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PHAGEBORN online card game News

Avatar showcase - Yggron, the Eye of Oblivion

Denizens of the Void!

We present to you Yggron, the Eye of Oblivion.


Art showcase summary

Phagepeeps!

We have gathered all of the art showcase posts we published in the month of March and hereby present them to you in the order that they were published.

This way we want to acquaint you more with the marvellous and exciting world of Issilith!

1. Khaina



Khaina was a rogue Maiden of the Seer clan. She refused to be a subject of Verdum, and she was imprisoned for her heresy.

A fellow Maiden helped her one night, but only if she promised to come back and dethrone Verdum. Khaina accepted the deal, and with some help she managed to escape the Seer's compound.

She spent years searching for a being she could commune with, one that would be a powerful ally to fight Verdum. She found ancients scripts to summon Carnarium, a mindless fiend that she could control. But the ancient scripts are tricky to read and chant, and Khaina made a small mistake in her accent. Instead of Carnarium, she called his brother Havoc. And since Havoc requires a life to be called, she was forced to give her own. With her last breath, she asked Havoc to grant her one wish: to destroy Verdum.


2. Academy Walker



Zargonia is located near the mountainous regions of Solgard, on the very border of Drakkorith territory. Some of the best Drakkorith architects and engineers study there, so they have some of the most advanced defensive structures in the entire kingdom. Their military academies are no less impressive. Branches of the prestigious Harkon academy are mounted on the backs of massive terradons, a most impressive feat not because of the incredible engineering work and architectural inventions, but because of the fact they manage to keep such titanic beasts calm and obedient, even on the front lines of battle.


3. Orniseth



Drakkorith tales speak of a mysterious beast that appears right before a great battle ends, as an omen of a good fight. This beast is known as Orniseth, the Deathseeker, a mysterious creature that somehow managed to survive the Great Divide ages ago.
The creature emerged as a new kind of predator, one that stalks on souls for sustenance. With its eyesight weakened but sense of smell perfected, it stalks the land in search of stray souls, feasting upon them.


4. Havoc, Bane of Existence



Beneath the deepest parts of the Grotto Depths lies the Underreach, a hellish landscape that cannot be entered nor exited through normal means. Greater fiends that reside here have summoning rituals that can be used from the outside to grant them passage to the world above for a certain time. Havoc is one of these fiends and his ritual is the hardest to find, but due to the difficulty of the language needed to summon those beasts, he is often invoked instead of his brother Carnarium. Because of this, he is not bound to obey his summoner, allowing him to do whatever he pleases for the duration of the ritual.


Hopefully we have caught your attention with this magnificent art!

Join us on our Discord and become a part of our amazing community!

See you in the game!

Patch info!

Residents of Issilith!

Due to the current global situation which has affected literally every sphere of the society, including our office, we are forced to postpone the scheduled patch update which was planned on the following Tuesday March 31st.

We will let you know when will the maintenance occur.

Until then stay tuned and see you in the game!

Avatar showcase - Marien, the Grovekeeper

Behold Marien the Grovekeeper in all of her glory!


Meet Mislav, first-ever programmer to join the Phageborn team

Dear Issilith!

Time has come we present to you a new member of our team, Mislav Zlatar, who was the first-ever programmer to join the Phageborn team.

A very important member of the server crew, he initially started with setting up the foundations for backend (server) and client development. The position itself is responsible for the unfoldment of the entire game logic and in-game rules which in turn are mirrored by the client, that as a result renders the game simulation on screen.





For example, a client sends to the server a playCard request to be introduced.
Mislav, and the other colleagues in charge of the server, pull through the backend process simulation, process effects, ambushes, etc, and then send a series of messages to the client which makes the animation as it is, that follows the given guidelines. They are also responsible for databases, which hold player information (account level, card ownership, player experience) and integration with the GameSparks and AWS services.

His previous work experience was with cloud technologies in the business-oriented sector, with a lot of graphs, numbers and statistics. Although boring he says, he was doing programming, developing virtual servers, opening mail addresses, etc. for various companies. They would make a deal with a client, but it would not be the client who would use the service/product that was developed and/or programmed by him (Mislav), meaning that the final customer in that case does not have a lot, if any, influence. In Phageborn programming, things are more interesting. Your service/product is user-oriented and you actually depend on their feedback and the influence that they have.

Overall, game-development is much more dynamic and therefore satisfying because it comes to him as a challenge.
And Mislav does love a challenge, saying that by working in Phageborn he is growing professionally and sharpening his craft and skills as a programmer.



When he joined the team he actually did not know how to ''make'' a card game, so he had to take on an attitude of a student to study this particular genre from scratch. It was a completely new world for him.
It is different now with all of the established processes and technologies, but before he did not know what technology to use, what programming language would be the best for a trading card game, etc.

Since 2010, in his free time, he is playing with and developing games from his home, and simultaneously learning about programming, and gaining experience in that area.
Naturally, as a kid he considered himself a gamer, and dreamed of one day developing one. So Phageborn comes as a fulfillment of that childhood dream.

Out of the sheer passion and as a hobby he created a MOBA (multiplayer online battle arena) with airplanes, as well as an arcade with a squirrel, thus exploring programming and game development on his own. So it is possible to have fun and make a living out of it! He says it does take time though.

One of the priorities in his free time is spending time in nature. Whether it is just taking a walk, bicycling alone or with friends, he strives to seize every possibility to retreat to the woods. Spending quality time with friends, not just sitting on a couch and watching movies, but rather discussing, playing board games, or participating in a shared sports activity, is his idea of a well-invested socializing.

He considers himself a workaholic, saying that it brings him joy to fully dedicate and immerse himself into some project and then after a few days see the fruition of it. His days of playing different kinds of shooters like Doom and Duke Nuk, platformers Super Mario or TCG, are somehow behind him. Now he is all grown up, working on some serious stuff regarding smart home system technologies. One of his dreams is to build various smart home products like window and door alarms, smart teapot (because he is in love with tea!) or smart pet feeder... very noble. :)

So this was a little insight into Mislav's life!

Stay tuned for more stories about our developers.

You are welcome to chat with them on our Discord, we will gladly answer all of your questions!