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PHAGEBORN online card game News

Avatar Lore: Vigoss

Dear Denizens of Issilith!

Sometimes, no matter how hard you want to do the right thing, you just can't win. Vigoss, a well-renowned general of the Ascended army, felt that on his own skin.

That faithful day, a report came that a settlement was under heavy siege and in need of aid. Vigoss, together with his unit and his right-hand man Tarro, followed their orders to set out and help people in need. While on their way, they saw another outpost being attacked. Tarro insisted on helping them first, his family is there after all. Vigoss knew that. He had to chose between two evils, his right-hand man or his duty, his guiding thought was to his duty. So he choose to listen to his orders. Vigoss didn't help the settlement on their route, they went straight to helping the one they were sent to defend. Soon after they won, the word of the destruction of the settlement they left behind reached them. The outpost with Tarro's family was razed to the ground, no living soul had escaped the carnage, everyone was dead. Filled with rage and despair, he confronted Vigoss after the battle, determined to end his life. Vigoss didn't fight back. He couldn't do such a thing to his best friend, especially after everything he just went through. So Tarro punched him and he kept punching until Vigoss was almost dead. In the last outburst of rage, he grabbed Vigoss and threw him off the cliff. Tarro was arrested and sentenced for treason, while Vigoss, an asset too valuable to lose, was rebuilt using precarious Ascended technology. His body and soul were transferred into a construct body, allowing him to continue his service.



Was Vigoss right in his choice to listen to his duty? Share your opinion with us below or join our Discord community (Discord) and see their choices!

Yours truly,
Games Revolted

Thoughts and tips

Dear Denizens of Issilith!

It has been a few weeks since the servers went back online and we are once again able to play PHAGEBORN on Steam. Even in such a short time we got some great feedback from you and have already implemented a part of it, removing the card restrictions for free players being the most significant one. While the servers are back online, we are still in early access so don't be surprised if you see that some of the features you may have had a chance to try out before aren't currently available in the game. All those features such as Guilds, BattlePass, Merchant, and others, will be added gradually into the game as the testing of PHAGEBORN progresses.
To potentially ease you into PHAGEBORN, if you're new to it (or maybe just forgot some details), we have a few tips and answers that might help you make your PHAGEBORN experience that much more enjoyable.

REPLAYS
Replays are definitely one of the implemented features that can bring a lot of value to us all. It will allow you to analyze any saved match you have played, or just watch it if something epic happened and you want to share it with someone. Maybe some bug occurred or you encountered the problem while playing a match. Oftentimes what can help us best in such situations is the replay of that match. The replay can be saved on the post-game screen. If you ever find yourself in a situation where you'd like to send your replay to someone, as they are saved locally, the default location they can be found is: 'C:\Users\%UserName%\AppData\LocalLow\Games Revolted\Phageborn\replays'.

FACTIONS UNLOCK
Oftentimes new players ask how to unlock other factions. The answer is simple, by playing PHAGEBORN! As you play and level your account you will unlock new factions. Once you hit Account level 5, a random faction will unlock, and every 2 levels afterwards another random faction will unlock. For now, that means that once you reach Player level 9 you'll have access to all of the factions!

CARD UNLOCK
One of the things we are very keen to keep is how in PHAGEBORN we will NOT sell card packs. So, how can you unlock more cards? Through Seal Tree! As you play, you will acquire Account levels, and with them, Progress Points (PP) which are used to unlock seals in the Seal Tree. Every faction has its Seal Tree and you'll have to play with them to increase your range of influence and unlock more seals. Except for the Neutral Seal Tree. They have sworn their allegiance to no one, so you won't need to worry about the range of influence when unlocking their cards.
Currently, you'll even start with 3 PP so you can begin to build your deck from the start of your journey!

What has been your experience of PHAGEBORN so far? Comment below or, if you haven't already, join our Discord channel (Discord) and share your PHAGEBORN journey with us!

Yours truly,
Games Revolted

Team's Favourite Cards IV

Dear Denizens of Issilith!

From Ascended to neutral and all the way to Oblivion. Our devs' favourite cards are found across all of the factions. And while those cards are almost always units, the Oblivion are only faction where our devs usually prefer energy cards over units. Ready to find out why?

