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Space Scavenger News

0.9.7.0 Patch Notes

[h3]New stuff[/h3]
  • Auto save system - You can now continue from the start of the level where you left off after abandoning run and exiting the game.
  • Screen pulsates a bit on very low health
  • New game mode unlocks are now shown after exiting to menu or retrying the run
  • Added a brightness setting

[h3]Balancing[/h3]
  • Mining drones prioritize crystal asteroids better
  • Enemies will no longer spawn too close to the player spawn
  • Separated shop items a bit more
  • Swarm mode will now tell you to head back to the planet when low on oxygen
    Modules
  • Snow cannon lower energy usage but shorter stun duration
  • The first 2 shops can now contain weapons from world 1
  • Sentry turrets reduced attack speed
  • Sentry turrets and Battle drones will no longer attack exploding Spitters
  • Laser shotgun sell price increased from 1->2

[h3]Bug fixes[/h3]
  • Controller no longer vibrates on damage events with 0 damage
  • Fixed bug where mining drones would sometimes remain in the play area after exiting
  • Fixed the bug where the camera would not stop focusing a planet
  • Fixed bug where enemies killed by sentry turret or environmental hazards would not drop ammo
  • Enemy health bars should now disappear instantly instead of sometimes remaining for a frame or two
  • Video settings will now only save when pressing Apply
  • Fixed bug where Larva mama corpse would fly away randomly on death
  • Healthbar should no longer look like you lose health when adding more max hp without changing the actual hp
  • Fixed bug where some weapons would deal double damage if assigned to both actions and pressing both actions at the same time
  • Fixed scoreboard bug where you could scroll to an empty page (and get stuck on gamepad)
  • Fixed scoreboard bug where switching page would sometimes not update the ship preview
  • Taking damage over time now properly plays ship damage effects in short intervals

[h3]Other[/h3]
  • Added small credits text in main menu
  • Rifle icon is no longer flipped upside down
  • Current seed is shown in pause menu
  • Game Timer will no longer count when game is paused
  • Added small fade out when exiting to menu or Quitting the game
  • A new fun little surprise on the victory screen :)


Please enjoy!
Jonas and Jacob
Red Cabin Games

0.9.6.1 Patch Notes

[h3]Bug fixes[/h3]
  • A few weapons were missing sound effects after the last update
  • Fixed issue where the pause menu buttons would lose focus and quit to menu instead of resuming the game.


Also made some behind the scenes adjustments to Hangar ship save files. There should be no noticable change.

Happy to see so many people enjoying the updates!

Jonas and Jacob
Red Cabin Games

0.9.6.0 Patch Notes

[h3]New stuff[/h3]
  • Armored boosters removed
  • Boosters now have variants with extra slots
  • New Module - Spiked Armor
  • New Module - Ion Cannon
  • New Module - Sentry Turret
  • New Module - Battery
  • New Module - Ammo Crate
  • New Sound effects for some enemies and cargo interaction

[h3]Balancing[/h3]
There’s been quite a lot of crystal inflation during early access. We’ve tried tuning this a bit by adjusting a lot of values.
Crystal related
  • Reduced the average amount of body drops.
  • Reduced chance of double crystals on Moons
  • Reduced chance of crystals in asteroids
  • Adjusted prices of a few modules
  • Rerolling the shop now costs 1->2->3 crystals
  • Observatory now gives ammo on planet explore instead of crystals
Modules
  • Increased Stinker poison size and duration slightly
  • Soul Stealer automatically picks up souls on enemy death
  • Soul Stealer now requires a lot less souls to repair ship
  • Hull now has 4 slots
  • Larger saw area, reduced energy usage and some audio and visual polish
  • Reduced rapid laser range slightly
Enemies
  • Spitter death explosion is larger and does more damage
  • Larva Mamas now spawn eggs that hatch into larvae to prevent instant damage when larvas spawn
  • Reduced larva mama damage
Other
  • Increased module pickup distance slightly

[h3]Swarm[/h3]
It is time that the Swarm game mode got some more love
  • Enemies increase health when looping
  • Repair per crystal is reduced after first loop
  • Planet hazards are now active after the first loop

[h3]Bug fixes[/h3]
  • Fixed localization bug when dying from lack of oxygen
  • Fixed bug where boomerangs would sometimes return too fast
  • Fusion reactors no longer make noise in the main menu
  • Fixed bug where Soul Stealer would not get souls on the first level it was attached.
  • Lotus flower now recharges even if kept in cargo during warp
  • Added an extra failsafe to prevent enemies from ending up outside the level
  • Fixed bug where the recycle bar would not close when exiting build mode

[h3]Other[/h3]
  • Adjusted the Bubble model skin, I hope you like it
  • Adjusted crossbow arrow visuals
  • Adjusted Hull model
  • Adjusted goo planet visuals to a more yellow color and added toxic barrels in it
  • Changed reflective armor color to blue so that all armor types match basic color scheme
  • Added some new loading screen tips
  • Shop signs are no longer in english
  • New Workshop model with number that reflects repair gained
  • New Scorpion model to help with visibility
  • Hangar should now properly categorize ships from Normal, Hard, and Daily


Please enjoy!
Jonas and Jacob
Red Cabin Games

0.9.5.4 Patch Notes

[h3]Bug Fix[/h3]
  • Fixed a bug with the Soul Stealer that was causing the warp portal to not spawn on a certain type of level.


Apologies for the problem with today's daily and any other runs you've had cut short by this. Thanks again for the bug reports and screenshots that helped us track it down!

Enjoy this quick fix while we prepare the next update for a little bit longer! :)

Jonas and Jacob
Red Cabin Games

0.9.5.3 Patch Notes

[h3]New stuff[/h3]
  • Module - Nail Gun

[h3]Balancing[/h3]
  • Lotus Flower now revives you with 25 health instead of 50
  • Hull needs to be attached to the ship in order to give its bonuses. It can’t be used to heal by attaching it temporarily.
  • The Observatory scans three segments of a planet at a time

[h3]Bug fixes[/h3]
  • Fixed bug where more than one unique module would spawn on the same level

[h3]Other[/h3]
  • Added a UI category for Unique Modules in build mode
  • New Sound effect for Saw

Please enjoy!
Jonas and Jacob
Red Cabin Games