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PHAGEBORN online card game News

Changelog for the 3rd Closed Technical Beta

Hey everyone,

Here's a list of changes that we have in this iteration of our Closed Technical Beta tests

Features:


-Hovering over your core now displays only keywords instead of whole image of core that covered up whole screen
-Hovering over your core now shows maximum values of core life and resources all at once
-Made more obvious that you can type in your deck name
-Added infest visual effect
-Added visual effect on curse cards to differentiate them from normal cards
-Number of cards in collection now update as you add them in deck to show how many more of that card can be added
-Added hover responsiveness to all the buttons
-Found missing librarian in card collection menu
-Added a warning when you are about to cancel editing your deck without saving it
-Hovering over cards or avatars is not disabled when enemy does actions anymore
-Removed avatar size pop out when you hover over it
-Added scroller to pvp menu
-Moved back button below continue and changed color to red
-Added multiple fields to "report a bug" form with 2 required fields to encourage more detailed bug reports (giving as much details as possible helps a lot in fixing some bugs)
-Added new error explaining that player that goes first can't attack with avatar first turn
-Improved visuals of ability cards while in targeting mode
-Changed color of cancel finding match to red
-Removed resist mod from the game
-Added VFX when a unit has buff or debuff
-Added overlay that indicates who has turn
-Added new cards

Balancing:


-Krorn battlemaster stats from 3|3 to 2|2
-Aspect of power cost from 7 to 8
-Unchained megadon power from 7 to 6
-Daughter of misery health from 3 to 2
-Berthana health from 8 to 6
-Virulent hag power from 3 to 2
-Sparkmage health from 2 to 3
-Alina cost from 4 to 6
-Placid larfa stats from 5|4 to 4|3
-Hammerhead health from 8 to 7
-Tyberiuth trait 2 removed and replaced with new one (Your special attacks cost 1 less to play.)
-Nex trait 2 changed to: +2 Health. If your voidling died since the last turn your avatar has +1 power until end of your turn.
-Versilion's Oathsworn: stats from 8|8 to 7|7, cost from 20 to 16, ability now reduces cost by 1 for each avatar attack instead of 2
-When you subdue enemy avatar, you draw 1 card instead of 1

Bug fixes:


-Made GPU optimizations, load on your graphic card should decrease by around 50%
-Fixed a bug where replicate triggered on energy cards
-Fixed a bug where Sporelug did not stack caustic mod on units
-Fixed a bug where faction icons in deck building filters had strange colors
-Fixed a bug where long user names did not fit in vs screen
-Fixed a lot of cases where players weren't able to get mulligan on draw any cards at the start of match
-Fixed a bug where Agni ronin gave more than 1 attack to your avatar
-Fixed a bug where Forbidden hex did not set stats to leadership every time
-Fixed a bug where saffron skill added additional history log.
-Fixed a bug where ball of Zhuttg was clipping with some background objects
-Fixed a bug where 0 cost cards were missing in filters
-Fixed a bug where names on cards weren't centered
-Fixed a bug where you were able to change pages by clicking on the middle of deck list
-Fixed a bug where "main menu" label acted like button
-Fixed a bug where instant flash of locks were displayed when you changed back to main menu
-Fixed a bug where you could get attribute selection when inside victory screen
-Fixed a bug where avatar would be highlighted even if it is not your turn
-Fixed a bug where white line was visible in trailer
-Fixed a bug where Faceless Maiden did not change the cost correctly
-Fixed a bug where Zhuttg trait Syphon Stamina worked only once per match
-Fixed a bug where Genemite was unable to attack the same turn you played it if it stole dash mod
-Fixed a bug where players were able to change maps while waiting for match
-Fixed a bug where avatar power value and skill cost stayed on screen during attack animation
-Fixed a bug where lowest graphic settings made textures look "pixelized"
-Fixed a bug where if you click in the search bar, "search" word kept showing
-Fixed a bug where you were unable to hover cards in hand after you hide attribute selection
-Fixed a bug where you would get "Not enough energy" after clicking on the enemy avatar skill
-Fixed a bug where artwork of ability cards was square instead of circle
-Fixed a bug where avatars clipped trough traits
-Fixed a bug where resist mod reduced acid damage
-Fixed a bug where power of your avatar was displayed while in targeting mode
-Fixed a bug where some sounds still palyed when oyu turned off the sounds
-Fixed a bug where seedlings lost ready state after being morphed
-Fixed a bug where you could activate vulnerability counters by attacking with unit that has 0 power
-Fixed a bug where Deny! reduced cost instead of increasing it
-Fixed a bug where adjacent units didn't morph immediately morph when using primoridal shaping
-Fixed a bug where highlight stayed on subdued avatar

