0.9.6.0 Patch Notes
[h3]New stuff[/h3]
[h3]Balancing[/h3]
There’s been quite a lot of crystal inflation during early access. We’ve tried tuning this a bit by adjusting a lot of values.
Crystal related
[h3]Swarm[/h3]
It is time that the Swarm game mode got some more love
[h3]Bug fixes[/h3]
[h3]Other[/h3]
Please enjoy!
Jonas and Jacob
Red Cabin Games
- Armored boosters removed
- Boosters now have variants with extra slots
- New Module - Spiked Armor
- New Module - Ion Cannon
- New Module - Sentry Turret
- New Module - Battery
- New Module - Ammo Crate
- New Sound effects for some enemies and cargo interaction
[h3]Balancing[/h3]
There’s been quite a lot of crystal inflation during early access. We’ve tried tuning this a bit by adjusting a lot of values.
Crystal related
- Reduced the average amount of body drops.
- Reduced chance of double crystals on Moons
- Reduced chance of crystals in asteroids
- Adjusted prices of a few modules
- Rerolling the shop now costs 1->2->3 crystals
- Observatory now gives ammo on planet explore instead of crystals
- Increased Stinker poison size and duration slightly
- Soul Stealer automatically picks up souls on enemy death
- Soul Stealer now requires a lot less souls to repair ship
- Hull now has 4 slots
- Larger saw area, reduced energy usage and some audio and visual polish
- Reduced rapid laser range slightly
- Spitter death explosion is larger and does more damage
- Larva Mamas now spawn eggs that hatch into larvae to prevent instant damage when larvas spawn
- Reduced larva mama damage
- Increased module pickup distance slightly
[h3]Swarm[/h3]
It is time that the Swarm game mode got some more love
- Enemies increase health when looping
- Repair per crystal is reduced after first loop
- Planet hazards are now active after the first loop
[h3]Bug fixes[/h3]
- Fixed localization bug when dying from lack of oxygen
- Fixed bug where boomerangs would sometimes return too fast
- Fusion reactors no longer make noise in the main menu
- Fixed bug where Soul Stealer would not get souls on the first level it was attached.
- Lotus flower now recharges even if kept in cargo during warp
- Added an extra failsafe to prevent enemies from ending up outside the level
- Fixed bug where the recycle bar would not close when exiting build mode
[h3]Other[/h3]
- Adjusted the Bubble model skin, I hope you like it
- Adjusted crossbow arrow visuals
- Adjusted Hull model
- Adjusted goo planet visuals to a more yellow color and added toxic barrels in it
- Changed reflective armor color to blue so that all armor types match basic color scheme
- Added some new loading screen tips
- Shop signs are no longer in english
- New Workshop model with number that reflects repair gained
- New Scorpion model to help with visibility
- Hangar should now properly categorize ships from Normal, Hard, and Daily
Please enjoy!
Jonas and Jacob
Red Cabin Games