TEAM MEMBER: Aniol Marín Atarés (Unity Developer)
FAVOURITE CARD: Devour Reality
It's a well-known fact that some Oblivion can open portals to other dimensions which their troops often use to gain a tactical advantage over their opponents. However, some Oblivion Primes are even able to create enormous portals that lead to their dimension. The scariest thing? If they want you to go through it, you won't be able to say no. Primes may need quite a lot of time to form that portal, but once they do, your whole reality will change.

Devour Reality is an Oblivion ability card that costs 8 energy. It's a great tool to use if you find yourself in a disadvantageous position since it will destroy all units and ambushes across the board after which it will drain your essence.
WHY: For me, Devour Reality is a great card for a couple of reasons. First, it can help you get out of some pretty bad situations. Second, it often leads to some very interesting game consequences since it wipes the board. And third, I find its VFX very cool.

TEAM MEMBER: Zlatka Subotičanec (UI/UX Designer)
FAVOURITE CARD: Rewind Time
As if creating portals and sending creatures to other dimensions isn't enough, Oblivion have a few more tricks up their sleeves. Especially the more powerful ones. They are able to create a copy of their current state in their dimension. While that copy only lasts for a short time, it grants the Oblivion an opportunity to mitigate damage or even completely avoid attacks. Hmmm, what's that? Déjà vu?

Rewind Time is an Oblivion ambush card that costs only 2 essence but can bring you quite the advantage over your opponent. It will trigger at the end of your opponent's turn and heal your Core for the amount of damage it sustained during that turn. A great tool to have if you know how to utilize it.
WHY: This card has the ability to change the tide of a game. If someone gets good cards and attacks the Core on their turn - I mess up their plans. I can turn the game around like that.

What's your favourite Oblivion energy card? Feel free to comment below or join our Discord channel and share your favourite Oblivion energy cards with us!

Yours truly,
Games Revolted

Oblivion: Lore

„You may have heard the bits and pieces of how the Oblivion came to be, but have you ever heard the whole story? It is embedded deeply into the beginning of time when the Alpha Creator made the whole universe and everything in it. Their creation was a mere oversight, but an oversight that has the potential to change the whole existence and everything in it...“

Once upon a time, there was only the Alpha Creator. He was a being of extraordinary power and unlimited capabilities. He was always here. And for untold aeons, he was alone. All until the decision to fill the surrounding Void with new creations. However, nothing was good enough. Alpha realized that he wanted more – the creation of the perfect universe.
And that meant a lot of unperfect creatures, fails, if you'd please, and to only remove them from existence would mean the absence of reminder of his own failures. So he created a place where all of the creations he wasn't content with would be sent, a learning place to improve his designs. With only a thought the new dimension was born, the one he so aptly named Oblivion.

With every discarded design Oblivion changed, new natural laws were added and there was only chaos. In a midst of it, in this Alpha-forsaken place, a spark of life occurred. But what good may come from such a place which served only as a tomb? With time that spark of life grew stronger, and it took the form of the first creatures that started to prey on the Oblivion. Out of sight and out of mind, these creatures evolved, adapting themself to their unnatural surrounding, and soon, the ultimate predators appeared. They were intelligent, they were adaptable, and they used their prey to evolve even more, feeding on its essence.

It was only a matter of time before they would rule Oblivion. And they had more than enough of it. Those who were the greatest amongst them became known as the Primes. These powerful individuals are even able to create portals between dimensions, allowing them to travel between the planes.

However, what makes them so special is more than their sheer abilities. The Primes are not linked to The Tether, a force that connects all of the Oblivion into shared consciousness. And while they can connect to it and lead the other Oblivions in their vicinity, they are safe from its influence.
But The Tether... That is a story for another time.

„You can see now, my dear child, that the Oblivion are more ancient than any other creatures you may have known. They were amongst the first to walk these planes and they just may be the last...“

Patch notes for BUILD 0.60.2

GAMEPLAY:
- Removed deck restrictions from free players
- Pop-ups no longer stop you from going back in menus
VISUAL:
- Fixed some lighting issues on Avatars
- Removed a black image from the seal tree
AUDIO:
- Added sound effects on clickables on some battlegrounds