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PHAGEBORN online card game News

COMPETITION POSTPONED

Dear Denizens of Issilith,

We have had some reports of Nox Bat Younglings infiltrating our system and causing some connectivity errors with our most recent build.

Due to this, we have decided to postpone the competition for this weekend. This saddens us greatly and we apologise to anyone wishing to take part this weekend.

We are looking for the Nox Nest as we speak and will remove these rooted Nox Bats as fast as we can and get everything back up and working as it should be. We are hopeful we will have this infestation under control by next weekend so the great competition can resume!

Thank you all for your understanding and patience while we resolve these issues and get these critters out!

Yours Truly,
PHAGEBORN Team

Patch Notes 0.61.4

  • Added Auto Reconnect system. Now the client will prompt the user and automatically try to continue the match when possible. The game is now overall more resilient to errors during matchmaking.
  • Fixed the bug before the Mulligan phase where the connection could be dropped before the title “Waiting for all players to connect”.
  • Implemented a Global Notifications System. Players will now receive important messages while in the Menu.
  • Reworked the Reward Notification System. Players will be prompted with pop-ups upon obtaining any kind of reward.
  • Improved the client handling of the durations of the turn timers that could have displayed wrong times upon dynamic changes from the server.
  • Implemented meta-collection and player data versioning to prevent player data corruption.
  • Replaced the old Cores System with a new, more customizable design.
  • Reworked Player Profile Customization and Featured Avatars Selection in order to make it more responsive to player requests.
  • Overhauled the UI sound effects in all scenes.
  • Added several sound triggers in Menu Scene.
  • Added currency indicators across relevant screens.
  • New Cores and Titles added to the game.
  • Added new profile icons that replace the old ones.
  • Reworked the Avatar Shrine menu to represent the change from Avatar Soul Fragment to Avatar Soul.
  • Reworked the interactability of the Find Match button when an invalid deck would be selected.
  • Rework the systems behind Currencies, Experience, and Profile Customization Items.
  • Reworked end-game progress notifications in order to display dynamically different categories.
  • Fixed the bug where the cards wouldn’t be correctly filtered by cost.
  • Reworked the introduction voice lines for selected Avatars.
  • Implemented global handling for Experience progression through the session.
  • Applied gamma correction to several images in order to faithfully translate the original designs.
  • Fixed the corrupted visuals of the End Game Screen.
  • Added sound to the back navigation action.
  • Added missing flavor text in cards.
  • Added tooltips to unavailable match modes.
  • Reworked several unit sound entries.
  • Fixed the selection logic behind random map selection.
  • Corrected several typos spread across the game.
  • Fixed a bug that would allow for duplicate sound triggering across Menu Scene toggle groups.
  • Fixed the bug where the Tutorial would display the wrong text when not doing what the tutorial expects the player to do.
  • Fixed a bug where sometimes tooltips wouldn’t resize correctly to their content.
  • Corrected the text for map selection on find match screens.
  • Fixed the bug where player favorite achievements wouldn’t be properly updated on the menu overview.
  • Adjusted the timings for the Divine Storm VFX.
  • Fixed various challenge bugs.
  • Corrected display text in Mao Wei’s Surprised voice emote.
  • Recovered several displayed texts that had corrupted keys.
  • Reworked Battleground selection buttons in order to allow selection by clicking on their names
  • Fixed tutorial bug where two tooltips could be displayed at once.
  • Fixed the bug in challenge history where it would fail to display the right cells under rare circumstances.
  • Fixed the bug where some audio elements could overlap when they were not supposed to.
  • Fixed the bug where the social window could stay open while loading a new match. Now the social window closes after a successful match finding.
  • Disabled tooltip pop-ups in rare cases where they would appear empty.
  • Fixed the bug where the player could still have an Avatar Skill selected after the end of the turn in case it was not manually canceled.
  • Updated Credits information.

Team's Favourite Cards: VI

Dear Denizens of Issilith!

As our team grows, so does the list of our favourite cards! In the next few upcoming Team's Favourite Cards posts, we will share some of the go-to cards fundamental in our publisher's decks.

TEAM MEMBER: Ben Moss (Business Development & Marketing)
FAVOURITE CARD: D'dall Reaver

“D'dall creatures are in fact the dismembered body parts of the immortal demigod of the same name, driven to reunite and recreate the body of D'Dall once more.”

In ancient times, when gods walked the lands of Issilith, one powerful being threatened their very existence. It was the D’Dall, an abominable creature, an immortal demigod created with one sole purpose - to slay gods. Clearly, the gods could not let him live, but they could not kill him either. It was one of the rare occasions where the Dragon Gods put their differences aside and worked together to dismember the D’Dall, scattering his remains across the land. It didn’t take long for the dismembered parts to become sentient and start to roam the land, seeking to fuse together and bring back the ancient demigod to his primal form. Now, some of his parts roam the Emerald Islands as well, fighting their way back to become whole once again.

D'dall Reaver is a 5-cost unit that has its stats set at 4/5. While not too impressive by its sheer stats, the effect of this card is what puts it at the top of the picked cards. D'dall has a really impactful reap effect, especially if you manage to utilize him in the early game. Every time D'dall attacks and kills a unit, if he survives, he will fully heal and gain +1/+1.



