1. Curious Expedition 2
  2. News

Curious Expedition 2 News

We won the Best Indie Game award at gamescom 2020!



Dear Explorers,

We're extremely happy to announce that last night Curious Expedition 2 won the award for Best Indie Game at gamescom 2020! This really means a lot, it gives us a nice morale boost as we're getting closer to finishing the game.

If you haven't got the chance to play the game yet, the other good news is that we have a brand new free demo on Steam, only available until the end of the weekend.

https://store.steampowered.com/app/1040230/Curious_Expedition_2/

Additionally, we'll be running an AMA (Ask Me Anything) session on our Discord server today, from 3pm to 5pm CEST — if you have any questions for the team, or just want to say hi, we'd love to see you there.



Adventure awaits!

AMA session with the team on Discord

Indie Arena Booth Online is taking place this week, part of gamescom 2020. Curious Expedition 2 is being showcased there (make sure to check out our new demo!), and for the occasion the Maschinen-Mensch team will be hanging around the Discord server to answer all of your questions.

Just click on the banner to join:



https://store.steampowered.com/app/1040230/Curious_Expedition_2/

0.9.3 Patch Notes

Map performance on the Forgotten Lands should now be much better! We've also hopefully fixed some issues with Malin that would make some of the story expeditions not be completable.

  • Improved map performance
  • Malin can no longer be eaten by Abomination
  • Fixed Malin's tracks sometimes not appearing in Act II
  • Fixed travel particles not being played
  • Fixed missing custom cursor
  • Fixed triumph crowd in Paris sometimes being visible in the main Paris screen

0.9.2 Patch notes

Today's patch is mostly to improve the bad map performance that crept in with Alpha 9 in larger maps, and also to switch the in-game bug reporting system to a different implementation. If bug reporting in-game didn't work for you before, please try again now. If it still doesn't work, please comment below!

[h2]Bugfixes[/h2]
  • Improved map performance
  • Malin can no longer by killed by mosquitos
  • Fixed Golden Seal being visible before it should be
  • Changed bug-reporting back end so hopefully it's more reliable

0.9.1 Patch Notes

A few tuning changes and bug fixes for your expeditions today:

[h2]Changes[/h2]
  • Cartographer shield combo weakened slightly
  • Set tea calm chance to 100%
  • Increased light radius of pitch pot and beacon slightly
  • Reduced elixir value from 8->5
  • Buffed the mother of spiders and gave it more danger
  • Added stash to cavern exit in story2b
  • Switched salamander guardian's plain shield combo to be targeted retaliation+armor (it's now weaker, but hopefully more interesting)


[h2]Bugfixes[/h2]
  • Fixed a bug where the scout post and huntermaster wouldn't count for the anthropology checklist
  • Changed altar default camera to bottom alignment
  • Re-enabled needle plant shrine aftermath
  • Removed confusing/buggy Malin armor status
  • Replaced all remaining in-use CE1 icons with CE2 placeholders
  • Fixed betel nuts combo name
  • Added missing boost to talwar
  • Added missing action button text to alchemist location
  • Fixed a bug where the rescued salamander prince would thank you every time you left a ruler hut for the rest of the game
  • Removed CE1 background from "last entry" death event
  • Removed accidental Lux Labs background sfx in the Taishi club hall
  • Hooked up elephant gun icon
  • Fixed a big where raptor hides couldn't be tanned
  • Fixed ferries taking you off the map
  • Fixed map movement sounds not playing correctly
  • Fixed missing ticket notifications
  • Fixed zones not sleeping after fleeing combat sometimes