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Poggers News

UPDATE 0.75 - Top 1,000 High Scores Now Shown In Game!

Hello everyone..

In update 0.75, I've updated the high score end game screen so that you'll be able to see your score highlighted on the list in green and now the top 1,000 Steam scores will be shown on pages you can flip through with the F7 and F8 keys. 20 scores per page will be displayed here.

I've also added on real life photos of the infamous Poggers and the snakes mirrored around the high score list on the end game screen.

Other changes made in 0.75:

- Honey Boo will now have a MUCH lower chance of re-spawning on any level where you miss the opportunity to pick her up to take her home to a cave. Also remember that once you collect Honey Boo and either kill her or bring her home for an extra life, she will never re-spawn on that same level. ..You'll need to advance to the next level to see Honey Boo again.

- Made sure that the yellow snake(s) on the river logs don't move while the game is paused.

Other than that, I've adjusted some of the sound effects, most the new sounds added recently to balance them with all of the other sounds in the game.. to be descriptive, the "Poggers!" and "Pog Champ!" announcements when you get a rabbit into a home cave were lowered in volume. Also the Honey Boo little melody and the carrot chomping sound volumes were reduced slightly.

Steam should be approving the increase in price from $1.99 USD to $2.99 USD in the next few hours, so LAST CHANCE to purchase Poggers for yourself or perhaps a friend before the price goes up!

Have a great week everyone! =)

UPDATE 0.73 - New Indicators For Adding and Losing Time + More Sound Effects Added!

In this update, I've added indicators that will appear over Poggers head whenever he collects a yellow "T" that adds time or a river clock that can add or subtract time depending on its color. The amount of seconds added or lost should now be much more visible.

A heartbeat sound is now heard whenever you have less than 15 seconds of time remaining to help you understand you need to hurry and finish the level or get a time add to avoid death.

A carrot crunching sound can now be heard when Poggers eats a carrot.

Also in this update, you'll now see the Super Bunny time will go up about two seconds every time you smash a cobra to help inspire you to keep smashing more before your Super Bunny timer expires.

Enjoy and happy cobra hunting! =)

UPDATE 0.72 - Scoring Changes, New Re-Start Option & Honey Boo Gets a Cool Entry Tune, More!

Okay, the first and most important reason for this update was to hopefully once and for all fix the dreaded death on contact with a flashing cobra glitch that I was almost certain I had fixed in update 0.70. However when I came to my computer today Hibachi showed me video of it happening to him yet again well into his game after scoring a couple hundred thousand points! ARGH! The frustration!

..So I tested it here in this 9 hour long livestream:
https://www.youtube.com/watch?v=e9os3rFPaLM

As seen in the video, the first time I tested Poggers trying to re-create the death on flashing cobra myself, it took me 233 successful collisions with flashing cobras before I died to it. The next time, it was 130+ collisions. This means that this issue is occurring at less than 1% of the time, but there is ZERO tolerance for this kind of a bug! I HAD to fix this!

..I scratched my head. And I applied a couple of different fixes hopeful they would fix this frustrating little annoying bug once and for all.

Since my last little desperate attempt to add some code to prevent this from happening again, I have easily had over 500 flashing snake collisions without a death. This gives me some hope that I may have finally fixed this pesky little bug *knock on wood*


OTHER CHANGES MADE IN THIS LIVESTREAM AND IN UPDATE 0.70:

- Scoring changes!

Your level completion bonus is now calculated as the number of seconds left on the timer when you complete the level multiplied by 100 points and then multiplying that by the level number you completed (previously 10,000 points multiplied by the level number you completed)

Moving towards the caves from your starting position will now score you 25 points multiplied by your current level (previously just 5 points per progressive move regardless of level)

Getting a Poggers bunny home now rewards you with 250 points multiplied by how many bunnies you've gotten home on the level and then multiply that by your current level (previously 100 points in the same formula)

Evasion scores have been increased from 50 points per evasion to 500 points (you'll see the word Evasion and +500 points on screen as well as hear a cartoon slip sorta sound when this occurs)


- Game Changes!

Pausing the game with the ESC key will now freeze ALL moving logs and creatures until you un-pause your game. All power-ups on the screen when you pause will now be paused as well and will no longer disappear while your game is paused.

You can now press the 'R' key on your keyboard to immediately restart your game from the Paused Game screen.

The golden T timer power-up that spawns in the cobra field once you destroy three cobras with a single carrot Super Bunny will now add an addition 5 seconds to your timer (The first one you collect on every level gives you 50 additional seconds, and each one collected after subtracts 5 seconds, so 50 seconds for the first one, 45 seconds for the second one collected on a level, 40 seconds for the third one, etc. Keep in mind that 99 seconds is the maximum timer time at any given time)

The river power-up collectible now gives 15 to 25 seconds added to your timer if you collect it when it is green in color and subtracts 10 to 20 seconds from your time if you collect it when it is red in color (previously 15 to 20 for green and -10 to -20 for red) Keep in mind that 99 seconds is the maximum timer time at any given time.

The river creature that carries Honey Boo from one side of the screen to the other will now NEVER go under water if Honey Boo is on it's back. (It has a heart and hates hearing her cry and gurgling death, but it will still go under water if YOU are on it's back so be careful!)

