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Curious Expedition 2 News

New content update: The Engine of Creation (Alpha 11) is out now

Dear Explorers,

This update includes the fourth and final story mission, Act IV: The Engine of Creation. There are also new events, tribe types and other content to discover.

We made several additions and changes to improve the overall experience for both old and new players — make sure to check out the new Combat UI and the Settings screen in particular, and let us know your thoughts on the Steam Forums or on Discord.



https://store.steampowered.com/app/1040230/Curious_Expedition_2/

Here's the full changelog:

[h3]New[/h3]
  • Added Act IV: The Engine of Creation
  • New Explorer Select screen
  • New Difficulty Select screen
  • Added 'Death Consequences' options
  • New setting: 'Instant Text' that makes event text appear instantly
  • New setting: 'Fast Rest' that makes resting & waiting happen much faster
  • New setting: 'Travel Speed' that makes moving on the map faster or slower
  • New setting: 'Challenge Notifications' that toggles notifications about new club challenges on or off
  • New option: 'Reset Clubs' to reset all your club progress (available in the main menu only)
  • New hand equipment: Parrot
  • New tribe type: Distrustful
  • New tribe type: Pacifist
  • New tribe type: Unisex
  • New event type: Dreamscape
  • New map zone: Human Exposition Recruiter
  • Added hub narrative for 1889
  • Lots of new events


[h3]Changes[/h3]
  • New Combat UI
  • New Dice Challenge UI, including chance display for each required colour & information about how many bonuses are possible
  • New map travel UI
  • Hovering a character's Promote button will display a preview of the character after promotion
  • After an expedition you can look around the map
  • Reworked the tribe trait system so that each tribe has a single standout trait instead of combining 3 different ones
  • Stunned Panthers no longer do Reroll Retaliation
  • Villages become angry more easily now, unless they have the Pacifist trait
  • Can no longer interact with locations or zones when party is overfilled with people
  • Maps are slightly smaller on 'Tourist' difficulty and slightly larger on 'Lunatic' difficulty
  • Improved art for the Scout Post and Huntmaster locations
  • Geo Machine now always has 2 different actions available out of a pool
  • Added a congratulations message shown in the main menu when completing the campaign
  • Added a display for current fame & total fame this campaign when hovering over the fame bar in Paris
  • The shape of an Island is revealed at the start of the expedition when in Tourist difficulty (except Caverns)


[h3]Notable Bug Fixes[/h3]
  • Fixed Cartography and Anthropology bonuses that increase the fame for their Studies & Kit items
  • Fixed some items not being usable in Dice challenges, or being usable but not adding dice
  • Fixed not being able to upgrade Curious or Improved items to level 8
  • Fixed Caverns map overlay not showing the difference between tiles you have never explored and tiles that you did explore but are now in darkness again
  • Fixed Lost Explorer map not generating or not being diggable with shovels
  • Fixed Trader being attracted by the Phonograph and interrupting movement

0.10.8, 0.10.7, 0.10.6 Patch Notes

Since launching Alpha 10 last Friday we've released the following patches to solve some issues that popped up:

[h3]0.10.8 (September 21 2020)[/h3]
  • Fixed some errors in Chinese translation
  • Fixed not being able to start an Expedition when resuming a campaign saved from Alpha 9
  • Fixed treasure maps not being generated sometimes
  • Fixed character portraits not being visible when first resuming a savegame
  • Fixed temporary characters not being removed from the party when returning to Paris


[h3]0.10.7 (September 19 2020)[/h3]
  • Fixed Ferry Turtle taking the party off the map sometimes
  • Fixed regular shrines in Act 3 part 1 not triggering afterma
  • Fixed missing cave location marker in Act 3 part 1 for final objective
  • Fixed Malin's staff being in party inventory after Malin leaves party
  • Fixed wrong enemies being awakened or put to sleep for Rainbow Orchid expedition


[h3]0.10.6 (September 18 2020)[/h3]
  • Loading old savegames unlocks the explorer clubs
  • Fixed Transporter Beacon map location sprite size
  • Hopefully fixed vertical text


The complete changelog is available on our wiki: http://wiki.maschinen-mensch.com/CE2/Changelog

New content update: The Cost of Greed (Alpha 10) is out now

Dear Explorers,

Another monthly content update is now available!

The most notable additions this time are a new story mission (Act III: The Cost of Greed), two new famous explorers (Annie Oakley & Jules Verne) and the introduction of the difficulty modes.

This update of course also includes changes, improvements and bug fixes based on the feedback you've all been providing — thanks once again for your support!



Here's the full changelog:

[h3]New[/h3]
  • Added Act III: The Cost of Greed
  • Added Paris narrative events for 1886
  • Added difficulty modes
  • Some expeditions will now have a spinning Gimbal instead of the compass. The faster it spins, the closer you are to the goal.
  • New expedition type: The Sealed Pyramid
  • New famous explorer: Annie Oakley
  • New famous explorer: Jules Verne
  • New item: Moonshine
  • New item: Escape Hook
  • New item: Booby Trap
  • New item: Loyalty Bracelet
  • New item: Fog Burn Scroll
  • New item: Thumper
  • New location: Geo Machine
  • New location: Cave
  • New location: Crystal Mine


[h3]Changes[/h3]
  • Plunderer has been significantly reworked: they now can no longer rest in villages, but can use treasures to regain sanity
  • Horn Flute now gives sanity / increases aggro instead of disabling zones
  • Can now click to skip event dice challenge results
  • Can no longer sell items to the Ship Shop
  • The Moon Stone item now changes the moon phase
  • Prey are now shown on the map as little characters instead of icons
  • Club Unlocks and Club Shops have been merged into a single screen
  • If you participate in a Club Challenge but don't win, you can now buy the hat at the Hatter rather than at the winning Club
  • Once you've completed the story expedition that includes a biome for the first time, that biome type is then unlocked for other campaigns from the beginning
  • Lucky Rabbit's Foot now allows for a limit number of dice to be rerolled per turn
  • Giant Mushrooms now spawn spores during the full moon that give sanity when passing through (rather than the mushroom collapsing)
  • Various UI improvements, including a new Settings menu


[h3]Notable Bug Fixes[/h3]
  • Pyromaniacs can once again start fires randomly as you leave locations.
  • Fixed bug where interacting with the Palikao Gate in Act 1 did nothing

0.9.6 & 0.9.5 Patch Notes

Since launching version 0.9.4 on Friday we've received reports of a couple of annoying bugs, so we've rapidly pushed two patches to solve them.

[h3]0.9.6 (September 14 2020)[/h3]
  • Fixed freeze when entering the Old Camp
  • Fixed chieftain quest character should not keep equipped items


[h3]0.9.5 (September 12 2020)[/h3]
  • Fixed a memory leak that could lead to crashes


The complete changelog is available on our wiki: http://wiki.maschinen-mensch.com/CE2/Changelog

Curious Expedition 2 is now available in Simplified Chinese!

We're happy to announce that Curious Expedition 2 has been fully translated to Simplified Chinese!



Our original idea was to add support for other languages besides English only after the Early Access phase, but so many of you asked for Simplified Chinese in the past few months that we decided to change our plans, and worked hard to deliver this update to you as soon as possible.

We hope you'll have fun playing the game, let us know your thoughts on the Steam Forums or on Tieba.

If you enjoy Curious Expedition 2, please remember to leave a positive review on Steam too, that helps us a lot.

https://store.steampowered.com/app/1040230/Curious_Expedition_2/

This update (0.9.4) also includes the following fixes:

  • Fixed hitches when travelling around the map
  • Fixed overburden warning not being displayed


Adventure awaits!