Known bugs:


-Zhuttug "Syphon Stamina" stamina is not working at all
-Ozzordomu "Consume Ashes" works only once
-Sometimes you can get stuck on match found screen (workaround is to cancel and click on find match again)
-Sometimes mulligan doesn't appear (workaround is to surrender and start a new match)
-Loud sound on trailer on some machines
-Ultra wide screen resolution problems

Major features for upcoming betas:


-2v2 mode
-More avatars
-Custom game (select your teammates and enemies)

Enjoy your time with the beta this weekend! :)

Ways to play Phageborn Online Card Game


Here is a brief overview of what game mods we're planning for Phageborn. Some of these will come sooner, others may come later, depending on how the game is developing.

MULTIPLAYER


Ranked / Unranked
This mode is probably well known. Climb the ladder, or go to casual and try out some new decks and builds. Or go to ranked and test a new deck, we won't tell you what to do.

1v1
The classic showdown. A duel of fates. Head to head. Just you and the opponent. A clash of... you get the idea. The standard mode that most of you are probably used to.

2v2
Team up with a friend, or meet a new one, and experience a new level of multiplayer mayhem. This will function similar to 1v1, with every player having their turn instead of simultaneous turns.

Custom
Maybe you'd like to see how the game would feel if your core started at 60 life? Maybe increase the starting essence to 5? Well, you can try out all kinds of scenarios in the custom mode! Invite friends for 1v1 or 2v2 custom matches with or without cutom rulesets.

Tournaments
Automated tournaments are something we plan to introduce along the way. These would be real-time tournaments, with a limited ammount of players. When your game is done, you can chat with other players and watch other games while waiting for the next round to start. The idea is to simulate a real tournament with a different level of interaction.
Some tournaments can even feature a modified card pool or have custom rules and modifiers. Or both.

Seasons
Ranked mode will be divided in seasons, with each season reseting your rank. It won't drop you all the way back. Depending on your preformance last season, you will have a head start in the next one.

Fresh Seasons
A fresh start. Play the game as though your collection was completely wiped. Don't worry about your actual collection- you still have all the cards you previously unlocked. Think of this as playing with your "secondary collection".


SINGLEPLAYER


Memory Dive
Start with a basic deck and fight your way through enemies towards the final boss. Get new cards with every win, acquire artifacts that provide passive bonuses and upgrade them. If you lose, start over, but you can bring an artifact from the last run to start with.

The Campaign
Follow Anvi on his journey across the world of Issilith. Gather allies and upgrade your Avatar and deck as you finish main storyline missions, and explore side missions with other characters. We will continue to support the campaign with more side story content.

A heartfelt thank you to all who applied and participated in our 2nd Closed Technical Beta

The 2nd Closed Technical Beta has officially wrapped up!

We'd like to thank everyone who applied and participated in this round. Your bug reports and suggestions will help us greatly in improving the Phageborn Online Card Game experience!

Those of you who have participated for the first time will also receive the Savior King skin set for Tyberiuth as a thank you for being our saviors with your bug reports :)

Stay tuned to our Discord server and other social media channels to find out when will the 3rd Closed Technical Beta take place. Those that have applied already need not apply again. The code you've received will work in the next beta as well!

Once again, thank you all!

