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PHAGEBORN online card game News

Patch Notes 0.60.3

Patch Notes 0.60.3:
  • Tutorial revamp: Tutorial now has story elements. Players can choose to go through either the full length tutorial or a shortened version and continue the rest at their leisure.
  • Players in Queue indicator: Added an indicator to show if there are players currently in queue at the bottom right corner on the Home screen.
  • Removed Avatar Souls, Avatars now cost only Soul Fragments
  • Loading screens now show art and gameplay tips.
  • Fixed case where users could leave deck editing screen without confirming changes.
  • Fixed Krorn Battlemaster not working after being censured then returned to hand and played again.
  • Fixed some cases when AI could get deadlocks and stop playing.
  • Added check to prevent players from unlocking Avatars for factions that are locked at the time.
  • Better AFK detection during first 2 turns.
  • Fixed bug with corrupted recent replay file that prevented games from starting.
  • Fixed quest counter going over the required amount when completing a quest.
  • Audio settings can be changed by clicking on sliders now, not just by dragging the handle.
  • Various visual updates to cards, Avatars, animation and UI.
  • Card balancing changes


CARDS
NEUTRAL
  • Kindled Sprite
  • added unblockable mod
  • Ulethea
  • New wording and effect:
  • ON PLAY Heal your Avatar for 3 and it gains armor.
  • Pholgist Dervish
  • added swift mod
  • Premonition Oracle
  • added swift mod
  • Taris Vindicator
  • stats changed to 3|4
  • new wording and effect:
  • Whenever your Avatar is dealt damage: This unit gains +2 power.
  • Black Mort
  • stats changed to 4|3
  • new wording and effect:
  • ON PLAY Target a local enemy unit: Exhaust it.
  • Golas
  • new wording and effect:
  • ON PLAY Your Avatar gains +1 power.
  • Borgojag
  • new wording and effect:
  • ON PLAY and at the end of your turn: Obtain a Fiendbrand.
  • Whenever you target an enemy unit or Core with an ability card: This unit deals damage equal to its power to that target.
  • Monster Slayer
  • now a legendary card
  • new name: Branthor
  • subplate text changed to The Monster Slayer
  • Tukrela
  • stats changed to 3|3 and costs 4
  • new wording:
  • ON PLAY Morph other owned units into Puppets.
  • Draeven
  • stats changed to 6|6
  • Apriosa
  • cost changed to 6
  • added exalted mod
  • Celotlan
  • cost changed to 6
  • new wording and effect:
  • When you play 4 energy cards in the same turn, if this unit is in your hand, deck, or graveyard: Spawn it in a random zone.
  • Klex Mine
  • stats changed to 0|2
  • new wording and effect:
  • Whenever a local enemy unit attacks: Deal 2 damage to it and destroy this unit.
  • Glacial Spike
  • cost changed to 2
  • new wording and effect:
  • Target a local enemy unit: Exhaust it. If it's already exhausted, deal 1 damage to it instead.
  • Arcane Energiser
  • new wording (same effect):
  • ON PLAY Restore your energy.
  • Faceless Maiden
  • new wording:
  • LASTWISH Obtain a legendary card from your deck.
  • Kalathur
  • new wording:
  • ON PLAY Spawn up to 4 Deprived locally for a random enemy. Whenever a unit is destroyed: This unit gains +1 power.
  • Rudra Knight
  • new wording:
  • ON PLAY Your Avatar's next attack has +2 power.
  • Tikiri Trapmaker
  • new wording:
  • Whenever an opponent plays a unit locally: Deal 1 damage to it.
  • Lady Ramora
  • cost changed to 4
  • Chain Lightning
  • new wording and effect:
  • Target a local enemy unit: Deal 1 damage to it. Chains 2 times.
  • Black Mort
  • new flavor text:
  • Fear is its primary weapon.


