0.9.2 Patch Notes
[h3]New stuff[/h3]
[h3]Balancing[/h3]
Enemies
[h3]Bug fixes[/h3]
[h3]Other[/h3]
[h3]Comments[/h3]
I hope you enjoy this new update, it has lots of small quality of life improvements and I hope the new Skin system will add another dimension to the play.
Happy New Year!
- You can now purchase unlocks for your ship with crystals collected in the classic game mode. These include color variations and some model changes
- Sentinel enemy has a completely new alien visual instead of the robot model
- Chaser has new animations and more telegraphed shots
- Turtle has a new cleaner model with new animations
- Cloud Saves. Steam should now sync your save file.
- An “Are you sure?” popup shows up before abandoning a run
- Adjusted camera and physics to allow for smoother camera movement. Everything should feel a lot smoother and it could also help prevent motion sickness.
[h3]Balancing[/h3]
Enemies
- Squids - Reduced damage 80->60
- Squids - Reduced projectile speed
- Squids - Reduced projectile range slightly
- Squids - Increased shot frequency
- Spitter - Before exploding it shows the affected area, similar to Space Mines
- Spitter - Explosion now damages enemies
- Spitter - Increased damage
- Scorpion - New fireball visuals
- Volcano planet - Reduced damage (100->80)
- Firestorm planet - Increased damage (20->80)
- Added more gas flowers in toxic world
- Homing launcher - Increased damage slightly
- Homing launcher - Increased range slightly
- Homing launcher - Increased rocket speed
- Artillery - Reduced price from 6->5
- Crossbow - Increased price from 4->5
- Boomerang - Reduced throw distance from 20->18
- Boomerang - Reduced speed
- Double Laser - Increased ammo usage
- Double Laser - Reduced range slightly
- Laser shotgun - Reduced Ammo usage
- Reflective Armor - now tries to aim reflected projectile towards the enemy attacker
- Mining Drone - Can now mine for crystals. Asteroids that contain crystals will drop an additional crystal nugget for every mining drone attached to your ship.
- Mining Drone - Removed from Swarm game mode
- Toxic launcher - New model and larger area of effect with more damage
- The last few levels max size has been reduced
- Finding home now grants 5000 bonus score
- Moved planet clouds back a bit to stop them from covering the action too much
[h3]Bug fixes[/h3]
- Boomerangs should no longer get stuck in the air
- Escape should once again be working to exit build mode
- Re-enabled build mode cushions that push ship away from walls and planets to prevent you from building into the wall
- Fixed how exploration would sometimes be inconsistent with larger ships.
- Boomerang - Boomerang speed should now be frame rate independent
[h3]Other[/h3]
- Ship will no longer be on fire in the Victory screen
- When finishing the daily and the scoreboard shows up, the background will fade out to make the ship preview in the UI more readable.
- Removed the “Saved oxygen” score calculation when playing without oxygen limit.
- Main menu now has the same pretty skybox as the in-game World 1 levels.
[h3]Comments[/h3]
I hope you enjoy this new update, it has lots of small quality of life improvements and I hope the new Skin system will add another dimension to the play.
Happy New Year!