You'll now see how many points you scored above the cave when you get a Poggers home to a cave at the top of the screen


- Audio additions!

Whenever Honey Boo enters the screen on a river creature, you'll hear a happy little melody letting you know she's available and wanting her hero Poggers to get her home to breed and give you an extra life!

A pop sound will now be heard when the river timer collectible disappears

A new sound effect can be heard when you collect the river timer collectible


* Soon, I will be updating the high score list in the game to be more comprehensive and show ALL Steam high scores, not just the top 20 as it shows currently.

* A new median price will be charged for Poggers in the coming week or so. I started Poggers at $3.99 USD on launch and then moved it to just $1.99 USD soon after. Sales have been dismal for both price points, and lowering the price did NOT increase purchases. A $2.99 USD price point I believe is more than fair considering the amount of work and heart I've poured into this little game and this change can be expected soon. If you play and enjoy Poggers, please let your friends and loved ones know about it!

- I hope you all enjoy the changes and additions made to Poggers over the past few days and have fun in those high score challenges you're having out there with my game!





UPDATE 0.70 - More Fixes Are In Plus NINE New Steam Achievements!

I want to personally thank Mellow Online1 and Hibachi for giving me a lot of valuable feedback the past couple of days to help make these past few updates which I know have made Poggers a much better and more solid game.

I cannot emphasize enough to everyone how important suggestions, ideas and the reporting of bugs you experience in these games is. Especially for smaller indie games like Poggers here, a single developer like myself might never know about the problem you are seeing unless you make a post. Ideas, suggestions, and all feedback can only help a developer make a game better so if you enjoy ANY indie game, please never be afraid to make posts in their forums and let them know! Their game you enjoy will likely get even better and that indie developer(s) will be very appreciative of you posting the bugs for sure!

In update 0.70 the following problems were fixed:

- A mysterious collision bug that would sometimes result in the death of Poggers when you vanquished a flashing cobra while in Super Bunny mode has finally been fixed once and for all! POG CHAMP! ..because this was indeed the biggest problem hurting this game since it launched and now it has finally been fixed!

- Fixed the wild "+50 point Evasion" problem that would sometimes give you evasions for no reason at all

- Made more room for your score at the top of the screen to prevent your score from being cropped if you score more than one million total points. Now scores up to 99 million should be fully seen so play your hearts out @ Hibachi and Mellow! ;-)

- Fixed the positioning of your rabbit if you got captured by a flying hawk so that you should now properly be seen being carried away in it's talons

- Added "Total Super Bunny Points: indicators for vanquishing:
13 cobras with a single carrot (153,575 total carrot points),
14 cobras with a single carrot (204,775 total carrot points),
15 cobras with a single carrot (255,975 total carrot points),
16 cobras with a single carrot (307,175 total carrot points),
17 cobras with a single carrot (358,375 total carrot points),
18 cobras with a single carrot (409,575 total carrot points),
19 cobras with a single carrot (460,775 total carrot points),
20 cobras with a single carrot (511,975 total carrot points),
** These single carrot point totals aren't too likely but I do know hitting 153,575 is possible for smacking 13 snakes with a single carrot because I did it just tonight so I knew that I needed to add some more indicators! **

- Added THREE new Steam achievements for killing 13, 14 and 15 cobras with a single carrot

- Added SIX new Steam achievements for scoring 25,000 points, 50,000 points, 100k points, 200k points, 500k points, and One Million points in a game

- Lowered the volume of many sound effects to try and balance the game sounds against the background music

As always, please enjoy the game and keep me posted on all the bugs you experience as well as ideas, suggestions and your opinions of this game on my forums! ..Have fun!



UPDATE 0.66 - CRITICAL FIX TO 0.65 PATCH! TOP HIGH SCORES HAVE BEEN RESET!

It's never a fun decision to have to make when as a developer you need to go and reset any players high score in your game here on Steam.

My sincere apologies for deleting two high scores that came as a direct result of a mistake in my code made while trying to fix an issue in the recent update 0.65.

What happened?

The mistake came trying to hot fix an issue where players would die while contacting the target snake while in Super Bunny mode (carrot power-up). The mistake caused the player to be able to be invincible when contacting ALL snakes while in Super Bunny mode, not just the targeted snake. This made it way too easy to always get maximum Super Bunny points with every carrot spawned and since there are five carrots per level, the points earned were just insanely high and unintended.

I've corrected the code to try and prevent accidental death while using Super Bunny mode and vanquishing the proper flashing cobra and reset the high scores that resulted from my mistake in update 0.65. ALL OTHER HIGH SCORES THAT DIDN'T RESULT FROM THIS MISTAKE MADE IN UPDATE 0.65 HAVE BEEN LEFT ALONE.

Also in this update:

- Evasion +50 scores for narrowly escaping death from both cobras and hawks are now easier to achieve. Are they worth "trying" to get when they require such narrow escapes (avoiding death by 3 pixels or less) to acquire?

- Hawks will now slowly increase in flight speed as you advance in level

- Prevented the crossbones from spawning in home caves once four or more caves have been filled with your Poggers bunnies

- Added a flash effect to the timers that appear over the river when the timer changes from red to green or from green to red. Remember collecting a green timer adds to your time while collecting it while it is red subtracts from your time left.


That's it for this patch everyone! =)