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Space Scavenger News

0.9.2 Patch Notes

[h3]New stuff[/h3]
  • You can now purchase unlocks for your ship with crystals collected in the classic game mode. These include color variations and some model changes
  • Sentinel enemy has a completely new alien visual instead of the robot model
  • Chaser has new animations and more telegraphed shots
  • Turtle has a new cleaner model with new animations
  • Cloud Saves. Steam should now sync your save file.
  • An “Are you sure?” popup shows up before abandoning a run
  • Adjusted camera and physics to allow for smoother camera movement. Everything should feel a lot smoother and it could also help prevent motion sickness.

[h3]Balancing[/h3]
Enemies
  • Squids - Reduced damage 80->60
  • Squids - Reduced projectile speed
  • Squids - Reduced projectile range slightly
  • Squids - Increased shot frequency
  • Spitter - Before exploding it shows the affected area, similar to Space Mines
  • Spitter - Explosion now damages enemies
  • Spitter - Increased damage
  • Scorpion - New fireball visuals
  • Volcano planet - Reduced damage (100->80)
  • Firestorm planet - Increased damage (20->80)
  • Added more gas flowers in toxic world
Modules
  • Homing launcher - Increased damage slightly
  • Homing launcher - Increased range slightly
  • Homing launcher - Increased rocket speed
  • Artillery - Reduced price from 6->5
  • Crossbow - Increased price from 4->5
  • Boomerang - Reduced throw distance from 20->18
  • Boomerang - Reduced speed
  • Double Laser - Increased ammo usage
  • Double Laser - Reduced range slightly
  • Laser shotgun - Reduced Ammo usage
  • Reflective Armor - now tries to aim reflected projectile towards the enemy attacker
  • Mining Drone - Can now mine for crystals. Asteroids that contain crystals will drop an additional crystal nugget for every mining drone attached to your ship.
  • Mining Drone - Removed from Swarm game mode
  • Toxic launcher - New model and larger area of effect with more damage
Other
  • The last few levels max size has been reduced
  • Finding home now grants 5000 bonus score
  • Moved planet clouds back a bit to stop them from covering the action too much


[h3]Bug fixes[/h3]
  • Boomerangs should no longer get stuck in the air
  • Escape should once again be working to exit build mode
  • Re-enabled build mode cushions that push ship away from walls and planets to prevent you from building into the wall
  • Fixed how exploration would sometimes be inconsistent with larger ships.
  • Boomerang - Boomerang speed should now be frame rate independent


[h3]Other[/h3]
  • Ship will no longer be on fire in the Victory screen
  • When finishing the daily and the scoreboard shows up, the background will fade out to make the ship preview in the UI more readable.
  • Removed the “Saved oxygen” score calculation when playing without oxygen limit.
  • Main menu now has the same pretty skybox as the in-game World 1 levels.


[h3]Comments[/h3]
I hope you enjoy this new update, it has lots of small quality of life improvements and I hope the new Skin system will add another dimension to the play.
Happy New Year!

0.9.1 Patch Notes

[h3]New stuff[/h3]
  • We have a new background system. It should look familiar, but different. It's another step towards making the game run smoother even on lower end devices. Doesn't hurt that it looks better as well!
  • All players now have a rank next to their name on the Daily Challenge scoreboard. This rank is based on the total score they have accumulated in all Daily Challenges
  • Boomerang can now throw a new boomerang slightly before an old boomerang returns
  • Some localization changes
  • Better looking background suns

[h3]Bug fixes[/h3]
  • Drone pads on wreckages should now be darker, just like the other modules
  • Fixed bug where double laser and battle drone would not be able to shoot after having them in cargo while warping
  • Rerolling the shop for a third time gives you a new set of items instead of looping back to the first set
  • Activated the Homing Launcher... Oops forgot the checkbox!




Enjoy!
Jonas and Jacob
Red Cabin Games

0.9.0 Patch Notes

Huge content update with 12 new modules, a new enemy, performance increases, better gamepad support, other improvements and a little holiday cheer.



[h2]New Modules[/h2]
[h3]Weapons[/h3]
  • Slingshot
  • Double Laser
  • Laser Shotgun
  • Homing Launcher
  • Boomerang
  • Furnace
  • Snow Cannon

[h3]Passive[/h3]
  • Reflective Armor
  • Battle Drone
  • Shield Drone
  • Mining Drone
  • Radar

[h2]New Enemy[/h2]
  • Spitter (Fire world enemy)

[h2]Holiday cheer[/h2]
  • The grass planet is covered in snow. Forecasts say it will stay like that until January
  • All enemies have put on their santa hats

[h2]Huge performance increase[/h2]
  • We have been doing a lot of optimization and the game should run a lot smoother

[h2]Better controller support[/h2]
  • Most controller types like the Nintendo Switch Pro Controller are now supported

[h2]Balancing and improvements[/h2]
  • Crossbow reduced speed and range
  • Space Mines in world 3 now explode in a larger area
  • You can reroll the items in the shop up to three times for a fee.
  • New repair station model
  • Modules now align and rotate better in the build mode list
  • New, but familiar looking models for most modules
  • New Larva model to increase their visibility
  • Goo Launcher -> Toxic Launcher now creates a toxic area that deals damage.
  • New Ammo pickup model
  • Play cards in menu better reflect if the tutorial or the normal game mode will start
  • Death screen now supports “Killed by” from all damage types and not just enemies

[h2]Bug fixes[/h2]
  • Dying in swarm mode just as timer runs out will no longer warp your wreckage to the next level
  • You should no longer lose focus when navigating the menu with a gamepad
  • The pause menu and other sliding UI elements will always end up in the correct place on all frame rates
And countless other tweaks to damage values, visual effects, models, physics and more.

[h3]Comments[/h3]
It’s been a while but we’ve been hard at work adding all this new cool stuff. We have tried catching any bugs in our playtests but if there are any left, please let us know in this community or on our Discord server in the #bug-reports channel.

The changes we’ve made to the module alignments and directions will break the old ship save files on the scoreboard so we have changed the starting date to today.

Please enjoy!
Jonas and Jacob
Red Cabin Games

0.8.0 Patch Notes

[h3]New Game Mode[/h3]
  • Swarm Game mode added


[h3]Balance changes[/h3]
  • Mini squid moves faster in idle state
  • Drone enemy moves slightly
  • Minor adjustments to many enemy idle behaviours


[h3]Comments[/h3]
As requested by many of you, we can finally introduce our new endless game mode: Swarm. Swarm mode challenges you to defend yourself from endless incoming waves of enemies while expanding and improving your ship more freely. Test out your crazy ship designs and see how long you can make it before getting overrun from the dark hostile corners of space.

Furthermore we made balancing changes to enemies and weapons and sorted out some minor bugs reported by the community. All feedback on the updates and the new game mode is highly appreciated, let us know what you think on Discord or in the Steam Community.

With the new game mode release, we will shift our focus to improving controller support and adding more ship modules on our way to the full release.

Thanks for all the support!
Red Cabin Games

0.7.9 Patch Notes

Bugs
  • Fixed bug where warp portal would sometimes not spawn in world 3


[h3]Comments[/h3]
We were finally able to reproduce this bug and found the issue that was causing the warp portal to not open. We have pushed a fix that we think solves this. If someone is still getting this problem from v.0.7.9 and onwards, please let us know!

Thanks for your support!
Jonas & Jacob
Red Cabin Games