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Poggers News

Poggers Sells More Than 50 Copies In A Single Day!

I want to personally thank everyone who owns Poggers, a game that I launched last March, more than nine full months ago. Poggers has sold just over 130 copies since it first launched, and more than 50 of those purchases came just yesterday on the first day of the Steam winter sale with Poggers being on sale for 67% off and under a dollar!

This is a huge achievement for me as a solo indie developer who is trying to just stay afloat in an ocean of bills as a single father since last fall. I cannot say "thank you" enough and that I hope each and every one of you Poggers owners enjoys my adorable rabbit pouncing game!

New Maze Levels Coming To Spice Up The Gameplay in Poggers:



I also want you to know that I am hard at work on adding a new maze level to Poggers where wolves will track you down in a variety of labyrinths that will present more danger than ever for Bun-Bun Poggers! Thankfully he has four power carrots in each corner of these mazes to get revenge on the hungry wolves who hunt him, and eating every rabbit pellet will clear each maze.

Additionally, more levels to vary up the gameplay will come to Poggers, including a level where you'll need to save your baby bunnies who have wandered out away from the safety of the caves into the fields full of hungry predators! Bringing your baby rabbits back to the safety of your cave home will present an all new level of challenge!

All of this new content is on the way to Poggers and will be added at no additional cost! I don't have a timeline yet, but will make more announcements and likely a teaser video once I get closer to release of the all new content. Working a full time job and raising my son offers me plenty of real life challenge, but I do enjoy making these games so expect it all to launch in due time!

Thanks again and if you haven't yet played my other Steam games, be sure and give them a try! I am proud of each and every title I've developed and enjoy playing every game I make! Making every game I develop "fun to play" is always my top priority!

Also, happy holidays to all of you out there! I wish you and your loved ones all the best and happiness in the coming new year!

Update 0.80 - Poggers Moves 30% Faster!! Weeee!

I heard you loud and clear Breezy! When I watched your steams and video on your Youtube channel, I decided that Poggers was indeed "just too darn slow" for a rabbit! Poggers should now look and move much faster like you'd expect from a bunny rabbit!



In this update, adjustments were made to the movement speed of Poggers! He now moves 30% faster than before as a base increase and an additional 20% faster in "Super Bunny" mode!

This speed increase in movement speed should help players have more fun and also score higher scores than ever before! If you have a high score posted before this update, you might just want to boot up Poggers soon and see if you can increase your old high score now that Poggers much much faster, especially after he eats a carrot and is in "Super Bunny" mode and flashing gold and white!

Remember everyone, that vanquishing three snakes after eating a carrot gives you the golden T which will help you add more time to your timer at the top!

Please be sure and check out the Twitch streamer "Breezy" at the link below as she is the first one who ever suggested that I should make Poggers move faster and more like a rabbit should! Thanks for your suggestion and for streaming my game @ Breezy!

https://www.twitch.tv/breezybrmommy/


Additional changes in this 0.80 update:

- The new Super Bunny timer has been reduced by 20% because of the speed increases made to Poggers to make sure that plays aren't adding crazy amounts of like 102,400 per snake! (Remember that bunnies vanquished while in Super Bunny mode double the score with each successive snake destroyed.. it adds up fast!)

- A correction was made so that the "total cobras vanquished" counter in the bottom right of the game screen properly resets when you restart a new game.

- The yellow snakes found moving in the middle of the field have been redrawn.

- The size of the grass in the fields is now more randomized and taller than before.


Enjoy! ..And please comment below and let me know how you like the new faster Poggers!

Kickstarter for my newest game in development is live now!



Please check out and consider supporting my newest game in development now! Remember that just sharing the link to the Lem-Amaze kickstarter is also supporting it!

This game is a completely different direction for me in indie game development and I'd appreciate your support in any way that you can!

Read the details about Lem-Amaze at my Kickstarter link here:

https://www.kickstarter.com/projects/lem-amaze/lem-amaze-sell-lemonade-to-make-money-and-a-love-story-too

UPDATE 0.77 - View High Scores From Welcome Screen Before Playing!

In this small update, I've added an option from the main welcome screen to view the Steam high scores without needing to play a game first.. to do so, simply press your ENTER key or click on the High scores box on the screen.

Also in this update, I've limited the Steam names to a maximum of 18 characters to prevent really long Steam names from bleeding into the high score, which looked very sloppy. Now only the first 18 characters of all Steam names on the high score list will be shown.

That's it!

Enjoy Poggers!

UPDATE 0.76 - Game Crashing Bug Fixed with Collision with Log Snake

I want to thank Steam user benjaminste for for reporting a critical game ending crash that occurred when he was doing really well with almost a million points and 6 lives remaining and collided with the yellow log snake. At that point a game crash ended his great game, but thankfully he let me know in exactly the right place right away before he forgot about it!

I discovered that it only happened when you collided with the yellow log snake while you had the Super Bunny power up active.

This has now been fixed in this small but important patch. Since the log snake will never be flashing as a target snake with Super Bunny, if you ever touch him, he will always kill you, but at least now the game won't abruptly end and you'll be able to continue as long as you have at least one more life!

..Thanks again for the proper report in my bug reporting thread to you benjaminste!