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Space Scavenger News

Thank you! - One year update!

Hello Scavengers!

One year ago today we released the first Early Access version. The initial plan was to work on the game for 3-9 months in early access, but the impressive response from you and the discussions and suggestions in our Discord Channel has inspired us to continue working for a little longer. Adding more new stuff than we initially imagined!

We are not ready to reveal our planned release date just yet, but it will be later in the summer. We also have a Nintendo Switch version ready to release at the same time and we hope you can understand we need to work on stabilizing the build and prepare a new release trailer etc before we go to 1.0.

Let's have a quick look back at what we have done in the past year!
Our current module count is as follows:
  • 27 weapons (15 at release)
  • 11 utility modules (5)
  • 9 “unique” modules (0)

These additions really add exponentially more variety to ship builds and brings more of the gameplay we want to see!



Some might have forgotten that we did not have different modes or difficulty settings at release. Based on feedback we quickly added a normal and a hard mode where normal mode no longer had any oxygen limit. One of the best decisions we made during early access, so thank you for that feedback! Swarm was also added and while it is a smaller mode, we feel it adds a little extra variety to those who want something different with more building freedom.



Another thing we did not plan on adding was the skins, but now it feels like it was time well spent, I love going into the daily challenge and seeing all the skins represented :)

We’ve been in Early Access for a year, but it’s been a 5 year journey and I wanted to share a little video we created to show how far we’ve come.
[previewyoutube][/previewyoutube]

Thank you for being awesome, we look forward to sharing the 1.0 update with you soon! We are preparing a really nice update, some of which you can get a sneak peek of in the video above! :)

/Jonas
Red Cabin Games

0.9.8.3 Hotfix

Hello again, another small little patch to fix one major bug and some other small balance changes

[h3]Bugfix[/h3]
  • Fixed a rare bug where Toads would sometimes get stuck in their explode animation if stunned from two different sources.

[h3]Balancing[/h3]
  • Booster prices were a bit all over the place. They should now be more reasonable
  • Adjusted some skin "blueprint" visuals to make it easier to see your selection in build mode

    Maces are fun, but maybe a bit too strong... Made some small adjustments to several stats
  • Mace - Shorter range and a little less damage. Still strong I hope, but they were maybe a bit too much
  • Electric mace - Shorter range, slower speed, less damage, more energy cost. Sounds worse than it is, very small reductions to all of them, hopefully adds up to a more balanced module.


Thanks!
/Jonas & Jacob

0.9.8.2 Hotfix

Hi there, just a quick update to fix a small issue and adjust to some feedback from the last update!

[h3]Adjustments[/h3]
  • Reduced edge line brightness very slightly
  • Adjusted cargo slot transparency

[h3]Bug Fix[/h3]
  • Iron Gauntlet now properly shows up in the menu and on the death screen


/Jonas & Jacob
Red Cabin Games

0.9.8 Patch Notes

Yes that’s almost 1.0! We were saving some of this stuff for when we were leaving Early Access, but it looks like our 1.0 release will need a little bit more time and we didn’t want to sit on all of these changes for too long so here you go!



There are too many changes to go over them all, here are the highlights!

[h3]New stuff[/h3]
New Modules
  • Unique - Ion drive
  • Unique - Iron gauntlet
  • Unique - Recycle station
  • Weapon - Electric Mace
  • Weapon - Hailstorm
  • Weapon - Mace
  • Weapon - Spear
  • Utility - Block
Other
  • Enemy - Toxic Toad
  • Planet - Poison planet in the Toxic world
  • 6 new paints for the ship
  • New Flight Controls setting to fly like an airplane instead (Keyboard only)

[h3]General improvements[/h3]
  • Ammo bars are segmented to show max amount better
  • Daily challenge ranks have new icons
  • Updated bomber model and animation
  • Updated loading screens
  • Prettier galaxy edges - now with glow
  • Improved default weapon and zapper visual effect
And a whole lot more!
[h3]Bug Fixes[/h3]
  • Fixed font issues with Russian and Chinese
  • Fixed issue where some enemy hp bars would remain after death
  • Default resolution is selected based on current screen, not the biggest screen
  • Fixed visual issue when loading the game with a different skin selected
  • Fixed UI bug when disconnected the Hull

Thanks for being here this past year, it’s been a lot of fun improving and adding new stuff to the game, we’re almost ready to leave Early Access but we want to make sure we prepare properly for it so it will be a little bit longer!

Please enjoy!
/Jonas & Jacob
Red Cabin Games

0.9.7.2 Patch Notes

Bug fixes
  • Removed a couple of unfinished modules that were accidentally activated in the first shops :)
  • Fixed bug where loading a ship with boomerang in cargo would behave strangely


Please let us know if you find any more of these strange behaviours with loading games, there are so many combinations it's very difficult for us to catch all of them.

Thanks!
/Jonas
Red Cabin Games