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PHAGEBORN online card game News

Art showcase - Sporelurg and Deathfester

Dear Phageborn community!

One of the things we are very proud of in our game is the art. That beautiful, dazzling, dark fantasy art gives our game a recognizable style, while inspecting card art is a good way to shorten the time when waiting for your opponent's turn to finish. So today we will give you a little insight into some of our favorite Vestige cards while we remember the times that passed and eagerly wait for the new ones to come.

Ah, Vestige... Once great guardians of nature, now dwindled under the Phageborn's influence, they have embraced the madness and their nature magic became dark, imbued with poisonous effects. Even though the first things that come to mind at the mention of the Vestige are powerful witches and alluring nymphs, the Vestige are so much more. It wasn't only them that changed. The nature that they have sworn to protect, their beloved wildlife, became twisted, instilled by evil spirits, adding new soldiers into their ranks...
Sporelurg and Deathfesters are some of those creatures. Their vile nature and newfound abilities make them formidable opponents on any of the Isilith's battlegrounds.

Sporelurg, the Moss Nourisher
„As much as the trees and shrubs were changed when the witches spiraled into madness and the forest took a turn for the darker, fungal organisms fared even worse. The decay infused every pore and every spore and mutated them into abominable perversions of the natural order.“

When the fallen evil spirits were transforming nature, even the fungal organisms weren't spared but were turned into boltus, fungi predators. Sporelurg is an intelligent being, created by the merging of numerous boltus. Even though the sight of it can be quite captivating, do not be fooled! Sporelurg has strong acid, and while boltus use that strong acid to dissolve their prey for easier consumption, Sporelurg's spores are used to enhance weapons by giving them the same effects of that digestive acid.



Sporelurg is portrayed by a legendary card, costing 6 essence with attack and health being set at 5. Don't forget to utilize its effect! While Sporelurg is on the battlefield at the end of each of your turns your friendly non-local units gain Caustic 1. And yes, that effect stacks!



Deathfester
„Every end is a new beginning, and these creatures profit from each one, rummaging through the carcasses to gorge on the remains.“
Deathfesters are scavengers and there is only one thing on their mind: What will they eat next? That mindset is the reason why Deathfesters are a very common sight after a boltus attack, devouring anything that the boltus didn't consume. However, they are not peaceful creatures. Their insatiable hunger often makes them attack anything alive, so if you ever see them while taking a stroll through the Forbidden Forest be sure to hide!



Deathfester is represented by a common card which costs 5 essence. While card’s stats are 3/3, Deathfester has an effect Caustic 1 which means that any unit who attacked Deathfester or was attacked by him is affected and will take 1 point of Acid damage at the end of your turn.
As long as a Deathfester is on the battleground, their special effect applies. Whenever acid damage destroys an enemy unit you draw a card. Use that effect to your advantage, having extra cards in your hand can give you that strategic edge over your opponent.



What are your favorite Vestige cards? Can you remember some of your favorite synergies with the Vestige deck?
Join us and share your memories with us in the comments below or become a part of our Discord family, an Issilith resident, by clicking on the following link: Discord!

Yours truly,
Games Revolted Team

Phageborn Dev insights

Dear Phageborn community!

In our last few posts, we presented some major changes we made to the game, specifically our transition from 2D to 3D and accompanying quality of life improvements. So today we want to give you a little insight into the reasons behind it, address the most asked question, and talk to you about the direction in which we want to go with certain elements.

What made us decide to go 3D instead of 2D?

Our motivation is to give you the most immersive experience possible. The first step towards it was to make animated battlegrounds so we can bring life to the surroundings. We decided that the best way to do that is to go 3D. That also allowed us to give you guys better VFX and a spatial audio system that we were unable to do before. With new improvements, Avatars didn’t feel like they fit in. As most of you who have played the game before know, Avatars are playable characters with special skills which can change the way you play the game. They used to be in 2D and were displayed by portraits, and in this new 3D world their appearance didn’t adequately represent their importance. So we also made Avatars in 3D. That allowed us to make them customizable via various skins so that you can personalize them to embody you and your playstyle better.

Why are the old version's (Steam version) servers down?

We have put so much time and effort into improving the general experience of the game but we are still not finished. There is more work to be done in improving and optimizing the game so that it can be really enjoyable for our players. So it seems wise to keep them offline until we can implement all upgrades and missing elements. That should give the existing player base and the new players a fresh experience when playing our game. There was a comparison from our Issilith residents on how the changes implemented so far made Phageborn more like a Phageborn 2. We were very happy to hear that!


