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  3. New Update! Atrium and Poacher Choice Updates, Boss UI, and QoL Fixes!

New Update! Atrium and Poacher Choice Updates, Boss UI, and QoL Fixes!

We're back with a new update to We Are The Caretakers, packed with a number of fixes and improvements across the game. Version 0.54 highlights include updates to the Atrium "Visitor/Detainee" resolution system, polish in encounters, new Boss Identification UI and effects, and many bug fixes. Here's the full breakdown!

[h2]New Features:[/h2]
  • Improved Visitor resolution choice system.
  • Now check to ensure a player has enough coins or research to give as a bribe in poacher resolutions. Kray gives feedback to show you don't have enough.
  • Choices are more logical and less randomized, and based upon the region/faction the poacher is from.
  • Resource change display in poacher choices, story missions, etc now have color coding to clarify at a glance if the choice is negative/positive.
  • Bosses and some other characters have special-case choices to ensure their resolutions match their narrative situation.




  • The game now identifies bosses in the UI and at the start of encounters. There is a new camera focus event at the start of encounters with bosses to identify them.
  • Character Slots, hover UI, and Character Sheets now all have an orange crown icon to identify the boss of a mission.




  • Bosses are now much harder to Recruit directly, and detaining them has a lower baseline. The chance to hit on bosses can be increased by lowering their will stat. This brings boss encounters more into balance and makes detaining/recruiting bosses more meaningful.
  • Added a damage flash effect on characters when damage/effects hit successfully. The color of the flash helps indicate the type of damage as well.
  • Enabled resolution support for other screen resolutions beyond 16:9, 16:10, 21:9. You may now see even more supported resolutions in the settings drop down now.
  • The map globe in the HQ now has additional mission zones, and each of the 4 campaign Eras has it's own location on the map. Added additional animations to rotate the globe to these new zones. (Helps to differentiate which Era the player is in)
  • New Steam Library Box Art image!




[h2]Bug Fixes:[/h2]
  • The Slider for toggling Finishers ON/OFF in Auto Battle now updates/snaps into place as expected.
  • Fixed Ducaine not being removed from your starting unit after the 1st mission in non-english languages.
  • Fixed loading screen image missing on some resolutions.
  • Fixed some edge cases with controller navigation and focusing.
  • Fixed crash with enemy avoiding AI on the field. Enemy AI units that were avoiding higher-leveled player units would not stop avoiding them even when they were finished/undeployed, creating a crash.
  • Fixed bug where recruiting a detained poacher would not work due to duplicate entries in the player's organization.
  • Era 2 Boss mission title text is no longer blank.