Testing updates
Dear Denizens of Issilith!
It’s been a week since we started with our testing and we want to thank you for all your reviews. Today we are going to talk a bit about some of the feedback you left and what we are planning to do in the near future. As we have said before, your feedback is important to us and it is that feedback that has led us to look at some of these changes. Sadly, some of these won’t be implemented in the test build we have up, but they will (or something like them) be coming.
Game pop-up while minimized
It can be quite boring to just sit in the lobby while you’re waiting to find a match. And the last thing you need is to miss that Match found message. So in case you like to do other stuff while waiting, you won’t have to worry about that for long! We are working on making the game pop up when your match has been found. Also, we plan to implement the ability to browse over your Collection, Profile, and other features in Phageborn while you are waiting in the queue.
Bigger and cleaner turn timer
A lot of the feedback we got was about the turn timer and how it’s hard to see how much time you or your opponent have. So our turn timer is going to get a little makeover! We are going to make it bigger and more visible so players shouldn’t have any more trouble with finding it or assessing how much time they have left before the end of the turn.
Card fan-out
It would seem that it’s sometimes hard to see all the cards you have in your hand and hovering over them one by one can be a bit tedious at times. So we are going to implement a fan out option where you’ll be able to spread cards in your hand and look at all of them simultaneously with a simple click of the button. On this note, we want to make the game as accessible as possible, so if you have any troubles like this, please let us know.
Improving the action queue
Something that is really important to us is the game fluidity and while it is better than it was before, we will still work on making the game better paced. Having queued actions move smoothly and without delays is a goal we will continue to work on.
Better faction explanation and their lore
It can be hard to choose a starting faction before you even know what to expect, especially if you are a new player. To ease things up a bit we are planning to add more information about each faction and their specific mechanic, as well as implement more faction-related Lore in the game to make it more immersive.
Don’t forget that it’s still not too late to join and test Phageborn! For more information on the testing and things that are happening with Phageborn feel free to join our Discord channel if you haven’t already (Discord)!
Yours truly,
Games Revolted
It’s been a week since we started with our testing and we want to thank you for all your reviews. Today we are going to talk a bit about some of the feedback you left and what we are planning to do in the near future. As we have said before, your feedback is important to us and it is that feedback that has led us to look at some of these changes. Sadly, some of these won’t be implemented in the test build we have up, but they will (or something like them) be coming.
Game pop-up while minimized
It can be quite boring to just sit in the lobby while you’re waiting to find a match. And the last thing you need is to miss that Match found message. So in case you like to do other stuff while waiting, you won’t have to worry about that for long! We are working on making the game pop up when your match has been found. Also, we plan to implement the ability to browse over your Collection, Profile, and other features in Phageborn while you are waiting in the queue.
Bigger and cleaner turn timer
A lot of the feedback we got was about the turn timer and how it’s hard to see how much time you or your opponent have. So our turn timer is going to get a little makeover! We are going to make it bigger and more visible so players shouldn’t have any more trouble with finding it or assessing how much time they have left before the end of the turn.
Card fan-out
It would seem that it’s sometimes hard to see all the cards you have in your hand and hovering over them one by one can be a bit tedious at times. So we are going to implement a fan out option where you’ll be able to spread cards in your hand and look at all of them simultaneously with a simple click of the button. On this note, we want to make the game as accessible as possible, so if you have any troubles like this, please let us know.
Improving the action queue
Something that is really important to us is the game fluidity and while it is better than it was before, we will still work on making the game better paced. Having queued actions move smoothly and without delays is a goal we will continue to work on.
Better faction explanation and their lore
It can be hard to choose a starting faction before you even know what to expect, especially if you are a new player. To ease things up a bit we are planning to add more information about each faction and their specific mechanic, as well as implement more faction-related Lore in the game to make it more immersive.
Don’t forget that it’s still not too late to join and test Phageborn! For more information on the testing and things that are happening with Phageborn feel free to join our Discord channel if you haven’t already (Discord)!
Yours truly,
Games Revolted