1. We Are The Caretakers
  2. News

We Are The Caretakers News

New Update! Atrium and Poacher Choice Updates, Boss UI, and QoL Fixes!

We're back with a new update to We Are The Caretakers, packed with a number of fixes and improvements across the game. Version 0.54 highlights include updates to the Atrium "Visitor/Detainee" resolution system, polish in encounters, new Boss Identification UI and effects, and many bug fixes. Here's the full breakdown!

[h2]New Features:[/h2]
  • Improved Visitor resolution choice system.
  • Now check to ensure a player has enough coins or research to give as a bribe in poacher resolutions. Kray gives feedback to show you don't have enough.
  • Choices are more logical and less randomized, and based upon the region/faction the poacher is from.
  • Resource change display in poacher choices, story missions, etc now have color coding to clarify at a glance if the choice is negative/positive.
  • Bosses and some other characters have special-case choices to ensure their resolutions match their narrative situation.




  • The game now identifies bosses in the UI and at the start of encounters. There is a new camera focus event at the start of encounters with bosses to identify them.
  • Character Slots, hover UI, and Character Sheets now all have an orange crown icon to identify the boss of a mission.




  • Bosses are now much harder to Recruit directly, and detaining them has a lower baseline. The chance to hit on bosses can be increased by lowering their will stat. This brings boss encounters more into balance and makes detaining/recruiting bosses more meaningful.
  • Added a damage flash effect on characters when damage/effects hit successfully. The color of the flash helps indicate the type of damage as well.
  • Enabled resolution support for other screen resolutions beyond 16:9, 16:10, 21:9. You may now see even more supported resolutions in the settings drop down now.
  • The map globe in the HQ now has additional mission zones, and each of the 4 campaign Eras has it's own location on the map. Added additional animations to rotate the globe to these new zones. (Helps to differentiate which Era the player is in)
  • New Steam Library Box Art image!




[h2]Bug Fixes:[/h2]
  • The Slider for toggling Finishers ON/OFF in Auto Battle now updates/snaps into place as expected.
  • Fixed Ducaine not being removed from your starting unit after the 1st mission in non-english languages.
  • Fixed loading screen image missing on some resolutions.
  • Fixed some edge cases with controller navigation and focusing.
  • Fixed crash with enemy avoiding AI on the field. Enemy AI units that were avoiding higher-leveled player units would not stop avoiding them even when they were finished/undeployed, creating a crash.
  • Fixed bug where recruiting a detained poacher would not work due to duplicate entries in the player's organization.
  • Era 2 Boss mission title text is no longer blank.

New Update (v.52)! Japanese Language, Widescreen support, bug fixes, and more!

We Are The Caretakers has a new update! Version 0.52 is now live on Steam. This update adds full Japanese language support, Widescreen resolution support, and a host of fixes to the UI. Check out all of the changes below!

[h3]Full Change Log:[/h3]

-Japanese language support is now fully implemented, just in time for our upcoming Tokyo Game Show "Indie Area" inclusion! This includes a fix for some missing characters in our fonts.
-Widescreen (21:9) aspect ratio support! Implemented dozens of UI fixes to ensure the game UI is visible and looks good in ultra-widescreen and any other non-standard screen resolution! This includes resizing of overlapping text/image elements, adjustments to Team "Bench", End of battle results, loading screen, dialogue boxes, and more! (Please let us know if you see any further issues, major or minor, with the resolution you play at in our Steam Forums and we'll get them fixed in future updates)
-Depth of Field and Tilt Shift camera effects are now turned off in resolutions greater than 1920x1080, fixing the visual issues making the game excessively blurry at very high resolutions.
-Extended tooltips that explain traits/effects now hide when their content is empty. Other improvements with tooltip display.
-Connecting lines between the Globe mission icons now resize dynamically and work in all resolutions.
-Some optimizations and fixes for memory leaks in our UI code.
-Finisher buttons stay highlighted in orange after hover.
-Additionally the past few weeks have seen some behind-the-scenes work on support for additional platforms, to be released in the future.

Our team is working hard to continue to address all technical and gameplay issues. We're excited to roll out a set of fix updates over the next few weeks.

