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PHAGEBORN online card game News

Gameplay trailer is live + first closed technical beta starts this weekend (27. - 28. july)

Hey Phageborn community,

The gameplay trailer for the online card game you've all been waiting for is upon us!

Also, we’re thrilled to announce the first in the series of technical beta tests which will begin this weekend (27. - 28. July). If you are dying to get your hands on Phageborn even before it’s official Early Access release, you can apply for the Closed Technical Beta here

Prepare yourself for the imminent release of Phageborn later this summer!

We’ve got loads more to share on the game so make sure to keep it locked to our official social media channels and, while your at it, tell us how excited you are to play Phageborn!

https://www.youtube.com/watch?v=GIJx20r1A2E


Monetization model reveal



Phageborn will feature gameplay content - cards and avatars - that will only be unlockable by playing. This means we will be adopting a premium, buy-to-play monetization model.

Why are we doing this?

We wanted to do something a bit different for our game, to make our gameplay be pure gameplay. Instead of playing to acquire random content you might or might not like, you will know what to expect and when to expect it. Unlock content you want, at your own pace.

Unlocking content

You will level up your account as you play, which will award you points for unlocking cards. You can imagine these as a form of "upgrade points". You will use these points to upgrade a faction, leveling it up and gaining access to more of their cards. Neutrals will always level up, regardless of your factions, so you can have more deckbuilding options when you switch to leveling a lower level faction.
Progress will be earned through gameplay. Win or lose, you will gain some, with wins giving you more progress. We don't want you to feel like you're wasting your time if you lose.

Avatar reworks

Along with this, we have a rework to how our Avatars work. Avatars used to level up during gameplay, gaining access to perks that could change how you play the game. These perks are no more.

Avatar traits

Instead of perks, Avatars will have traits. They are similar to perks - passive bonuses that empower your Avatar in some way, or even change their playstyle. However, you can have only one trait, and that trait is selected during the deckbuilding process instead of during gameplay. While some perks were encouraging some forms of alternate deckbuilding, there could be situations where you don't even reach the perk you wanted. Traits are picked during deck construction, so you don't have to worry about not reaching them.

Avatar special cards

In addition to these traits, with every Avatar having 3 traits to choose from, they will also have exclusive cards. These cards can be used in your deck only with their corresponding Avatar. These also serve to replace perks, as well as to give more flavor and more uniqueness to each Avatar. You will start with one perk unlocked, with the exclusive cards and other two perks unlocked as you play with the Avatar.
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We strive to bring you the best gameplay experience we can offer, and for you to create your own experience the way you see fit. We hope we can achieve this through our monetization decision, and we hope you will stay with us on this journey ahead. We'll reveal the official pricing for the game somewhere down the line, most likely alongside the official release date for the game.

For now, the only thing we can say is that it will be fair :)

Until then, enjoy the content we'll be delivering in the meantime and don't forget to add us to your Steam wishlist!

New in-game screenshots!

Summer's well underway and we know you guys and gals are aching for some new Phageborn-related content, so we’ve compiled a small collection of awesome screenshots which feature some of the core elements of Phageborn. Those that crave more meaty updates such as news on the beta, gameplay trailer and release date - fret not! We'll have you covered in the very near future!

Although the screenshots are quite representative (and easy on the eyes if we may say so ourselves!), the menu is still a work in progress and there’s a whole dedicated polish phase scheduled so the finished product will consequently look much better.

We’ll have a lot of interesting and exciting topics to cover in the upcoming series of blogs we’ve prepared for our fans (as well as other aforementioned content), so make sure to keep your eyes peeled at our social media channels.

Gaze upon these never-before-seen screenshots and feel free to tell us what you think and also...don't forget to prepare for what lies ahead!



VICTORY SCREEN

Zhtugg was victorious!
Although, in his eyes, that was an inevitability. With all these bars and unlockables, consider this screenshot as a small tease for our next blog we'll be posting next week where we'll talk about our monetization model for Phageborn.



DECK BUILDER

Apart from combating other players, this is the place where you'll spend most of your time, meticulously building and optimizing your decks for every combat scenario.



