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PHAGEBORN online card game News

Phageborn Online Card Game is entering its 5th Closed Technical Beta phase

Hey everyone!

We'd like to announce that the 5th Closed Technical Beta test will take place next weekend, from the 28th (10am CEST) 'till the 29th of September (23:59 CEST)!

Newcomers to the beta only need to go to the provided link and apply and will receive the code via email.

Those that have already applied and received their code can automatically start playing in the beta once it goes live.

We'll announce new features and the changelog for the upcoming round in the next couple of days so keep a close eye for future updates!

Make sure to invite your friends and keep those bug reports and suggestions incoming! We listen to and consider all of them :)

See ya next weekend!

Apply for the 5th Closed Technical Beta here

4th Closed Techical Beta has been wrapped up!

We wrapped up another closed technical beta round yesterday!

We'd like to express our gratitude to everyone who participated in this round. We received tons of great feedback and suggestions from our players and it is awesome to see the game grow and evolve with your help with each testing phase.

Stay tuned for news on the next beta testing round we'll be announcing in a couple of days! More content and improvements incoming!

Hope you've had a lot of fun this weekend with Phageborn and we can't wait to see you again in the next round :)

p.s. this guy sends his regards!

Join the Phageborn Online Card Game 4th Closed Technical Beta and help us gather the data!



Apply for the 4th Closed Technical Beta

Hi everyone,

Hope ya'll are having a great day!

We're excited to share with you the date of our new, fourth in a row Closed Technical Beta testing phase!

Because of the awesome feedback we've received from our community, we decided to continue with our byweekly schedule of beta tests. That's why we're thrilled to announce that the next round will take place next weekend, on the 7th and 8th of September!

Those that participate in the beta will get an exclusive skin set for Tyberiuth once the game releases, aptly called ''Saviour King'', since you guys are our saviors with your feedback and bug reports! :)

With each round of testing the game continues to improve and evolve as we implement more features, fixes and content. Soon we'll be announcing what you can expect in the 4th Closed Technical Beta so make sure you keep a close eye here on our Steam page, as well as other social media channels such as:

Facebook Twitter Reddit Discord

Hope to see you in the next round on the battlefields of Issilith!

Cheers,

Ivan from the Phageborn team

Changelog for the 3rd Closed Technical Beta

Hey everyone,

Here's a list of changes that we have in this iteration of our Closed Technical Beta tests

Features:


-Hovering over your core now displays only keywords instead of whole image of core that covered up whole screen
-Hovering over your core now shows maximum values of core life and resources all at once
-Made more obvious that you can type in your deck name
-Added infest visual effect
-Added visual effect on curse cards to differentiate them from normal cards
-Number of cards in collection now update as you add them in deck to show how many more of that card can be added
-Added hover responsiveness to all the buttons
-Found missing librarian in card collection menu
-Added a warning when you are about to cancel editing your deck without saving it
-Hovering over cards or avatars is not disabled when enemy does actions anymore
-Removed avatar size pop out when you hover over it
-Added scroller to pvp menu
-Moved back button below continue and changed color to red
-Added multiple fields to "report a bug" form with 2 required fields to encourage more detailed bug reports (giving as much details as possible helps a lot in fixing some bugs)
-Added new error explaining that player that goes first can't attack with avatar first turn
-Improved visuals of ability cards while in targeting mode
-Changed color of cancel finding match to red
-Removed resist mod from the game
-Added VFX when a unit has buff or debuff
-Added overlay that indicates who has turn
-Added new cards

Balancing:


-Krorn battlemaster stats from 3|3 to 2|2
-Aspect of power cost from 7 to 8
-Unchained megadon power from 7 to 6
-Daughter of misery health from 3 to 2
-Berthana health from 8 to 6
-Virulent hag power from 3 to 2
-Sparkmage health from 2 to 3
-Alina cost from 4 to 6
-Placid larfa stats from 5|4 to 4|3
-Hammerhead health from 8 to 7
-Tyberiuth trait 2 removed and replaced with new one (Your special attacks cost 1 less to play.)
-Nex trait 2 changed to: +2 Health. If your voidling died since the last turn your avatar has +1 power until end of your turn.
-Versilion's Oathsworn: stats from 8|8 to 7|7, cost from 20 to 16, ability now reduces cost by 1 for each avatar attack instead of 2
-When you subdue enemy avatar, you draw 1 card instead of 1

Bug fixes:


