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Space Scavenger News

Space Scavenger 2: Galactic Gauntlet

Hey Scavengers!

Space Scavenger 2 has been in development since 2022 and I wanted to share that it's up on the Steam store with a brand new Announcement Trailer!

[h2]What's new in the sequel?[/h2]
  • Split screen co-op
  • More diverse builds
  • Crafting and Upgrading modules
  • Ship-wide upgrades
  • Boss fights
  • More in-depth meta progression




I hope you check it out and add it to your wishlist! I expect to share a demo in 2024 and early access in 2025!

WISHLIST SPACE SCAVENGER 2: GALACTIC GAUNTLET!

Happy holidays, I'll see you next year!

Creative Mode Update!

Creative mode added!

Build whatever ship you want in creative mode and take it out to battle enemies!

[h3]New stuff[/h3]
Modes
  • Creative Mode
  • Freely build any* ship you can think of!
Modules
  • Harpoon - Energy weapon
  • Torpedoes - Ammo weapon
Enemies
  • Slimer in Toxic world

[h3]Other changes[/h3]
  • Shop item descriptions are now visible before buying
  • Weapon descriptions show what type of ammo they use
  • Crystals for upgrades are now earned from ship value + crystal score
  • Increased prices of the skins to match the new crystal gain rate
  • Improved & increased screen shake
  • More visible damage screen overlay
  • When playing with a Hangar ship you get to choose what game mode to play
  • Save slots are visible in the menu even if they are empty
[h3]Balancing[/h3]
  • Furnace range increased
  • Zapper range increased
  • Crossbow range increased
  • Crossbow knockback reduced
  • Ship sizes are now limited to 11x11
[h3]Bug Fixes[/h3]
  • Fixed bug where explore bars disappeared after pausing in the tutorial
  • All enemies now scale correctly when getting hit
  • Fixed bug with module drops where some modules were more rare than intended
*You can build freely in creative mode with the following limitations
  • Max 50 modules
  • Maximum 11x11 size
  • No duplicate Unique modules


[h3]Please enjoy![/h3]
/Jonas & Jacob
Red Cabin Games

1.0.2 Hotfix

Fixed a few bugs
  • Hangar ships are now deleted properly when deleted by the user
  • Achievement "In A Hurry" now triggers correctly
  • Achievement "Light Speed" now triggers correctly


Thank you for reporting issues, we try and fix them as soon as possible! It's encouraging that these are the worst we've seen so far :)



Jonas & Jacob
Red Cabin Games

RELEASE DAY!!! 1.0 UPDATE!

New Stuff

[h3]A new sector! [/h3]
  • There is now a final fourth sector after the fire sector!
  • 3 planet types
  • 5 new enemies

[h3]New modules[/h3]
  • Scavenger Drone - Unique
  • Quantum Shield - Unique
  • Shurikens - Ammo weapon
  • Grenade Launcher - Ammo Weapon
  • New shields to replace the previous shield - Now with angles!

[h3]New ship model skins[/h3]
  • Cube
  • Discs
  • Cabin
  • Arc
  • Cables

[h3]Hangar play mode[/h3]
  • Hangar changes, old ships will be lost. Sorry. :(
  • For now, the Hangar play mode is simply the same mode again, like taking the ship for a victory lap or even taking a defeated ship and getting a head start! Use this mode to maybe make some adjustments or build crazy big. (We take no responsibility for you building bigger ships than reasonable. :D)
  • You can't take that second ship out a third time though, that would quickly get a bit too ridiculous!

[h3]Achievements![/h3]
  • We have added 30 Steam Achievements! We got many great suggestions in our Discord server, not all of them made it in unfortunately. Maybe in an upcoming patch.

[h3]Other changes[/h3]
  • Adjustments to the weapon drops, early game weapons drop for longer and more advanced weapons are pushed back to a little later.
  • Improved Drone behaviours
  • Hangar ships can now be rotated to view them from all angles
  • Crystals collected that add up to your total for ship skins are animated in the game over screen

[h3]Visual improvements[/h3]
  • New Drone visuals
  • New Maggot hive visuals
  • New Artillery visuals
  • Resume buttons in menu match the sector of the save file
  • Projectile bounces a bit prettier and world-dependant
  • Small sword visual and sound effect adjustments
  • Boomerangs deal more consistent damage and sound effect
  • Improved enemy hit and death effects
And a lot more more balance changes and visual improvements etc



The end of Early Access does not mean we will stop supporting the game, we will listen to feedback and make adjustments, balancing, fixing bugs etc as needed. But perhaps it is not expected that we will add new game modes or any other huge changes. We are happy where we are at with this, we feel it’s a great complete diverse game!

Please keep leaving feedback in the community, we read everything and respond to most things and if it’s a significant issue we will try and fix it! Thank you for this year in Early Access, it’s been a blast!. I played the first early access version the other day and it’s insane how far we’ve come and a lot of it is thanks to all the nice feedback and bug reports everyone has provided.

Really, from the bottom of our hearts, THANK YOU!
Now tell your friends to buy the game so we can afford to make another one! ;)
We are also launching on Nintendo Switch today! ;)

Please enjoy!
/Jonas & Jacob
Red Cabin Games

0.9.8.4 Black screen fix

We've seen the issue with the black screen after loading a bit too much and I think we found a fix for it, so here's a quick update to sort that out. Also made another easy fix change re-adding Anti-aliasing and some visual improvements in build mode.

tl;dr
  • Fix for Black screen after loading (if you still see it after this, please let us know)
  • Anti-aliasing turned on again
  • Re-added some nice post-processing effects in build mode that we lost along the way


Thanks for being awesome and understanding during our Early Access! Really looking forward to sharing the big 1.0 update with everyone next month!



/Jonas
Red Cabin Games