Changelog for 2nd Closed Technical Beta test

Hey Phageborn community,

Check out the list of changes we've implemented for the 2nd Closed Technical Beta we'll be having tomorrow!

-------------------------------------------------------------------

Features

Added new avatar: Saffron

Added new cards

Added avatar error messages: Avatar already moved, Avatar used all attacks this turn, Not enough energy, Avatar is snared

Added numerical timers when you have less than 20 seconds left for mulligan and your turn

Added a timer and message while waiting for match

Added support and scaling for different resolutions

Added scroll bar on deck list in PVP menu

Resized "out of frame" avatar models

Moved counters on the core closer to core health

Renamed "Imbue Weapon" and "Empowerer" to real names

Added hover responsiveness to buttons and objects in menus

Added surrender confirm prompt window

Removed other languages from game temporarily until localization is finished (default language is English for everyone now)

Added blue color filling in during enemy turn critical time

Added avatar trait on avatar hover info inside the match

Added sudden death cards when hovering over icon in history

Added missing sub plates to avatars in PVP screen

Found missing ball on Zhuttg

Added missing card arts

Changed colors of buttons that did negative actions

Added visual effects for avatar skills

You can't click on cancel anymore if the match is already found

Added "Match found" message when game finds an opponent

Added more sounds

Added new attribute selection screen

Implemented legendary showcase when you play a legendary card

Moved keyword boxes to start from top instead of being centered

Added new setting screen

Hovering over avatar with disabled attack shows power value of it

Added player names in VS screen


Balancing

Daggerstorm - stats changed to 1|3 (from 2|4)

Focused Sharpshooter - Power changed to 0 (from 1)

Riftreader - Added rooted mod

Nex - Parasitic Infusion trait spawns 3|3 voidling (from 5|5)

Nex - Inject cost changed to 3 (from 2)



Fixes

Fixed a bug where hover tooltips were displayed in targeting mode

Fixed a bug where snared units had rooted tooltip

Fixed a bug where Nex cast animation was displayed only first time in match

Fixed a bug where Speculum oracle energize activated only once per match

Fixed a bug where Ozzordomu didn't activate "when damaged" effects with flamespark

Fixed a bug where Slayer had wrong rarity

Fixed a bug where player was unable to play cards that cost 0 if it had 0 essence

Fixed a bug where Auric templar effect had wrong duration

Fixed a bug where long deck names were going outside of text box border

Fixed a bug where players got stuck looking at graveyard screen

Fixed a bug where players were able to select decks while waiting for match

Fixed a bug where players got stuck without being able to act if they did many actions when turn timer was about to end

Fixed a bug where if you edited your deck and changed the avatar it displayed old avatar

Fixed a bug where decks were scrolled up when you enter PVP or Library for the first time

Fixed a bug where Replicate reduced cost of obtained card every turn instead of just once

Fixed a bug where avatar models did go trough settings screen

Fixed a bug where players were unable to see cards in enemy graveyard

Fixed a bug where avatar info stayed on after it changed zone

Fixed a bug where players were unable to play curse cards

Fixed a bug where Dash tooltip was missing

Fixed a bug where history icons were out of frame

Fixed a bug where card selected during mulligan stayed gray in hand if mulligan timer expired

Fixed a bug where "press any key to continue" did not work in victory screen

Fixed a bug where avatars were positioned too low on enemy side

Fixed a bug where avatar image in history bar was out of place

Fixed a bug where selecting a trait in trait selection did not close the trait selection window

Fixed a bug where avatar info did not show after deleting any of the decks

Fixed multiple bugs with Darkwood Nymph

Fixed a bug where snare debuff didn't show on cards

Fixed a bug where relentless tooltip was missing when hovering over avatar that gives relentless

Fixed a bug where settings screen had label "Merchant"

