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Poggers News

UPDATE 0.85 - New "How To Play" Window, Collision Boxes of Rocks Fixed!

A small update is 0.85, but it fixed a game breaking issue found by my good friend MBCcompany where if you paused the game while floating on a river log, you'd end up falling off the log and drown! Oh Nooo! That can't happen to Poggers! ..Bug found, squashed, and ridiculed for trying to mess with our dearest Bun-Bun!

This whole patch is pretty much dedicated to Mr MBCcompany who also suggested a "how-to" window with several pages and animations on each page, and while I didn't quite do the animations he suggested, I did make it much easier to read with lots of pretty pictures and less text! (I figured even if I made a super cool 10 page "how-to" with cool animations that someone would come along and say "WTF, I don't wanna click next page 10 times! Put it all on one page!")

MBC also found that some rock collisions would not allow Poggers to pass by a rock on the row directly under or directly over the rock. I believe I fixed these collision boxes while still allowing plenty of opportunity to break the rocks with the Super Bunny power-up.

As always, feel free to let me know if the issues I fixed today ended up causing other problems elsewhere or if you just find a completely new bug!

Also feel free to leave your feedback, opinions or suggestions in the comments below or on the forums here!

Thanks for the help fixing these issues MBC... and for the suggestion about the "how-to" as well! ..Great stuff! =)

Keep on Poggin' my fellow pog champs!

UPDATE 0.84 - Bug Fixes, New Stats Level Complete Screens!

Update 0.84 brings a few bug corrections to Poggers, the big one being a fix to the Super Bunny target cobra sometimes being well off screen when a family of snakes re-spawned. The family of cobras re-spawning is a completely new change recently made to Poggers to make sure that you always have more than enough butt to kick! Making sure you have plenty of snakes felt like a good change with all the Super Bunny time you might acquire with the silver and gold also recently added to the game.



Also in this update is all new level complete screens that give you more information than before, including how many cobras you killed on the past level, how many points they were worth.. as well as how many rocks you broke and how many points they added to your score.

A final stats screen will also give you the above stats but for your entire game and the final stat screen will also now give you an overall performance grade and tell you how well you did!

A lot of updates have been made to Poggers recently, and I genuinely feel it is a much better game now than it was just a week ago. The recent spike in purchases on Steam is the reason I gave this game some love during this Christmas week. I wanted to show my appreciation for all my recent customer support by giving something back in added value to this game so many people have been purchasing from me!

I hope that you enjoy all the recently added content to Poggers! ..Please let me know below and if you do enjoy this game, I'd love it if you'd spread the word on social media outlets that you enjoy! Also remember that leaving a review of your experience with my game will help others know what you like and don't like about Poggers!

Until the next update, stay safe out there and have a great holiday season!

UPDATE 0.83 - There's SILVER & GOLD In 'Dem Rocks!

In update 0.83, silver and gold can be found in them rocks when you break them using your Super Bunny power-up obtained from eating a carrot, which carrots are obtained by getting your bun-bun home to a cave!



When you are lucky enough to find a gold nugget and collect it, it will add anywhere from 12 to 20 seconds to your Super Bunny counter, allowing you to kick some cobra butt! Hiyah!!



While finding a gold nugget is the real prize from busting up rocks as well as helping increase your maneuverability, silver nuggets have a greater chance of being discovered from a busted rock. Silver nuggets work the exact same way as gold nuggets, but give less extension to your Super Bunny time when collected.


Also in this update, the following changes have been made:

- Snakes will now re-spawn! If you destroy all of the same color of cobra on the field below the river, they will be completely regenerated and they will be faster than they spawned initially! Be wary!

- The Greenie water snake that you can use as a log in the river will now show a red outline if he is under water so far that you'll drown if you try and step on him.

- The code has been altered to allow getting the cobra "evasion" a little easier than ever before! ..Not only does this help you escape with your life, but gives you a nice little 500 bonus points as well every time you pull the evasion off! ..Don't get too greedy on trying those close calls though because those cobras are bound to get ya!


Here's a few information bits about today's new gold discovering update you might find useful:

- The maximum Super Bunny time is 40 seconds right now. If you find a chunk of gold or silver and still have a lot of Super Bunny time, you can save them for later use (on the same level).

- The gold and silver nuggets do not disappear after a certain period of time like other power-ups. Feel free to save them for when you need them.

- If you try and collect a silver or gold nugget when you don't have Super Bunny, you'll be reminded that you need to eat a carrot before collecting the nugget.


As always, ENJOY! ..and again, Happy Holidays! =)

UPDATE 0.82 - Hard Rock Comes To Poggers! ..Lot of Rocks, Not Music! Oh My!

The challenge increases in Poggers with rocks that will block and interfere with your maneuverability in the cobra fields in this update just in time for the Christmas holiday!