PvP

Fancy a solo game or a battle with your Phageborn friend against two other opponents? The PvP shows you all the necessary info on your deck, your Avatar, your rank and your statistic with the specific Avatar and faction you are going to use. Choose wisely before entering the battlefields of Issilith!



AVATAR ALTAR

Here, you can explore the heroes that will lead your faction's forces into battle and customize their appearance to your liking! Also, you'll be able to read their backstories if you want to find out more about your favourite Avatar. We've made some changes to the way our Avatars work and we'll touch upon this topic in our next blog, so make sure to keep an eye out!



ATTRIBUTE SELECT

At the start of each turn, you'll be provided with three options. If your Avatar's low on health and you don't have a lot of Energy based cards, Leadership is the attribute you'll want to buff up. If you have powerful Energy based cards you're saving up for the late game, Energy will be your top pick. Lastly, if you're running low on cards and you still have some core health to spare, picking Overcharge would be more than a viable option!



DECK SELECTION

The place where all your deckbuilding efforts will be preserved and ready for further modification and optimization (and where you can go crazy with naming your decks).

Recap of our Reboot Develop Blue 2019 experience



The impressions are still gathering from our trip to Dubrovnik and we would like to share them with our community in order to convey how the experience influenced us and how it will reflect on the game itself.

For those that are unfamiliar with the event, Reboot Develop Blue is one of the most prominent game developers and games industry conferences in Europe. Events like these are extremely important to us and other local game developers because thats the place where we get the chance to meet and talk with the industry’s most renowned individuals whose years of expertise and experience is invaluable to us that are at the start of our journey as game developers.



We strived to meet as many people, business partners and other industry professionals who would help us in making Phageborn the best it can possibly be and Reboot Develop Blue is the perfect spot for this. The acquaintances we acquired in Dubrovnik will prove invaluable in this pursuit because no one achieved anything great without the help of others and we fully embrace all the help we can get from people that recognize our striving for greatness with Phageborn.



Also, not only did we get the chance to attend lectures from notable speakers and even converse with them, we also got the chance to show Phageborn’s 2v2 multiplayer mode publicly for the first time. Usually, showing new features can be daunting experience for developers for you never know when something could go wrong. Lucky for us, Games Revolted’s finest (i.e. our incredible developers) delivered splendidly and it was truly a blast to watch people that never saw each other strategizing and working together to beat their opponents.



Hearing all the positive feedback from our players and seeing people have fun with our game felt heartwarming and it served as a reminder that we’re doing things right. Rarely is there something more rewarding for a developer to see people enjoy the fruit of your labor.

Although we were physically exhausted, we returned home filled to the brim with positive energy as a result of our successful trek to the far south of Croatia. Reboot Develop Blue 2019 was extremely eventful, even overwhelming at times, but very important for the eventual success of the game. We can’t stress enough how excited we are for the day our community will be able to try out the game.

Kind regards,

Ivan from the Phageborn team

Comm channels



How sad and alone we'd be if it weren't for our growing and passionate community. Active communication with our fans is something we thoroughly enjoy and what will prove to be key for the long term success of our game. Join in on the conversation, speak your mind and express your feelings, doubts or excitement on one of our many channels of communication. The links with a short description of what you can expect on these channels are provided below:


Everything you might want to find out about Phageborn is on our website. We are constantly adding new content and sprucing it up in order to make it as informative and intuitive as possible.


The place where we post the widest variety of content including relevant news and updates, artworks, pieces of lore, dev blogs and other.


A slightly informal comm channel where we put out relevant information and artworks, alongside humorous content like memes and artworks with funny captions.


The place for direct communication with us on all things Phageborn. Voice your praise or concerns with anything related to the game and engage in healthy discussions with other members of our official subreddit.


Chat with other members of our official Discord server on all things Phageborn! We'll also post important announcements and updates on the game as soon as we'll have something to share.


The saying goes ''work hard, play hard'' and we fully embrace it! Our studio profile portrays the not-so-serious side of us as we engage in fun activities that strenghten our team spirit.

It goes without saying that you are also welcome to share your thoughts, opinions and questions here on our Steam page. No matter the platform, we'll always be at the disposal of our community.

Ivan from Games Revolted