1. PHAGEBORN online card game
  2. News

PHAGEBORN online card game News

Release date for Phageborn Online Card Game has been officially announced!

Hey everyone,

We are finally ready to make the long overdue announcement of the release date for Phageborn Online Card Game and we are proud to announce it will be entering Early Access on the 30th of January, 2020!

We had to overcome certain unforeseen hurdles that appeared along the way which hindered our plans to release it in the summer timeframe we've originally announced. Since Phageborn Online Card Game is our passion project and a labor of love, there is no hurdle we won't overcome to get it finished at the level of quality we want it to be and to release it for everyone to enjoy!

Now that we've tested out the game and assessed how much time we need for further development and promotion for the game, we are finally ready to announce, with confidence, a concrete and specific release date for Phageborn Online Card Game!

We are very excited to share this info and we would like to say a big 'Thank you' to the entirety of our fanbase for supporting us along the way and for their patience and understanding. The help we received from you by means of your suggestions and bug reports in the Closed Technical Beta tests we've been having for some time now will prove invaluable in our mission to deliver a game you won't want to let go off :)

We won't be resting easy! Expect a lot more exciting surprises such as tournaments, prizes and events as we'll be nearing the release of the game and we'll also be having an open beta for the game which will run longer than the Closed Beta tests we are having. The next couple of months will be a real treat for the old and new Phageborn fans!

Join us this weekend (12th and 13th of October) for the 2v2 beta where you'll have a chance to win a free copy of the game and to try one of the most exciting
modes the card game genre has to offer!

See you on the battlefields of Issilith!

2V2 BETA PRIZE CONTEST - WIN A COPY OF PHAGEBORN ONLINE CARD GAME

Hey everyone!

Here at the studio, we're very excited that we'll finally get the chance play some 2v2 with you guys next weekend, on the 12th and 13th of October.

That's why we wanted to additionally celebrate the occasion with a contest that will reward your meticulous deckbuilding efforts!

WHAT KIND OF CONTEST? WHAT'S THE PRIZE?

We love it when we see our fans post carefully crafted decklists on our Discord server, alongside an explanatory description with the pros and cons of it. We would love to see more of that and what better time to have a contest like this than next weekend's 2v2 beta.

That's why we decided to reward three of the best Phageborn players and their decks with a copy of Phageborn Online Card Game once it enters Early Access!

THAT'S COOL! WHAT DO I NEED TO DO TO WIN?

1. Join our Official Phageborn Discord server: https://discord.gg/WKHXBWM
2. Play the 2v2 beta and familiarize yourself with the game
3. Once you're convinced you've created a mighty and well rounded deck, go to the #deckbuilding channel on the server
4. Once there, post a screenshot of your deck with the Avatar your using and write a description of your deck (what kind of deck is it, for which playstyle, its pros and cons, etc...)

Example:



WAIT, WHO DECIDES WHICH DECKLIST IS THE BEST?!

Our three person commitee comprised of game designers and other developers from our studio will determine the top three decklists. They'll review all of the entries and reach a consensus on the names of those which will be rewarded with a free copy of the game and whose names will be sang all across the ruined world of Issilith!

WHEN CAN I POST MY DECK AND WHEN CAN WE EXPECT THE RESULTS?

All decklists posted during the 2v2 beta will be eligible for winning the prize! We'll announce the winners on monday (14th of October).
_____________________________________________________

That's all there is to it. Sign up for the 2v2 beta here: http://eepurl.com/gl3qfr and if you need more information on it, check out the announcement post here.

Make sure to keep a close eye to our Steam page and other social media channels for all news on the game, the beta and everthing in general!

See you in the beta and good luck with the contest!

Phageborn Online Card Game - 2v2 beta

We're pleased to announce that we'll be testing out our much anticipated 2v2 multiplayer mode in the next closed technical beta!

WAIT, PHAGEBORN HAS A 2v2 MODE!?

Indeed! Phageborn's 2v2 mode is where the complexity and depth of Phageborn is combined with the need for strategic teamplay. Teammates who manage to successfully cooperate by amplifying the strengths and mitigating the weaknesses of one another greatly increase their chances of victory.

WHEN IS IT TAKING PLACE

The 2v2 beta will be taking place on the 12th and 13th of October, starting at:

10:00 am CEST
08:00 am GMT
04:00 am ET
01:00 am PT

NEWCOMERS

Since the beta will be 2v2 only, you're welcome to invite your friends over so they can also join us for a weekend of cooperative combat in Phageborn. In order for you and your friends to join the beta, you need only apply here http://eepurl.com/gl3qfr

PHAGEBORN BETA VETERANS

Those that have already applied can jump right in when the beta kicks off and we'd also like to encourage them to invite their friends so they can kick some ass in tandem this time around.

WIN A COPY OF PHAGEBORN ONLINE CARD GAME!

