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PHAGEBORN online card game News

Patch info!

Residents of Issilith!

Due to the current global situation which has affected literally every sphere of the society, including our office, we are forced to postpone the scheduled patch update which was planned on the following Tuesday March 31st.

We will let you know when will the maintenance occur.

Until then stay tuned and see you in the game!

Avatar showcase - Marien, the Grovekeeper

Behold Marien the Grovekeeper in all of her glory!


Meet Mislav, first-ever programmer to join the Phageborn team

Dear Issilith!

Time has come we present to you a new member of our team, Mislav Zlatar, who was the first-ever programmer to join the Phageborn team.

A very important member of the server crew, he initially started with setting up the foundations for backend (server) and client development. The position itself is responsible for the unfoldment of the entire game logic and in-game rules which in turn are mirrored by the client, that as a result renders the game simulation on screen.





For example, a client sends to the server a playCard request to be introduced.
Mislav, and the other colleagues in charge of the server, pull through the backend process simulation, process effects, ambushes, etc, and then send a series of messages to the client which makes the animation as it is, that follows the given guidelines. They are also responsible for databases, which hold player information (account level, card ownership, player experience) and integration with the GameSparks and AWS services.

His previous work experience was with cloud technologies in the business-oriented sector, with a lot of graphs, numbers and statistics. Although boring he says, he was doing programming, developing virtual servers, opening mail addresses, etc. for various companies. They would make a deal with a client, but it would not be the client who would use the service/product that was developed and/or programmed by him (Mislav), meaning that the final customer in that case does not have a lot, if any, influence. In Phageborn programming, things are more interesting. Your service/product is user-oriented and you actually depend on their feedback and the influence that they have.

Overall, game-development is much more dynamic and therefore satisfying because it comes to him as a challenge.
And Mislav does love a challenge, saying that by working in Phageborn he is growing professionally and sharpening his craft and skills as a programmer.



When he joined the team he actually did not know how to ''make'' a card game, so he had to take on an attitude of a student to study this particular genre from scratch. It was a completely new world for him.
It is different now with all of the established processes and technologies, but before he did not know what technology to use, what programming language would be the best for a trading card game, etc.

Since 2010, in his free time, he is playing with and developing games from his home, and simultaneously learning about programming, and gaining experience in that area.
Naturally, as a kid he considered himself a gamer, and dreamed of one day developing one. So Phageborn comes as a fulfillment of that childhood dream.

Out of the sheer passion and as a hobby he created a MOBA (multiplayer online battle arena) with airplanes, as well as an arcade with a squirrel, thus exploring programming and game development on his own. So it is possible to have fun and make a living out of it! He says it does take time though.

One of the priorities in his free time is spending time in nature. Whether it is just taking a walk, bicycling alone or with friends, he strives to seize every possibility to retreat to the woods. Spending quality time with friends, not just sitting on a couch and watching movies, but rather discussing, playing board games, or participating in a shared sports activity, is his idea of a well-invested socializing.

He considers himself a workaholic, saying that it brings him joy to fully dedicate and immerse himself into some project and then after a few days see the fruition of it. His days of playing different kinds of shooters like Doom and Duke Nuk, platformers Super Mario or TCG, are somehow behind him. Now he is all grown up, working on some serious stuff regarding smart home system technologies. One of his dreams is to build various smart home products like window and door alarms, smart teapot (because he is in love with tea!) or smart pet feeder... very noble. :)

So this was a little insight into Mislav's life!

Stay tuned for more stories about our developers.

You are welcome to chat with them on our Discord, we will gladly answer all of your questions!

Avatar showcase - Nex, the Matriarch

For all of you Void lovers out there!

Allow us to introduce you to Nex, the Matriarch.


Patch is out!

Dear community!

Latest update has been implemented successfully.

Stay tuned and stick with us cause we got so much more exciting content coming soon!

Read all about the patch notes below.


New cards

New cards are added in the last seals of the faction they belong to. You will have to unlock those cards in order to play with them.

Tears of Harigazz - Drakkrorith 7 cost ability card designed as Drakkorith faction mass removal energy card

Vracac - Neutral legendary 1 cost unit designed as a support for fighter avatars

Black Mort - Neutral 5 cost unit designed as unit that can clear units with 2 or less health for free

Primos Dampener - Neutral 6 cost unit designed to counter mass removals with midrange decks

Fearseker Predator - Neutral 5 cost unit designed as removal support for avatar assassin decks

Dooka - Drakkorith 9 cost legendary unit designed as Drakkorith late game finisher

Ostodon mesanger - Drakkorith 4 cost unit designed as support for orders

Oonemauth - Drakkorith legendary 3 cost unit designed as support for special attacks

Manifest Agony - Oblivion 2 cost ambush designed as high damage surprise counterattack