-Made GPU optimizations, load on your graphic card should decrease by around 50%
-Fixed a bug where replicate triggered on energy cards
-Fixed a bug where Sporelug did not stack caustic mod on units
-Fixed a bug where faction icons in deck building filters had strange colors
-Fixed a bug where long user names did not fit in vs screen
-Fixed a lot of cases where players weren't able to get mulligan on draw any cards at the start of match
-Fixed a bug where Agni ronin gave more than 1 attack to your avatar
-Fixed a bug where Forbidden hex did not set stats to leadership every time
-Fixed a bug where saffron skill added additional history log.
-Fixed a bug where ball of Zhuttg was clipping with some background objects
-Fixed a bug where 0 cost cards were missing in filters
-Fixed a bug where names on cards weren't centered
-Fixed a bug where you were able to change pages by clicking on the middle of deck list
-Fixed a bug where "main menu" label acted like button
-Fixed a bug where instant flash of locks were displayed when you changed back to main menu
-Fixed a bug where you could get attribute selection when inside victory screen
-Fixed a bug where avatar would be highlighted even if it is not your turn
-Fixed a bug where white line was visible in trailer
-Fixed a bug where Faceless Maiden did not change the cost correctly
-Fixed a bug where Zhuttg trait Syphon Stamina worked only once per match
-Fixed a bug where Genemite was unable to attack the same turn you played it if it stole dash mod
-Fixed a bug where players were able to change maps while waiting for match
-Fixed a bug where avatar power value and skill cost stayed on screen during attack animation
-Fixed a bug where lowest graphic settings made textures look "pixelized"
-Fixed a bug where if you click in the search bar, "search" word kept showing
-Fixed a bug where you were unable to hover cards in hand after you hide attribute selection
-Fixed a bug where you would get "Not enough energy" after clicking on the enemy avatar skill
-Fixed a bug where artwork of ability cards was square instead of circle
-Fixed a bug where avatars clipped trough traits
-Fixed a bug where resist mod reduced acid damage
-Fixed a bug where power of your avatar was displayed while in targeting mode
-Fixed a bug where some sounds still palyed when oyu turned off the sounds
-Fixed a bug where seedlings lost ready state after being morphed
-Fixed a bug where you could activate vulnerability counters by attacking with unit that has 0 power
-Fixed a bug where Deny! reduced cost instead of increasing it
-Fixed a bug where adjacent units didn't morph immediately morph when using primoridal shaping
-Fixed a bug where highlight stayed on subdued avatar

Known bugs:


-Zhuttug "Syphon Stamina" stamina is not working at all
-Ozzordomu "Consume Ashes" works only once
-Sometimes you can get stuck on match found screen (workaround is to cancel and click on find match again)
-Sometimes mulligan doesn't appear (workaround is to surrender and start a new match)
-Loud sound on trailer on some machines
-Ultra wide screen resolution problems

Major features for upcoming betas:


-2v2 mode
-More avatars
-Custom game (select your teammates and enemies)

Enjoy your time with the beta this weekend! :)

Ways to play Phageborn Online Card Game


Here is a brief overview of what game mods we're planning for Phageborn. Some of these will come sooner, others may come later, depending on how the game is developing.

MULTIPLAYER


Ranked / Unranked
This mode is probably well known. Climb the ladder, or go to casual and try out some new decks and builds. Or go to ranked and test a new deck, we won't tell you what to do.

1v1
The classic showdown. A duel of fates. Head to head. Just you and the opponent. A clash of... you get the idea. The standard mode that most of you are probably used to.

2v2
Team up with a friend, or meet a new one, and experience a new level of multiplayer mayhem. This will function similar to 1v1, with every player having their turn instead of simultaneous turns.

Custom
Maybe you'd like to see how the game would feel if your core started at 60 life? Maybe increase the starting essence to 5? Well, you can try out all kinds of scenarios in the custom mode! Invite friends for 1v1 or 2v2 custom matches with or without cutom rulesets.

Tournaments
Automated tournaments are something we plan to introduce along the way. These would be real-time tournaments, with a limited ammount of players. When your game is done, you can chat with other players and watch other games while waiting for the next round to start. The idea is to simulate a real tournament with a different level of interaction.
Some tournaments can even feature a modified card pool or have custom rules and modifiers. Or both.

Seasons
Ranked mode will be divided in seasons, with each season reseting your rank. It won't drop you all the way back. Depending on your preformance last season, you will have a head start in the next one.

Fresh Seasons
A fresh start. Play the game as though your collection was completely wiped. Don't worry about your actual collection- you still have all the cards you previously unlocked. Think of this as playing with your "secondary collection".


SINGLEPLAYER


Memory Dive
Start with a basic deck and fight your way through enemies towards the final boss. Get new cards with every win, acquire artifacts that provide passive bonuses and upgrade them. If you lose, start over, but you can bring an artifact from the last run to start with.

The Campaign
Follow Anvi on his journey across the world of Issilith. Gather allies and upgrade your Avatar and deck as you finish main storyline missions, and explore side missions with other characters. We will continue to support the campaign with more side story content.