At level one, you'll only see a handful of rocks of assorted sizes and strengths randomly placed about the field:


At level twenty however, you'll see that the number of rocks can create a real problem in a field that already presents lots of fast moving dangers:


But Poggers can fight back! The highly desirable carrots awarded for getting each bunny home to a cave give Poggers not only the power to avenge the deadly cobras, but now can also be used to break massive rocks into tiny little pieces! HIYAH! Flex them furry muscles Bun-Bun!


Some notes about this new content:

- Points for breaking rocks can accumulate quickly, so it's a nice bonus to the already attractive ability to clear up the field to allow freedom of movement!

- Some rocks are stronger on one side than other sides. Remember that you must collect a carrot and be in Super Bunny mode to have the strength needed to break the rocks! Press against one side of the rock to attempt to break it and if you notice it changing to a reddish color, you know you're on getting close to a rock break up! If pressing against one side of the rock doesn't work, try attacking it from another angle.

- If you have to leave a rock partially damaged due to the threat of cobras or because your Super Bunny power-up expires, it will stay damaged for a short time but slowly start regaining it's health from the life giving Earth underneath it.

- Be careful as sometimes the impact of a rocks explosion will knock your bunny backwards!

- Additional seconds have been added to both the Super Bunny and total time to deal with the rock obstacles.

- Destroying a rock rewards you both both points and time. Each rock destroyed will give you a couple of seconds back to your Super Bunny time as well as 3 seconds to your level timer.


OTHER CHANGES MADE IN THIS UPDATE:

- Various graphical tweaks have been made to improve the overall look and feel of the game:
..When Poggers drowns at the top side of the river or at the bottom side, the water will no longer bleed into the caves or onto the river banks at the bottom.
..The snakes on the river logs have now been separated to their own logs when there is more than one river cobra on a level, and these snakes have been given a random color shade each level.
- It should no longer be possible to jump into an already occupied cave to score a safe home bunny.
- Collisions with some of the snakes at the top side of the field have been corrected to prevent unintended deaths.


I hope you all enjoy this new content and remember that more levels which will give Poggers all new challenges are planned and currently being developed! If you experience any bugs or problems with this new update, please feel free to let me know below or in the forums here. As a solo developer, feedback in invaluable especially if it is given to me in a professional manner.

Thank you for reading this and HAPPY HOLIDAYS to YOU and yours loved ones!

ZaxtorGameS indie game developer





UPDATE 0.81 - Major Timer Updates Changes Everything! Ya Better Get Moving!!

This update is coming later than I has hoped, as it was intended to follow upright after update 0.80 which increased the movement speed of Bun-Bun Poggers significantly.

While update 0.80 increased the movement speed of Poggers and I reduced the Super Bunny timer and the time adds for collecting a golden T, I never thought about needing to reduce the total time on the timer initially. It didn't occur to me until I watched a Youtuber play the game and completely avoid killing snakes in a rush to just get all six rabbits home to the caves. This was never an intended option for the player because killing the snakes was designed to be a big part of this game.

In an effort to almost "require" players to kill cobras to have enough time to get all six rabbits home, the following changes have been made in this update:

- The Total time at the beginning of a level has been reduced about about 45% of what it used to be. (What used to be about 90 seconds at the start of a level on the timer is now about 50 seconds)

- The Total time given to you when you died has been adjusted to approximately 60 seconds but each rabbit you've already gotten home when you re-spawn will reduce this time given because you shouldn't need full time if you've already gotten one or more bunnies home. The more rabbits you've gotten home when you re-spawn, the less time you'll get when you re-spawn after a death.

- A message letting you know about killing 3 snakes to get more time will be displayed 100% of the time on the first level in situations where you completely avoid eating a carrot to get a bunny home or when you eat a carrot but avoid killing at least three cobras. After the first level, this message will be displayed only occasionally for the same situations.

- Moving a rabbit into a home cave position will reward you with an additional 5 seconds to the timer.

- Killing 6, 9, or 12 cobras with the same carrot "Super Bunny" power-up with reward the player with additional golden T's that can be collected to give you additional time on the timer.

- The river clock when green and collected has been reduced from a random 15 to 20 seconds to a random 10 to 15 seconds added to your timer.

- The river clock when red and collected has been reduced from a random 10 to 15 seconds to a random 5 to 10 seconds subtracted from your timer.

- The Super Bunny power-up gives you an additional 4 seconds to kill cobras for each carrot you eat. (Remember that carrots are awarded for moving a Poggers into a home cave position)

- When you collide with a snake and die, the snake you collided with will now flash for a couple of seconds to let you see which snake killed you.

- As before, it is still impossible to have more than 99 seconds on the timer at any time.


This update as with all updates on all of my games has been made in an attempt to add both challenge and fun to this game. Please feel free to let me know of any new bugs this update creates as well as how you feel about in general in the comments below!

Happy Holidays everyone!

ZaxtorGameS solo developer and Youtube content creator, Zaxtor99