Fixed a bug where players were stuck in targeting mode

Fixed a bug where Unchained Megadon dealt damage to own core with effect

Fixed a bug where some Units had wrong tags

Fixed a bug where avatar had "special attack active" signalization all the time

Fixed some visual bugs in deck builder

Fixed a bug where players were able to drag cards from enemy hand

Fixed a bug where end turn button stayed red if turn timer expired for enemy

Fixed a bug where some of trait texts were outside of border

Fixed a bug where hovering over filters in deck builder was unresponsive

Fixed a bug where if player clicked on top of leftmost card in hand it activated graveyard

Fixed a bug where players were able to select enemy avatar skill

Fixed a bug where mods weren't displayed on referenced card box

Fixed a bug where energy cards were highlighted like you can play them while your avatar is subdued

Fixed a bug where your card starts flickering if keyword tooltips are on the way of the card you are trying to hower

Fixed a bug where one unit appears smaller when spawned with infest

Fixed a bug where resources were spent at the start of next turn instead of current

Fixed a bug where critical time was displayed when it wasn't really active (only visual)

Fixed a bug where ozzordomu lost max health when using special attacks

Fixed a bug where highlight was turned off when changing zones with avatar

Fixed a bug with unreadable font on referenced cards in library

Fixed a bug with too loud trailer

Fixed a bug where counters on core were too small

Fixed a bug where some matches started with 0 essence instead of 1

Removed dead space between traits between trait selection fields

Fixed a bug where confirm button was too small in mulligan

Fixed a bug where spamming right click on the card got stuck on art preview screen

Fixed a bug where voidlings spawned smaller than other units when using lesser breach

Fixed a bug where cards were left separated after playing a card

Fixed a bug where avatars that were unable to attack had enemy core as available target


Known issues we are working on

Error displays: "Avatar already attacked this turn" at the start of the game even if you didn't attack with your avatar (it is just visual bug, you can't attack with your avatar at the very first turn)

Clicking on enemy avatar skill while enemy doesn't have enough energy displays "not enough energy"

Sometimes avatar attack looks disabled even if it isn't

can change map while waiting for opponent

essence and energy vials are not fully empty sometimes

word "search" doesn't disappear when you click on the search box to type inside

avatars go trough trait selection

some projectiles fly trough end turn button

Rarely the game gets stuck before mulligan (restarting the game is only way to fix this currently)

Users get stuck on "match found!" (you will have to restart the game to fix this)

When you subdue enemy avatar it shows health value instead of no number

Acid mist Visual effect is displayed on the wrong zone (just visual bug, card works normally)

Missing infest and lastwish graphics on cards

Kulr doesn't show description for resist (mod still works: This unit takes 1 less damage from ability cards)

Thank you for participating in the first closed beta phase + 2nd closed technical beta testing phase date revealed

First closed beta has officially wrapped up!

We’d like to extend our heartfelt gratitude to everyone that participated in the first technical beta. The bug reports you have so diligently been writing us for the duration of the weekend will be integral in making Phageborn a true powerhouse in the card game space.

As a token of our gratitude, all beta testers will be receiving this exclusive Tyberituth ''Savior King'' skin set!



We’d also like to thank you for your understanding and patience. This is the first time we put the game out in the wild and, despite the numerous hiccups, you were nothing but supportive. In two days Phageborn was played by more than 1000 people, and some of the playtime statistics were just wild (kudos to the few people with over 20h playtime in less than 48 hours. Apart from receiving a lot of bug reports, you gave us heaps of great suggestions most of which will definitely see their way into the game.

We also had a lot of fun talking to you on Discord, sharing decks, ideas and theory crafting! We want to create the best experience for you, even in the closed technical beta, that’s why except fixing the majority of bugs, we want to add additional features and content in the game for the next phase.

That being said, we’d like to announce the date of the next phase of closed technical beta, which won’t be this weekend but the weekend after: August 10th - August 11th. We already mentioned that all beta testers will receive something extra special for their efforts, soon we’ll reveal what that is!

We’ll see you in the next closed technical beta phase. For those who want to join the next phase, sign up here:

http://eepurl.com/gl3qfr *
*participants of the first phase have automatic access to each next phase

Again, thank you for taking the time to play and test out Phageborn!

Sincerely,

The whole Phageborn team