Art showcase: Maiden of Pain, Gomu & Celotlan
Dear Denizens of Issilith!
While our dear developers are busy working hard on the game, let’s take delight in those cards that everyone can have in their deck no matter what faction they chose to play. Of course, we are talking about Neutral cards.
Unlike other factions whose mechanics and gameplay style are predetermined to a degree (e.g. acid mechanic for the Vestige), Neutral faction brings together creatures and races which are usually a minority in Issilith. As a result, you can find a plethora of card mods and different effects each card has to offer, giving you the opportunity to really play with your deck and make a perfect combination for your playstyle.
Maiden of Pain
“You can't help but feel her pain.”
Formerly part of the Order of Oracles, this once lovely Maiden decided to leave the Temple in which she spent decades in service. She thought she was safe, that the tales of the curses which befall those who leave the Order are only fairytales. After all, there is no rule which would suggest that leaving the Order is forbidden. But soon after she left the Temple the pain started to creep in on her, lighting every fiber of her body, flickering every nerve ending, until it became unbearable. The curse of pain ultimately consumed her and her screams filled out the air. In the end, her sanity was the price for her freedom.

Maiden of Pain is a neutral card costing only 2 essence. Her attack and health are also set at 2 and she has a special effect which triggers every time she is damaged: She deals 1 damage to a random local enemy unit. So make sure you take that into account while planning your next move!

Gomu, Thundergod's Newborn
“In many ways, it is still an infant, learning the ways of the Thundergod. In this particular case, whole continents are liable to tremble under the weight of its baby steps.”
Gomu is the Thunderlord’s only child, and it is just that, a child. It’s favourite pastime is exploring the world and seeing new things. Oftentimes this jovial, playful force of nature unintentionally causes heavy rains and thunderstorms in the areas it explores, for it is still unaware of its growing powers.
The world looked through the child’s eyes is full of wonder and this curious child wants to see every corner of the Issilith. So if you stumble across Gomu on your travels do not be alarmed for it is not evil or bad. Just keep in mind that things can get hectic when it gets excited so an encounter with it could become a shocking affair.

Gomu is portrayed by a legendary card, costing 4 essence with attack being set at 0 and health at 4. While it’s stats doesn’t seem like playing it can be worthwhile, it’s the card effect that makes this card legendary. Every time this card is damaged the player obtains a Zap. Zap is a 1 damage, 1 energy ability card that at first doesn’t seem to do much, but there are so many scenarios where you can bring down that giant unit to one health and you’re lacking resources to finish it off. That’s where Zap comes in to save the day.

Celotlan, The Horrormare
“You could try to use it as a mount, but only once.”
Celotlan, the Horrormare. Such an appropriate name for such a magnificent yet terrifying creature. Celotlan is an anomaly that became a sentient elemental due to the reactions caused by the Divide. The Divide gave it the blue flame elements that emerged from the cracks of its body and left a permanent trail that is often a way to track down the Horromare.

In a gameplay environment, this is a 5/5 legendary card that costs 9 essence, BUT there is a catch! If you’re playing an energy heavy deck and you just happen to be lacking units to maintain board equilibrium, in that case, you can play 4 energy cards in the same turn, and whether in your hand or deck this mighty horrormare will march onto the battlefield turning your opponent's casual stride into a nightmare.

What are your favourite Neutral cards? Comment below or join our Discord channel to discuss it with other Residents of Issilith: Discord.
Yours truly,
Games Revolted
While our dear developers are busy working hard on the game, let’s take delight in those cards that everyone can have in their deck no matter what faction they chose to play. Of course, we are talking about Neutral cards.
Unlike other factions whose mechanics and gameplay style are predetermined to a degree (e.g. acid mechanic for the Vestige), Neutral faction brings together creatures and races which are usually a minority in Issilith. As a result, you can find a plethora of card mods and different effects each card has to offer, giving you the opportunity to really play with your deck and make a perfect combination for your playstyle.
Maiden of Pain
“You can't help but feel her pain.”
Formerly part of the Order of Oracles, this once lovely Maiden decided to leave the Temple in which she spent decades in service. She thought she was safe, that the tales of the curses which befall those who leave the Order are only fairytales. After all, there is no rule which would suggest that leaving the Order is forbidden. But soon after she left the Temple the pain started to creep in on her, lighting every fiber of her body, flickering every nerve ending, until it became unbearable. The curse of pain ultimately consumed her and her screams filled out the air. In the end, her sanity was the price for her freedom.

Maiden of Pain is a neutral card costing only 2 essence. Her attack and health are also set at 2 and she has a special effect which triggers every time she is damaged: She deals 1 damage to a random local enemy unit. So make sure you take that into account while planning your next move!

Gomu, Thundergod's Newborn
“In many ways, it is still an infant, learning the ways of the Thundergod. In this particular case, whole continents are liable to tremble under the weight of its baby steps.”
Gomu is the Thunderlord’s only child, and it is just that, a child. It’s favourite pastime is exploring the world and seeing new things. Oftentimes this jovial, playful force of nature unintentionally causes heavy rains and thunderstorms in the areas it explores, for it is still unaware of its growing powers.
The world looked through the child’s eyes is full of wonder and this curious child wants to see every corner of the Issilith. So if you stumble across Gomu on your travels do not be alarmed for it is not evil or bad. Just keep in mind that things can get hectic when it gets excited so an encounter with it could become a shocking affair.

Gomu is portrayed by a legendary card, costing 4 essence with attack being set at 0 and health at 4. While it’s stats doesn’t seem like playing it can be worthwhile, it’s the card effect that makes this card legendary. Every time this card is damaged the player obtains a Zap. Zap is a 1 damage, 1 energy ability card that at first doesn’t seem to do much, but there are so many scenarios where you can bring down that giant unit to one health and you’re lacking resources to finish it off. That’s where Zap comes in to save the day.

Celotlan, The Horrormare
“You could try to use it as a mount, but only once.”
Celotlan, the Horrormare. Such an appropriate name for such a magnificent yet terrifying creature. Celotlan is an anomaly that became a sentient elemental due to the reactions caused by the Divide. The Divide gave it the blue flame elements that emerged from the cracks of its body and left a permanent trail that is often a way to track down the Horromare.

In a gameplay environment, this is a 5/5 legendary card that costs 9 essence, BUT there is a catch! If you’re playing an energy heavy deck and you just happen to be lacking units to maintain board equilibrium, in that case, you can play 4 energy cards in the same turn, and whether in your hand or deck this mighty horrormare will march onto the battlefield turning your opponent's casual stride into a nightmare.

What are your favourite Neutral cards? Comment below or join our Discord channel to discuss it with other Residents of Issilith: Discord.
Yours truly,
Games Revolted