Card changes

Faceless Maiden - Obtained legendary unit doesn’t have cost increased anymore

Black Mort - Renamed to Starving Gorothar now it kills units with 3 or less power (was 2 before)

Power blow - Avatar now takes maximum 1 retaliation damage (was 2 before)

Lesser breach - Spawns 3 Voidlings locally (was 2)

Phologon Boomer - deals 6 damage to the core (was 5)

Stormreaver - Player obtains ChainLightning instead of Zap on reap effect

Kill for glory - Avatar deals +2 damage with next attack (was +1)

Darkflame Templar - Deals 1 damage to targeted unit (was 2)

Sleeping giant - Health increased to 8 (was 7)

Withastand - Also gives +1 power to unit

Eradicator - Stats changed to 3|3 (was 2|2), leadership threshold changed to 5 (was 4)

Thunderbolt (card obtained by Draeven effect) - Costs 2 energy (was 3), it can also target enemy core

Shield up - Energy cost changed to 3 (was 4)

Academy Walker - Power increased to 4 (was 3)

Laruth - Power increased to 3 (was 2)

Highlord’s warcry - Cost changed to 3 (was 4)

Combat librarian - Stats changed to 3|3 (was 0|2)

Combat note (card obtained by Combat librarian effect) - Cost changed to 2 (was 3)

Order: Enshrine - Cost changed to 4 (was 5)

Voidling tamer - Health increased to 3 (was 2)

Voidcrawler - Power increased to 4 (was 3)

Ubbu Gyrocopter - Cost changed to 3 (was 4), stats changed to 3|3 (was 4|4)

Frostfang stalker - Power increased to 4 (was 3)

Glacial Spike - Cost changed to 1 (was 2)

Leechworm - Health changed to 5 (was 4)

Glaciris Horror - Now has Juggernaut mod

Tukrela - Stats changed to 4|4 (was 3|3)

Lady Remora - Cost changed to 6 (was 8)

Draeven - Cost changed to 7 (was 8)

Complex Automaton - Cost changed to 7 (was 8)

Siegebreaker - Removed rooted mod, power changed to 3 (was 2)

Ashbringer templar - Power changed to 3 (was 2)

Seismic Shock - Cost changed to 4 (was 5)

Order: Final Stand - Cost changed to 9 (was 10)

Sporelurg - Power changed to 5 (was 4)

The Conjuring - Cost changed to 9 (was 10)

A’xoth Warper - Cost changed to 5 (was 6)

Hazzerin - Stats changed to 4|8 (was 6|8), added blink mod

Warp - Cost changed to 4 (was 5), changed to work locally

Primordial Shaping - Cost changed to 7 (was 9)

Lanni Mender - Power changed to 2 (was 1)

Arcane Energizer - Cost changed to 3 (was 4)

Taris Paragon - Cost changed to 4 (was 5)

Golas - Cost changed to 5 (was 6)

Powercore Golem - Cost changed to 7 (was 8)


Bug Fixes

Fixed guarded tooltip that had explanation repeated twice

Fixed typo on Pholgist Salamander

Fixed typo on overpower that indicated that it works on units only (it works when you subdue avatar too)

Fixed a bug where confirmation for saving a deck appeared even if you didn’t make any changes in deck editing

Fixed a bug where two digit avatar health was in 2 rows instead of one

Fixed a bug where you could overcharge with 1 core health causing game to crash

Fixed a bug where you were unable to have both “show locked” cards and “show legendary cards only” filters active at the same time

Display name input box limited to 15 characters

Fixed a bug where avatars gained way more experience than intended after the match

Fixed a bug where Lyxia with Vodlink Slash trait dealt 2 times 5 damage to the enemy core after subduing avatar

Fixed a bug where some avatars started a match with 1 more life

Improved visibility of font in social add friend text box

Fixed a bug where non-collectable cards had no graphics for health

Fixed a bug where it was possible for core to stay alive while at negative life

Fixed visual bug where rooted chains remained on unit after returning it to hand

Fixed bugs on some buttons that had no highlight on hover

Fixed a bug where hovering over enemy avatar skill did not have white outline around avatar skill

Fixed a bug where vulnerability counters did not work properly

Fixed a bug where game crashed if you overcharged during sudden death

Fixed a bug where if you used Spectral Shift on a unit that had unit with guarded in the same zone, you were unable to attack unit with guarded

Fixed a bug where countdown timer on low turn time didn’t appear for player that had turn

Fixed more cases where avatar skill info could get stuck on the screen


Features

Updated graphics and buttons in pvp menu

Added custom ambient sounds for each battleground

All decks now have edit, duplicate and delete buttons - you can do those actions without selecting deck

When you search for a card name and then remove search text, library will be positioned on the page where searched card is by default

Deck names are now displayed in 2 rows to allow longer names

Replaced button in login screen

Added social menu icon to the match

Added animation for adding card to deck


Feel free to join our Discord channel and participate in the community!