DRAKKORITH
  • Darkflame Templar
  • removed cleave mod
  • new wording and effect:
  • At the end of your turn: Deal 1 damage to all local friendly units. They gain +1 power.
  • Draconic Fury
  • new wording and effect:
  • Target a local unit: It gains +1 power and armor.
  • Seismic Shock
  • cost changed to 3
  • Tears of Harigazz
  • new wording and effect:
  • Destroy all units, subdue all Avatars without triggering any subdue effects, then drain your essence.
  • Retreat!
  • new name: Regroup!
  • Sanguine Enhacement
  • new name: Sanguine Enhancement


OBLIVION
  • Riftgazer
  • removed leadership threshold
  • stats changed to 3|2
  • Klehx
  • stats changed to 3|4
  • A'xoth Warper
  • new wording and effect:
  • ON PLAY Relocate all other friendly units.
  • Abyssal Mirror
  • cost changed to 3
  • Eradicator
  • new tag: Soldier
  • Warp
  • new wording:
  • Target a local friendly unit: It has blink until the end of turn.


VESTIGE
  • Tsabina
  • new wording and effect:
  • At the start of an enemy’s turn: Put 9 acid counters on a random non-local enemy unit.
  • Sporecreeper
  • stats changed to 6|5
  • Ancient Witchcraft
  • cost changed to 7
  • Overgrowth
  • cost changed to 4
  • The Conjuring
  • new wording:
  • Morph local owned units into Deadwoods.
  • Malignant Thing
  • new: ON PLAY This unit gains caustic 1 for every point of leadership you have.
  • new: added caustic 1 mod


ASCENDED
  • Yul-light Aspirant
  • stats changed to 0|1
  • Yulmist Invoker
  • new wording and effect:
  • ON PLAY Target a local friendly Avatar: Put 3 shield counters on it.
  • Flaring Spirit
  • new wording and effect:
  • ILLUMINATE 2 Deal 1 damage to each local enemy Avatar.
  • Blade of Shangrilla
  • stats changed to 1|4
  • Centurion Charger
  • stats changed to 2|4
  • removed dash mod
  • added swift mod
  • new wording and effect:
  • On zone change: This unit has quickstrike until the end of turn.
  • Peacekeeper
  • stats changed to 3|4
  • new wording and effect:
  • ON PLAY Set the power of local units to 1 until your next turn.
  • Sundering Spirit
  • new wording and effect:
  • ON PLAY Target a local enemy unit with stats greater than its original stats: Deal 3 damage to it.
  • Pardus Warden
  • new name: Ludi Warden
  • Alaya
  • censure works as it is working now, it removes all effects, buffs, debuffs, and counters from units. The UI will require work, though.
  • Radiant Gatekeeper
  • new wording and effect:
  • ENERGIZE Put 3 shield counters on your Core.
  • Cleanse
  • new wording and effect:
  • Target a local friendly unit: Remove all buffs, debuffs, and counters from it. Draw a card.
  • Purge
  • new name: Spirit Burst
  • new wording and effect:
  • Target a local unit: Put 2 shield counters on it. It gains +2 power.
  • Celestial Ascension
  • cost changed to 9
  • new wording:
  • Target a local friendly unit: Set its stats to 10|10.
  • Kogu
  • new wording and effect:
  • This unit can't attack, block, or retaliate.
  • At the end of your turn: This unit attacks each local enemy Avatar.
  • Companion
  • new wording:
  • Spawn a Spirit locally.
  • Dooka
  • subplate text changed to Wings of Reva
  • new wording:
  • ON PLAY Return adjacent units to their owners' hands. They cost 5 less and gain dash.
  • Divine Arsenal
  • new wording:
  • Target a local friendly unit: Set its stats to 3|3.
  • Disciple of Shangrila
  • name: Disciple of Shangrilla
  • Hrum
  • subplate text changed to The Unshakeable

How to: Unlock Avatars and their traits

Dear Denizens of Issilith!

We have noticed that sometimes the unlocking of Avatars and their traits can be a bit confusing to the some of newer players. To keep the confusion about that to a minimum, today we bring you a little How to post that can hopefully serve as your guide while you're exploring that wonderful world of PHAGEBORN!

UNLOCKING AVATARS
You can unlock new Avatars under the Collection → Avatars. There are two prerequisites to doing so. First, you have to have the faction that Avatar belongs to unlocked. Second, you need to have 1 Avatar Soul. With every Player Level up you are awarded 1 Soul Fragment. Once you obtain 5 of them, they automatically transform into 1 Avatar Soul, though this might be changing soon (keep an eye on our Discord to be kept up to date). So every 5 Player Levels you can unlock a new Avatar. If the faction needed is unlocked and you have an Avatar Soul, unlocking the new Avatar is as easy as clicking on the Unlock button under the Avatar you wish to obtain.

