Thank you! - One year update!
Hello Scavengers!

One year ago today we released the first Early Access version. The initial plan was to work on the game for 3-9 months in early access, but the impressive response from you and the discussions and suggestions in our Discord Channel has inspired us to continue working for a little longer. Adding more new stuff than we initially imagined!
We are not ready to reveal our planned release date just yet, but it will be later in the summer. We also have a Nintendo Switch version ready to release at the same time and we hope you can understand we need to work on stabilizing the build and prepare a new release trailer etc before we go to 1.0.
Let's have a quick look back at what we have done in the past year!
Our current module count is as follows:
These additions really add exponentially more variety to ship builds and brings more of the gameplay we want to see!

Some might have forgotten that we did not have different modes or difficulty settings at release. Based on feedback we quickly added a normal and a hard mode where normal mode no longer had any oxygen limit. One of the best decisions we made during early access, so thank you for that feedback! Swarm was also added and while it is a smaller mode, we feel it adds a little extra variety to those who want something different with more building freedom.

Another thing we did not plan on adding was the skins, but now it feels like it was time well spent, I love going into the daily challenge and seeing all the skins represented :)
We’ve been in Early Access for a year, but it’s been a 5 year journey and I wanted to share a little video we created to show how far we’ve come.
[previewyoutube][/previewyoutube]
Thank you for being awesome, we look forward to sharing the 1.0 update with you soon! We are preparing a really nice update, some of which you can get a sneak peek of in the video above! :)
/Jonas
Red Cabin Games

One year ago today we released the first Early Access version. The initial plan was to work on the game for 3-9 months in early access, but the impressive response from you and the discussions and suggestions in our Discord Channel has inspired us to continue working for a little longer. Adding more new stuff than we initially imagined!
We are not ready to reveal our planned release date just yet, but it will be later in the summer. We also have a Nintendo Switch version ready to release at the same time and we hope you can understand we need to work on stabilizing the build and prepare a new release trailer etc before we go to 1.0.
Let's have a quick look back at what we have done in the past year!
Our current module count is as follows:
- 27 weapons (15 at release)
- 11 utility modules (5)
- 9 “unique” modules (0)
These additions really add exponentially more variety to ship builds and brings more of the gameplay we want to see!

Some might have forgotten that we did not have different modes or difficulty settings at release. Based on feedback we quickly added a normal and a hard mode where normal mode no longer had any oxygen limit. One of the best decisions we made during early access, so thank you for that feedback! Swarm was also added and while it is a smaller mode, we feel it adds a little extra variety to those who want something different with more building freedom.

Another thing we did not plan on adding was the skins, but now it feels like it was time well spent, I love going into the daily challenge and seeing all the skins represented :)
We’ve been in Early Access for a year, but it’s been a 5 year journey and I wanted to share a little video we created to show how far we’ve come.
[previewyoutube][/previewyoutube]
Thank you for being awesome, we look forward to sharing the 1.0 update with you soon! We are preparing a really nice update, some of which you can get a sneak peek of in the video above! :)
/Jonas
Red Cabin Games