Not only will you get to experience the Phageborn 2v2 mode, but you'll get the chance to win yourself a copy of Phageborn Online Card Game once it enters Early Access! Details on this will be revealed in a separate post :)

THE IMPORTANCE OF YOUR FEEDBACK

For Phageborn to be the best it can, we need your assistance! When you'll encounter a bug when playing, make sure to hit that "Report a bug" button because it helps us greatly with identifying what went wrong so that we can efficiently do some bug extermination! You are also welcome to join our Phageborn Beta Server on Discord so you can tell us your thoughts on the game and leave your suggestions and constructive feedback!

FINAL WORDS
Erm...nothing special in fact :) Apply for the beta, invite your friends to apply and make sure to set aside time for some Phageborn 2v2 action!

5th Closed Technical Beta has wrapped up!

Hey everyone,

Another weekend, another round of beta testing wrapped up!

Thanks a million for being with us this weekend and for providing us with your feedback! The game is shaping up nicely and we can't wait for the moment you'll get to play the full Phageborn experience!

Great things are ahead of us, as you might expect, because the next beta will be quite different and we're pretty sure you guys know what you can expect ;)

Stay with us and keep your eyes, ears and whatever close to our channels 'cause, as we've said, we have some cool announcements to make.

Once more, thank you very much for being with us here for the 5th round and we hope to see you in the future ones :heart:

Changelog for the 5th Closed Technical Beta

To all our beta testers!

Here's the full list of changes coming in the 5th Closed Technical Beta!

Enjoy your read and see you tomorrow in the beta!
_____________________________________

Features

- Modified arrow when targeting objects and added differentiation for combat and non-combat targeting
- New avatar - Basson
- Added VFX for snared and rooted mods
- Modified avatar frame to fit avatars in 2v2
- Changed rules for armor mod: It has default value of 1 and doesn't stack
- Changed rules for special attack cards: Instead of replacing how much damage avatar does with special attack value, it now adds power to current power of avatar
- Added faction emblems on decks in pvp screen
- New victory/defeat screens
- Made many improvements for signalization in menus
- Avatars now zoom in depending on which player has turn
- Added new cards
- Added delay for hovering over ambush indicator
- Adjusted more animations to make game run more smoothly (there are still few animations that feel slow and we are working on improving those)
- Updated avatar selection screen in deck builder with new graphics
- Cards can be searched by mod in deck builder/collection
- When you subdue enemy avatar or your avatar is subdued there is card notifying you what are the effects of that happening
- Rest of the board is desaturated when watching action history
- Added signalization for units that have special effects and/or lastwish


Card changed

- Fixed some bugs with Vracac and then removed it from collections
- Phaerox Cannoneer health from 3 to 2
- Power blow costs 7, deals +4 damage and prevents your avatar from taking more than 3 retaliation damage
- Overpower, adds +1 damage and has REAP Draw a card
- Marien trait "Mystical Fortitude" Gives only regenerate you to core (+1 leadership is removed)
- Speculum Oracle Cost increased from 3 to 4




Bug fixes

- Fixed a bug where both players connected to a match and then didn't draw any cards
- Moved "Looking for opponent" to the center of the screen
- Fixed a bug with Apriosa setting maximum health of avatar to 1 instead of changing current health only
- Fixed a bug where if you used end turn button at the very last moment of end turn timer game would stop working
- Changed wrong names on some legendary cards
- Fixed a bug where acid damage log in history would show Malignant Thing as damage source while it wasn't
- Fixed a bug where hovering over ambush indicator while in attribute selection screen would freeze ambush card on the screen
- Fixed a bug where combat librarian would trigger on non combat kills
- Fixed a bug where metamorph was able to target units with higher cost than value of leadership owner had
- Fixed a bug where last card in deck list was cut
- Fixed a bug with Festering boltus not working with cards that placed acid counters on multiple enemies at once
- Fixed a bug where curse cards did not act same way as other energy cards
- Fixed acid mist typo
- Fixed a bug where numbers in attribute selection had square background
- Fixed a bug where some particles persisted on victory screen
- Updated placement of counters on core
- Fixed a bug where avatar skill was highlighted when it was not usable
- Fixed a bug where spiked trap doesn't show in history
- Reduced lights on Evie
- Fixed a bug with no card displaying when hovering over specific spots in deck list
- Fixed a bug where Berthana didn't work if you obtained it using Faceless Maiden
- Fixed some sounds still playing even when you muted sounds in settings
- Fixed a bug where Zarkk didn't reset stats if spawned with Rematerialize, killed nd played again
- Fixed a bug where Primordial shaping didn't copy buffed stats on morphed units
- Fixed a bug with some description boxes going outside of screen
- Fixed a bug where overcharge displayed wrong value (it was 0 instead of 1, this was just visual bug)