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  3. Major Update v0.5 - Full Translation, Controller Support, Bug Fixes, and More!

Major Update v0.5 - Full Translation, Controller Support, Bug Fixes, and More!

Our first major update for We Are The Caretakers (v0.5) is now live! This update brings Xbox and Playstation controller support, Full text translations for 6 languages, a major UI overhaul, and many of your most requested bug fixes. We're very excited to open the game up to non-english speakers and to players who prefer to play with gamepads.

Creating a control scheme across the Headquarters, RTS field, and turn-based encounter modes was a tall task, but we're very happy with the results. In the field, you'll see that you have a selection reticule in the center of the camera that you use to select and inspect objects. We view this as a complete, but "Beta" implementation, and we look forward to your feedback on how we can further streamline the controls in future updates.



Under the hood, this update also sets us up to begin adding new gameplay content and features in our upcoming updates. We know this update took us beyond our original roadmap schedule, so we thank you for your patience as we made these important changes. We hope you're as excited as we are. Check out the full change log below!

Major Features:
  • Full text translations now available for German, French, Spanish, Russian, and Brazilian Portuguese! Select your desired language from the Options menu drop-down.
  • Full controller support for Xbox and Playstation controllers! Other controllers may also work but have not been fully tested yet.
  • Added a "Controls Guide" that appears at the bottom center of most screens when in controller mode. This shows the controls that are available in the current context that aren't already shown in the UI (such as exit or select buttons).
  • Added "all stats" view and "fast forward animations" controls in encounters. Hold L2 or T keys to view all stats for all characters in encounters. Hold R3 or F to increase playback speed by 2x while ability animations are executing.
  • Reworked and refactored UI to fix common issues, as well as to support both Mouse and Controller input discoverability.


Bug Fixes & Improvements:
  • Characters with 0 Will (critical) upon return to HQ are now reset to 1.
  • Fixed reputation signs being reversed at end of encounters.
  • Fixed value signs not matching text on poacher resolution choices in the Atrium.
  • Fixed special character Jadu having starting stats of 100.
  • Fixed main menu character models overlapping upon return to title screen.
  • Fixed main menu character models appearing in background of HQ sometimes.
  • Fixed misplaced/overlapping UI elements caused by non-standard resolutions.
  • Fixed Drag & Drop bug where dragging character portrait can get stuck out of place on drop.
  • Fixed error with assigning leader of a Unit when it was initially empty.
  • Fixed Begin Button being visible in HQ on screens where it isn't relevant.
  • Removed incorrect "chance to hit" text in bottom left corner of encounter UI, during target select state.
  • Fixed issue where HQ screens could be activated while in the title screen.
  • The game camera is now locked while blocking tutorial screens are visible.
  • Fixed some edge cases where input during transitions into encounters from the field could cause the UI to get out of sync.
  • Fixed Pause Menu and Tech Tree being opened in encounters.




Known Issues in version .50:
  • There are some situations where swapping between controller mode and mouse/keyboard mode may cause the UI cursor to lose focus. In these cases you may need to press a controller button, refocus (click on) the game window, or close an open screen to regain focus. In general, sticking with one controller type for the full play session should not encounter these problems.
  • Connecting a controller via USB is preferred. Bluetooth connected controllers can cause unwanted control mode switches. This is an issue with our control library and we're investigating mitigations.
  • We have not directly tested Steam Controllers. Please let us know if you encounter problems using a Steam controller; we are looking to fully support Steam Controllers in future updates.
  • There are a few buttons that are currently inaccessible in control mode (supply buttons and sprint button in the Unit UI, Finishers on/off toggle in encounters). These will be enabled in an upcoming update.
  • The Tech tree cursor only navigates vertically between buttons.
  • Japanese translation is also included in the update, but there is a font issue causing a small number of symbols to be missing. We'll officially mark Japanese as supported on our Steam page as soon as this bug is fixed in a future update.




Thank you so much for your support and our team looks forward to continue updates and fixes in the coming weeks! If you like the game please consider dropping a positive review on our store page and joining our official Discord Server.