UNLOCKING TRAITS
You can level up your Avatars as well! The primary function of Avatar Levels is to give new players time to adapt to using their new Avatar. Once you unlock your new Avatar you will only have access to its first trait. Their second and third traits are locked behind a level gate. As you play and level up your Avatar, those traits will unlock. The second trait unlocks at Avatar Level 3, while the third one becomes available at Avatar Level 5. Keep in mind that only one trait can be active at a time so plan accordingly while building your deck.

What are your thoughts about the way the Avatar unlock system currently works? Feel free to leave your feedback below or over at our Discord channel (Discord)!

Yours truly,
Games Revolted

Card Art Showcase: Spark of Tey

Dear Denizens of Issilith!

The Divine Beasts are considered to be the paragons of the Ascended, everything an Ascended should aspire to be. Even in those early days, when the Ascended first came to be, these powerful creatures guided them and shared their knowledge with them. Their teachings shaped the Ascended into what they are today, and their power protects them even to this day.

SPARK OF TEY "Channeling the full might of Tey can make one incredibly resilient and nimble. Well, for some time. That power has to be fueled by something, and once it's gone, you're left worse for wear. That's why I train to rely only on myself." - Shima
Tey'Siro, also known as The Solar Flame, is one of the Divine Beasts whose influence on the Ascended was so impactful that they've created a whole philosophy from its teachings. Tey'Siro taught the Ascended how to fight with a fury so intense it matched the power of the stars. That's why the Teachings of Tey, also known as the Teachings of the Sun, hold offence in high regard. Those who are well-versed in the art of Tey, are even able to draw power from that dark, violent part of their soul, and with it, considerably improve their fighting capabilities. However, the power of Tey is strong and shouldn't be underestimated. Using such advanced techniques takes its toll on the body as well, burning through even the Ascended's ascended physique.

Spark of Tey is a legendary ability card from the Ascended faction. For 7 energy you can target a local unit and it will gain repel, juggernaut, relentless, and swift. To make the maximum out of it, use it on a unit with high stats. Swift will allow the unit to remain ready even after its move action, with juggernaut, excess damage from your attack will be dealt to the enemy Core, and relentless will unexhaust that unit at the start of your enemy's turn so you don't have to worry if you'll have a blocker ready. All the while, thanks to the repel, it can't be targeted by ability cards, making it even harder for your opponent to destroy it. Pretty good combination, wouldn't you agree?

What is your favourite Ascended card? Feel free to comment below or join our Discord channel (Discord) and share it with other Residents of Issilith!

Yours truly,
Games Revolted

Avatar Playstyle: Vigoss

Dear Denizens of Issilith!

It may seem like the Ascended are defence oriented, however, that is not always the case. Vigoss is one of the Avatars with a pretty straightforward offensive Skill making him fit our classification as a Caster Avatar. Judicate, his Skill, will deal 2 damage to the enemy Core, then mute the Skill. At the start of your turn, if you didn't use this Skill during your last turn it will be unmuted. That means that every second turn you can inflict 2 damage directly to the enemy Core for only 3 energy.

Depending on your preferred playstyle, you can spice things up with one of the Vigoss' traits. His first Skill, Reactive Armor, will put 2 shield counters on him every time you play an energy card. This can give you a tactical advantage and help you create a meaningful board advantage.
Recycle Energy will reduce the cost of the highest cost energy card in your hand by 1 every time you use Vigoss' Skill. If you play accordingly around this trait you won't be needing to level your energy as much as you would otherwise, or pull out a card a few turns before they expect it. That leaves you more freedom to adapt to the flow of the game and level up Leadership, to buff your Avatar and units, or use Overcharge to gain card advantage over your opponent.
And with Cooling System, the cost of Vigoss' Skill is reduced by 1, allowing you to inflict 2 damage to the enemy Core for 2 energy every second turn. How's that for the offence?



What is your favourite Vigoss' trait? Feel free to share your preferences below or join our Discord channel (Discord) and see what our community has to say!

Yours truly,
Games Revolted

Bug Fixes

Bug fixes:
- Fixed Krorn Battlemaster not working after being censured then returned to hand and played again
- Fixed some cases when AI could get deadlocked and stop playing
- Added check to prevent players from unlocking Avatars for factions that are locked at the time
- Better AFK detection during first 2 turns