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  3. 0.9.2 Patch Notes

0.9.2 Patch Notes

[h3]New stuff[/h3]
  • You can now purchase unlocks for your ship with crystals collected in the classic game mode. These include color variations and some model changes
  • Sentinel enemy has a completely new alien visual instead of the robot model
  • Chaser has new animations and more telegraphed shots
  • Turtle has a new cleaner model with new animations
  • Cloud Saves. Steam should now sync your save file.
  • An “Are you sure?” popup shows up before abandoning a run
  • Adjusted camera and physics to allow for smoother camera movement. Everything should feel a lot smoother and it could also help prevent motion sickness.

[h3]Balancing[/h3]
Enemies
  • Squids - Reduced damage 80->60
  • Squids - Reduced projectile speed
  • Squids - Reduced projectile range slightly
  • Squids - Increased shot frequency
  • Spitter - Before exploding it shows the affected area, similar to Space Mines
  • Spitter - Explosion now damages enemies
  • Spitter - Increased damage
  • Scorpion - New fireball visuals
  • Volcano planet - Reduced damage (100->80)
  • Firestorm planet - Increased damage (20->80)
  • Added more gas flowers in toxic world
Modules
  • Homing launcher - Increased damage slightly
  • Homing launcher - Increased range slightly
  • Homing launcher - Increased rocket speed
  • Artillery - Reduced price from 6->5
  • Crossbow - Increased price from 4->5
  • Boomerang - Reduced throw distance from 20->18
  • Boomerang - Reduced speed
  • Double Laser - Increased ammo usage
  • Double Laser - Reduced range slightly
  • Laser shotgun - Reduced Ammo usage
  • Reflective Armor - now tries to aim reflected projectile towards the enemy attacker
  • Mining Drone - Can now mine for crystals. Asteroids that contain crystals will drop an additional crystal nugget for every mining drone attached to your ship.
  • Mining Drone - Removed from Swarm game mode
  • Toxic launcher - New model and larger area of effect with more damage
Other
  • The last few levels max size has been reduced
  • Finding home now grants 5000 bonus score
  • Moved planet clouds back a bit to stop them from covering the action too much


[h3]Bug fixes[/h3]
  • Boomerangs should no longer get stuck in the air
  • Escape should once again be working to exit build mode
  • Re-enabled build mode cushions that push ship away from walls and planets to prevent you from building into the wall
  • Fixed how exploration would sometimes be inconsistent with larger ships.
  • Boomerang - Boomerang speed should now be frame rate independent


[h3]Other[/h3]
  • Ship will no longer be on fire in the Victory screen
  • When finishing the daily and the scoreboard shows up, the background will fade out to make the ship preview in the UI more readable.
  • Removed the “Saved oxygen” score calculation when playing without oxygen limit.
  • Main menu now has the same pretty skybox as the in-game World 1 levels.


[h3]Comments[/h3]
I hope you enjoy this new update, it has lots of small quality of life improvements and I hope the new Skin system will add another dimension to the play.
Happy New Year!