Quests
Dear Denizens of Issilith!
If you find yourself testing Phageborn from the 21st of April you'll see that one of the new features we implemented is Quests. Their primary purpose is to boost your progression by helping you level up your Player level faster and to give you that slight edge you wouldn’t normally have. For now, we have several types of Quests, not including the ones in the Battle Pass. These main quests consist of Daily Quests, Epic Quests, and Guild Quests. Battle Pass Quests count only towards the Battle Pass levels and as such do not directly influence your Player, Faction, or Avatar Level.
Daily Quests usually have XP as their reward. You can have up to 3 Daily Quests active at a time and you'll get a new one every day until you reach that cap, so make sure you have space for more! Since they are usually things you will do in-game, (e.g. 'Energized' is a quest that requires you to spend 15 energy) it's not a problem to complete them passively, just by playing. However, just in case you don't like the quest or just don't think you'll be able to finish it in time, you can re-roll each quest once per day. Just keep in mind that the progression already made in the re-rolled quest won't be carried over to the new one.
When you open the Daily Quest side menu you will see it also contains a Daily Boost. Daily Boosts will give you extra XP for the first 3 wins of the day. Every 24 hours your Daily Boost is refreshed and you can use it again to boost your next 3 wins. After every win, the number of wins remaining is reduced by one, until all 3 win boosts are used.
We would like to add that it is planned that Daily Boost will apply to non-custom PvP game modes after the full release. For the duration of the testing it will also apply to the vs A.I. game mode (Tutorial excluded), so you can progress more easily and try out as many features and options in the game as you can during the testing period.

Epic Quests will grant you some major rewards upon their completion, however, they are not as easily acquired or completed as Daily Quests. You can get Epic Quest as a random drop when you win a ranked game. Only one Epic Quest can be active at the time. They cannot be re-rolled nor can they expire since they are not timed quests. It will usually take you some time to complete them as they consist of 3 subquests (e.g. Win 30 games + Deal 150 Acid damage + Heal your Avatar for 300 health).
Guild Quests track the progress of all members of the Guild that you are a part of. Guild Quest lasts for a week, 168 hours to be precise. Every week a Guild Master can choose one of the 4 suggested Quests as the next week's Guild Quest. If they don't, the Quest will be chosen at random. When the Guild Quests are completed and their time runs out, your Guild will be awarded XP that counts towards Guild levels as well as a reward for each member of the Guild that contributes to the Quest progress. You can contribute to the quest progression even after the quest is completed. That way everyone has a chance to fulfill the minimum requirements needed to collect the reward. Currently, the reward system for the Guild Quests is not completely in place and it will not have its full functionality for testing. The main reasons are rewards, in this case, Guild Points which you'll be able to use in the Shop for unique and special cosmetics. However, at this stage, we still don't have a Shop set so the full implementation will come at a later date.
As stated at the start of this post, Quests are a feature still in development. We will be dropping full details on the test on the 19th of April, so make sure you check our Discord then! So feel free to leave your input on them or any other part of the game as your feedback and data collected from the testing will help us shape the final look of Phageborn. Comment below or join our Discord channel (Discord) and share your preferences with other Residents of Issilith!
Yours truly,
Games Revolted
If you find yourself testing Phageborn from the 21st of April you'll see that one of the new features we implemented is Quests. Their primary purpose is to boost your progression by helping you level up your Player level faster and to give you that slight edge you wouldn’t normally have. For now, we have several types of Quests, not including the ones in the Battle Pass. These main quests consist of Daily Quests, Epic Quests, and Guild Quests. Battle Pass Quests count only towards the Battle Pass levels and as such do not directly influence your Player, Faction, or Avatar Level.
Daily Quests usually have XP as their reward. You can have up to 3 Daily Quests active at a time and you'll get a new one every day until you reach that cap, so make sure you have space for more! Since they are usually things you will do in-game, (e.g. 'Energized' is a quest that requires you to spend 15 energy) it's not a problem to complete them passively, just by playing. However, just in case you don't like the quest or just don't think you'll be able to finish it in time, you can re-roll each quest once per day. Just keep in mind that the progression already made in the re-rolled quest won't be carried over to the new one.
When you open the Daily Quest side menu you will see it also contains a Daily Boost. Daily Boosts will give you extra XP for the first 3 wins of the day. Every 24 hours your Daily Boost is refreshed and you can use it again to boost your next 3 wins. After every win, the number of wins remaining is reduced by one, until all 3 win boosts are used.
We would like to add that it is planned that Daily Boost will apply to non-custom PvP game modes after the full release. For the duration of the testing it will also apply to the vs A.I. game mode (Tutorial excluded), so you can progress more easily and try out as many features and options in the game as you can during the testing period.

Epic Quests will grant you some major rewards upon their completion, however, they are not as easily acquired or completed as Daily Quests. You can get Epic Quest as a random drop when you win a ranked game. Only one Epic Quest can be active at the time. They cannot be re-rolled nor can they expire since they are not timed quests. It will usually take you some time to complete them as they consist of 3 subquests (e.g. Win 30 games + Deal 150 Acid damage + Heal your Avatar for 300 health).
Guild Quests track the progress of all members of the Guild that you are a part of. Guild Quest lasts for a week, 168 hours to be precise. Every week a Guild Master can choose one of the 4 suggested Quests as the next week's Guild Quest. If they don't, the Quest will be chosen at random. When the Guild Quests are completed and their time runs out, your Guild will be awarded XP that counts towards Guild levels as well as a reward for each member of the Guild that contributes to the Quest progress. You can contribute to the quest progression even after the quest is completed. That way everyone has a chance to fulfill the minimum requirements needed to collect the reward. Currently, the reward system for the Guild Quests is not completely in place and it will not have its full functionality for testing. The main reasons are rewards, in this case, Guild Points which you'll be able to use in the Shop for unique and special cosmetics. However, at this stage, we still don't have a Shop set so the full implementation will come at a later date.
As stated at the start of this post, Quests are a feature still in development. We will be dropping full details on the test on the 19th of April, so make sure you check our Discord then! So feel free to leave your input on them or any other part of the game as your feedback and data collected from the testing will help us shape the final look of Phageborn. Comment below or join our Discord channel (Discord) and share your preferences with other Residents of Issilith!
Yours truly,
Games Revolted