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Unsouled News

End of CBT Announcement & Dev Blog#1


Hello everyone, Megusta Game here!

Thanks to everyone’s support, the first CBT-Creator Beta Test has successfully come to an end.

All the valuable feedback you have provided will be thoroughly considered, and we will be trying our best to reflect that in future updates until the official launch.

Continuing on, we’re planning to run a FGT with some balance updates AND brand new Chapter 4. If you are interested, feel free to contact us via our official discord channel, or email [email protected]

With that being said, now we’d like to talk about some behind-the-scenes DEV episodes for each chapter.


Our first round comes with ‘Chapter 1. Illi Plateau’, which may have been thought to be a tutorial part like other game’s first stages, but turned out to be quite brutal for many players.

We got the design idea for ‘Chapter 1. Illi Plateau, Ancient Heritage’ from Hierapolis (Turkey) and the architecture styles of Greeks and Roman temples.

Mobs’ art design matches their background stories as undead summoned by necromancy, with their monstrous green skin and yellow eyes.



If you have taken a close look at the buildings in the game, you may have already recognized that it resembles Roman architectural style.



The overall design of the ruins portray a once magnificent yet faded kingdom, its decadence also illustrated by the boss Niug.



We also brought Turkey’s Hierapolis into Niug’s boss room. While it had been a tremendous amount of work to restore it into the game, it’s also something we’re quite proud of.

Our first boss, Niug, came out as a result of detailed consideration and effort. We all agreed that it is not an Unsouled-style to overwhelm players with a gigantic boss, but we also couldn’t give up on adding some intensity to our very first boss.

With the size not being an option, we tried to bring some intensity with other methods. The lightning-fast dash and chained pattern that comes right after it are examples of our effort to surprise the players who meet Niug for the first time, and we believe we have managed to reach our goal!



That’s about it for now on Chapter 1. Illi Plateau: Ancient Heritage. We’ll come back to shed some more light on Chapter 2: Valley of Namam! Stay tuned for more amazing information on our Unsouled world :)


Thanks again for your support!

Unsouled Content Creator Beta Test Announcement


Hello Everyone!

Megusta Game here!

You may have seen this in our previous announcement, but we’re planning to run a Beta Test for Content Creators.

This test will run from July 23rd to the 30th.


If you’ve seen our original trailer or played the demo version, then you’re sure to be familiar with Niug the Linot Fierce Warrior.



For this test, you’ll be able to continue on to the desert kingdom of Odibil after taking out Niug.



And if you’re good enough, you’ll also get a chance to check out the Unbeatable fort, Agnay Castle!



If you’d like to participate, please provide your email and some basic information at the link below.

Application Period : 7/12 ~ 7/20
Where To Apply : https://forms.gle/BgV2tMZZ7eapUFEV6


Also please note that we won’t apply any restrictions on content creators that participate in the Creator Beta Test, so feel free to make any type of video you want!

Please stay tuned for future updates!

Thanks again for the support!

Unsouled’s Development Status and Roadmap


Hello! Megusta Game here!

It’s been a while since our last post, but we’re back with some important news for you. Please see below for a detailed breakdown of the current development status of Unsouled and our plans for it in the future.


[Development Status]
The main story of the game is all developed and prepared for the Early Access launch, and we are now working on 3 main features (listed below).

1. Currently Working on Boss Rush Mode

Defeating various Bosses with unique mechanisms is one of the best parts of the game. As a way to maximize the fun of boss fights, the Boss rush mode is under development and will be included in the Early Access version of the game. It will provide players with Unsouled’s signature stylish and fast-paced action.


2. Perfect Balancing & Flesh Out Story
Game balance is one of the things that Unsouled cares about the most to enhance our game experience. We are adjusting the balance between enemies and the playable character in combat, so that first-time players can start with a moderately challenging level of difficulty. The game balance will be continuously revised throughout the EA period and a final check will be done through various tests in future.
Likewise, the story of the game is being revised in a big way so that players will be fully immersed in the game itself.



3. Improve the UI/UX
When you play the game several times, the most eye-catching place is the interface related to the HP, stamina, and various souls. We are improving UI/UX in an intuitive way to make it easier to understand everything, and we welcome feedback about this during Early Access.




[Our Future Plans]

Considering our current status, we plan to follow the roadmap outlined below. The Early Access launch has been delayed a little bit, but that will allow us to deliver a more polished game at launch and make some major changes to the overall plan.


- July
-----------------------------------
1. Run a beta test for our backers and content creators.
- Up to Chapter 3 will be playable and we plan to give access to all of our backers according to this schedule.
2. Reveal the Early Access Launch Trailer and new cover art.
3. Participate in the PLAYX4 Online Game Convention.
4. Take part in PAX Online to share Unsouled with the gaming community.
-----------------------------------

- August
-----------------------------------
1. Finish QA and localization
-----------------------------------

- September
-----------------------------------
1. Launch the Early Access version on Steam and the Epic Game Store
Unsouled will be released on both the Epic Games Store as well as Steam, which will help grow our community and the Boss Rush mode will be included in the Early Access too.

2. Participate in Bitsummit (Japanese Game Convention) and the China Game Festival (Chinese Indie Game Convention).
-----------------------------------

- December
-----------------------------------
1. Update the ‘Roguelite Mode’.
-----------------------------------

- 1Q 2022
-----------------------------------
1. Launch the 1.0 version of Unsouled on PC.
2. We’ll also do our best to release the Switch, Xbox and PS4 versions of Unsouled at or around this time.
-----------------------------------

That’s our plan as it stands now and we hope you like it. We’ll try our hardest to make the wait worth it for you and aim to make the best possible version of Unsouled that we can.

So please stay tuned!

Thank you!

Unsouled Dev LiveStream



Hello. guys!
This is Unsouled dev. :)

📺 I'm going to stream the game Unsouled.

We can talk about the game system, concept and development process.
I could show you the contents more than the demo. ;)

🕹Do not miss playing Unsouled Demo!

🛒Adding it to Wishlist!

https://store.steampowered.com/app/1042920/Unsouled/

🎞 Watch Unsouled new trailer!
[previewyoutube][/previewyoutube]

🐤 : Follow us on Twitter

👾 : Join Discord

Unsouled Dev LiveStream



Hello. guys!
This is Unsouled dev. :)

📺 I'm going to stream the game Unsouled.

We can talk about the game system, concept and development process.
I could show you the contents more than the demo. ;)

🕹Do not miss playing Unsouled Demo!

🛒Adding it to Wishlist!

https://store.steampowered.com/app/1042920/Unsouled/

🎞 Watch Unsouled new trailer!
[previewyoutube][/previewyoutube]

🐤 : Follow us on Twitter

👾 : Join Discord