WHY: “Reason I like that card, I've always been a fan of cards that have a great spot in a tempo deck, which the Reaver has in spades - I can play it on turn 5 straight away and try rush it into a low attack card to instantly start the buffing - As I play a deck that includes plenty of unit buffs too it means that I can often support it with shield tokens, +1/+1 buffs and so on. I'll use it as a way to get my opponent to commit far more than they'd want to remove it, that is unless it just gets censured.”

Which card is your favourite demigod? Comment below or join our Discord channel (Discord) and share it with us!

Yours truly,
PHAGEBORN Team

Avatar Playstyle: Lyxia

Dear Denizens of Issilith!

Both on and off the battleground Lyxia is a prime example of what an assassin Avatar should be. It took Lyxia more than her talent to become a part of the Nyx’arh Assassins. She spent her time honing her skills and advancing through the ranks only to come to the world of PHAGEBORN and fight side by side with those willing to try the Oblivion ways.

Spectral Shift is Lyxia’s signature Skill that costs 3 energy. It allows you to choose an enemy unit that won’t be able to block Lyxia until the end of that turn. If a zone has one blocker, this Skill will grant her the ability to attack the enemy Core or Avatar behind that unit. A great tool to have for the assassin type of Avatar.

Lyxia’s traits let you modify her Skill or her damage output. Her starting trait, Even the Odds, makes her attacks deal 1 more damage to Avatars with equal or less health, helping you to close the health gap between the Avatars more easily.
Lyxia’s second trait, Abyssal Knowledge, decreases the cost of her Skill by 2, reducing it to only 1 energy cost. And since the starting energy for every Avatar is 1, you don’t need to level up energy to use her Skill. That will allow you to put more emphasis on leadership and units though it is not recommendable to completely move away from the energy cards. Oblivion faction has some interesting low-cost energy cards. Did you know that they have most of the unique 2-cost energy cards out of all factions? 6 to be exact? And some of them can stay very impactful even in the late game. Add the 3-cost energy cards to the deck as well and you can combine the 2-cost energy cards with her Skill, all depending on the situation and your needs.
The final trait you can unlock with Lyxia is Voidlink Slash. With this trait, every time Lyxia deals combat damage to the enemy Avatar she will deal the same amount of damage to the enemy Core! Assassin-type Avatars are fun to play though it can get a bit hard for them to get to the enemy backline in the late game. The combination of this trait with Lyxia’s Skill will let you start chipping at both the enemy’s Core and their Avatar from the start, allowing you to create a health advantage over your opponent. And don’t forget to add cards to your deck that further boost Lyxia’s attacks, such as Krorn Battlemaster and Golas, to extend that advantage to the maximum.

Which trait do you prefer to use? Comment below or join our Discord channel and share your favourite trait with us!

Yours truly,
PHAGEBORN Team

Avatar Lore: Lyxia

Dear Denizens of Issilith!

Sometimes our biggest challenges are our greatest opportunities. Lyxia would agree since the challenge she faced changed the trajectory of her entire life. Can you imagine wandering the vast space of Oblivion with no creature in sight, no predator to fight? Just you and your mind, lost in thought, roaming around, maybe a bit distraught.

But, alas… Something didn’t feel right. Lyxia continued to move as if nothing changed though she was no longer lost in thought but now very aware of her surroundings. When you spend your life in such a predatorial world you learn to trust your instincts. After all, they did keep you alive until that point.
Just a split second later, Lyxia felt the vibrations in the air behind her, indicating that the initial blow is about to land. Lyxia may be many things, but she is under no circumstances ordinary. Her ability to phase through the objects is just the thing to help her avoid this sneak attack. And now, when her attacker has lost the element of surprise, the one with more skill will be the one to leave this place alive. Or so she thought.
She avoided the first attack, but the punches didn’t stop. The attacker seemed determined to take her down. Thanks to her extraordinary reflexes, she managed to avoid most of the incoming blows, though the ones that did hit left quite the marks. They continued the exchange, skills almost matched, until Lyxia saw a small opportunity. Her attacker uses a very peculiar strike every time she counterattacks, leaving their left leg open for a sweep attack. With her speed, she can use this to her advantage. She faked her move the first chance she got and her assailant stepped right into her trap. Lyxia swoop them off their feet and knocked them down on the ground, leaving them defenceless. But in the blink of an eye, as she prepared to deliver the final blow, the attacker disappeared.

The attacker’s moves were fluid and decisive, they showed a lot of skill. If she weren’t so furious at the attempt on her life, she may even be impressed with them. Nevertheless, this assault wasn’t something she could ignore. Luckily, phasing isn’t Lyxia’s only special skill. In Oblivion, everything leaves at least some kind of trace, and Lyxia has the unique ability to follow this trace. So she gathered her composure and started to track her attacker down. The trail led her in circles for a time, it seemed that her assailant is smarter than she thought as they tried to cover their tracks. Unfortunately for them, those weren’t the tracks she followed. It took her quite some time for the trace to become stronger. She was getting close to her target, and she won’t let them get away this time. However, as she was approaching her mark, she also approached what seemed to be a very unusual building in the middle of nothing. There, a prominent figure loomed in front of the entrance. It was Hazzerin, and he welcomed Lyxia with open arms.

Even in the world of Oblivion, the existence of the Void Order is still a secret for most. So it shouldn’t come as a surprise that they are the ones on the lookout for the especially talented individuals to recruit. This assassination attempt was nothing more than an initiation! Nothing less can be expected from such an elite order. And so, her successful training as an assassin began…

Join our Discord channel (Discord) to learn more about Lyxia and be in the loop with the news about the competition!

Yours truly,
PHAGEBORN team