One of the things we would like to hear your feedback on is a question regarding our Menu screen. We would also like to make improvements by creating a live 3D menu so that players can feel as if they are really in the world of Issilith even while they are not playing the game.

Our current menu:


New 3D menu:*


*The picture shown is not actual in-game material and may change in the future. Highlighted objects are examples of submenus in the Guild screen.

What is your opinion on 2D vs 3D menu screens? Which one do you prefer?
Comment below or join our Discord channel to discuss it with other Issilith residents: Discord.

Yours truly,
Games Revolted Team

Phageborn: Quality of life improvements

Dear Phageborn friends!

For most of us here, if not all, Issilith’s musical scene has been quite the discovery. Whether it is a large Drakkorith marching band or a traveling skald band, there is something for anyone's taste. Many instruments of different shapes and sizes create a beautiful symphony that adds to Phageborn’s captivating atmosphere. So today we would like to present to you some audio in-game elements of which we are very proud: Music and Chat wheels.

NEW MUSIC
  • Each battleground has a unique in-game soundtrack which comes in three different variations
  • Music changes depending on the Player’s Core HP
  • New and improved VFX audio


Check out our new battleground music on the link below.
https://youtu.be/Hke58jknExc

CHAT WHEELS
  • Each avatar has a unique voice-overed chat wheel
  • There are 7 lines per chat wheel, and they range all the way from Greetings to Taunts. It’s good to have an option for every situation.


How important are in-game audio elements/music to you?

Share your opinions with us in the comments below or become a part of our Discord family, an Issilith resident, by clicking on the following link: DISCORD.
We are eagerly waiting for your input!

Yours truly,
Games Revolted Team

Phageborn VFX sneak peek

Dear Phageborn community!

In one of our previous posts, we announced a big change that has been made, a shift from 2D to 3D in-game elements. Since that, our consensus was that other parts of the game need to receive some love too. Today we are going to give you a sneak peek of our new and improved VFX! And, as a little bonus for your patience and ongoing support, as well as to keep you amused while waiting for your opponents, we also present to you Battleground clickables!


NEW VFX
  • Existing VFX reworked to match dark fantasy theme and new VFX are added
  • VFX are more dynamic, more realistic, and are placed in the three-dimensional space
  • VFX are now befitting to their effects. If the spell is high level it should make a blast, don’t you agree?


Here is a sneak peek of our new VFX:
https://youtu.be/_qLLxghP5sk

BATTLEGROUND CLICKABLES
  • Each map has unique interactive elements
  • Advanced clickable objects and maybe a few secrets (more on that in future posts)


What are your thoughts on our new updates? Feel free to provide your input! We would love to hear your thoughts! Comment below or join our Discord channel to discuss it with other Issilith residents: Discord.


Yours truly,
Games Revolted Team

Meet the new team!

Under the name of Games Revolted, fighting for the survival of Issilith, brave warriors have gathered chosen by Phageborn himself. Dealing with monsters, various ambushes, and spike traps on their way, these heroes have an essential role in shaping a world worthy of our players.

It’s time to meet some of these fearless warriors. Last week we provided a sneak peek into some of the new features, so it is appropriate to introduce the people behind it.

Name: Danijel Dragičević
Role: Lead Frontend developer

Danijel knows that spending time in nature clears one’s thoughts, so he often goes for a walk through the Forbidden Forest and always has some parchment paper on hand to note down ideas about making the best infrastructure of Issilith for you folks. Among such feats was the Player profile that you saw last week. Let’s just hope he doesn’t run into one of those caustic creatures.

Name: Ivan Horvatin
Role: Fullstack developer
and
Name: Karlo Čulo
Role: Backend developer

These two go together like Drakkorith knights and huge hammers. They were hired by king Tyberiuth to make a system that would track the accomplishments of the contestants in the Drakkorith arena. So, when they are not throwing tomatoes at the losers in the arena, they are making the Achievements system for these reptilian gladiators.

Name: Dario Magdić
Role: 3D Technical artist

Ever wondered where the Issilithians buy their armor? They go to Master Dario’s workshop. He can make anything from any material and brings Avatar skins to life. The word is, even the Oblivion mutations go to him sometimes…

Check back in next Friday for more Phageborn features and news from the Games Revolted factory.

Games Revolted team