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0.9.6.0 Patch Notes

[h3]New stuff[/h3]
  • Armored boosters removed
  • Boosters now have variants with extra slots
  • New Module - Spiked Armor
  • New Module - Ion Cannon
  • New Module - Sentry Turret
  • New Module - Battery
  • New Module - Ammo Crate
  • New Sound effects for some enemies and cargo interaction

[h3]Balancing[/h3]
There’s been quite a lot of crystal inflation during early access. We’ve tried tuning this a bit by adjusting a lot of values.
Crystal related
  • Reduced the average amount of body drops.
  • Reduced chance of double crystals on Moons
  • Reduced chance of crystals in asteroids
  • Adjusted prices of a few modules
  • Rerolling the shop now costs 1->2->3 crystals
  • Observatory now gives ammo on planet explore instead of crystals
Modules
  • Increased Stinker poison size and duration slightly
  • Soul Stealer automatically picks up souls on enemy death
  • Soul Stealer now requires a lot less souls to repair ship
  • Hull now has 4 slots
  • Larger saw area, reduced energy usage and some audio and visual polish
  • Reduced rapid laser range slightly
Enemies
  • Spitter death explosion is larger and does more damage
  • Larva Mamas now spawn eggs that hatch into larvae to prevent instant damage when larvas spawn
  • Reduced larva mama damage
Other
  • Increased module pickup distance slightly

[h3]Swarm[/h3]
It is time that the Swarm game mode got some more love
  • Enemies increase health when looping
  • Repair per crystal is reduced after first loop
  • Planet hazards are now active after the first loop

[h3]Bug fixes[/h3]
  • Fixed localization bug when dying from lack of oxygen
  • Fixed bug where boomerangs would sometimes return too fast
  • Fusion reactors no longer make noise in the main menu
  • Fixed bug where Soul Stealer would not get souls on the first level it was attached.
  • Lotus flower now recharges even if kept in cargo during warp
  • Added an extra failsafe to prevent enemies from ending up outside the level
  • Fixed bug where the recycle bar would not close when exiting build mode

[h3]Other[/h3]
  • Adjusted the Bubble model skin, I hope you like it
  • Adjusted crossbow arrow visuals
  • Adjusted Hull model
  • Adjusted goo planet visuals to a more yellow color and added toxic barrels in it
  • Changed reflective armor color to blue so that all armor types match basic color scheme
  • Added some new loading screen tips
  • Shop signs are no longer in english
  • New Workshop model with number that reflects repair gained
  • New Scorpion model to help with visibility
  • Hangar should now properly categorize ships from Normal, Hard, and Daily


Please enjoy!
Jonas and Jacob
Red Cabin Games