Please leave a positive review on our store page if you’re enjoying the game, and give us your feedback or chat with the player community on the official We Are The Caretakers Discord server.

Brave Hand is OUT NOW on Steam! Replayable Card Game Fun

Brave Hand just launched, and it’s now available on Steam! Brave Hand is my award-winning press-your-luck meets solitaire card game, and it's finally ready for you to play. It’s releasing for just $1.79 ($1.99 with a 10% launch discount), and includes achievements, leaderboards, and Steam Trading Cards. I’m excited for everyone to play and I hope the affordable price encourages you to check it out!



The game features 4 endlessly replayable modes, including a brand-new “Zen Mode.” In the game, you use the cards in your hand to challenge cards in 8 piles, and decide whether to press on challenging the same pile for exponential increase in points, or to stop and bank what you have. With randomized decks, pile complete bonuses, and special card rules to explore, you’ll find yourself playing over and over again. As you play, you unlock an epic story via 16 storybook pages. The pages double as customizable theme decks and backgrounds.

You can expect Brave Hand to be a small, highly-replayable, solitaire-style card game where your goal is to beat your previous score, and unlock a light story along the way. I made it because I loved the simple yet replayable games that came with my first computer, and wanted something like them, but with just a little more strategy.

If the main "Brave" mode is too hard or too random for your taste, you can try out the other modes! Boost Mode adds up to 3 legendary golden cards to your deck. The longer Jumbo Mode has 8 cards per pile and an epic 90 card deck. Finally, Zen Mode makes it easier to progress by letting you win ties and giving you more cards in your hand. Each mode is designed to cater to a specific type of playstyle and give you endless ways to play.

You can buy it from our Steam store page. Feel free to contact me through Twitter, or our Discord if you run into any trouble or just want to follow along with development. I really hope you enjoy the game.

-Scott Brodie

Brave Hand is Releasing on August 6th!

Brave Hand is ready to release, and it’s coming to Steam Friday August 6th! Brave Hand is my award-winning press-your-luck meets solitaire card game, and it's finally ready. It’s releasing for just $1.79 ($1.99 with a 10% launch discount), and includes achievements, leaderboards, and Steam Trading Cards. I want everyone to play so I hope keeping the price low will encourage you to check it out.



The game features 4 endlessly replayable modes, including a brand-new “Zen Mode.” In the game, you use the cards in your hand to challenge cards in 8 piles, and decide whether to press on challenging the same pile for exponential increase in points, or to stop and bank what you have. With randomized decks, pile complete bonuses, and special card rules to explore, you’ll find yourself playing over and over again. As you play, you unlock an epic story via 16 storybook pages. The pages double as customizable theme decks and backgrounds.

You can expect Brave Hand to be a small, highly-replayable, solitaire-style card game where your goal is to beat your previous score, and unlock a light story along the way. I made it because I loved the simple yet replayable games that came with my first computer, and wanted something like them, but with just a little more strategy.

If the main "Brave" mode is too hard or too random for your taste, you can try out the other modes! Explore Boost Mode that adds up to 3 legendary special cards to your deck, the longer Jumbo Mode with a 90 card deck, or the new more forgiving and relaxing Zen Mode. Each mode is designed to cater to a specific type of playstyle.



It would be a big help if you'd wishlist the game, and feel free to contact me through Twitter, or our Discord if you run into any trouble or just want to follow along with development. I really hope you enjoy the game.
-Scott Brodie

Brave Hand was created by Heart Shaped Games, and can also be played on Google Play, iOS, and Google Play Pass. Our other games include Hero Generations, and We Are The Caretakers (now out and in active-development via Steam Early Access).

Version 0.51 Update is now live!

Following our recent Major Update, a new update (v0.51) is now live for We Are The Caretakers, with some bug fixes and QoL improvements. Here's the full change log!

[h2]Change List:[/h2]
  1. Changed how traits are added when upgrading and demoting characters in the Job class tree to prevent excessive duplicates on a character. Traits are no longer added when demoting a character to a lower-tiered class. A random class trait is removed when demoting as a deterrent to excessive demotions.
  2. Auto-battle mode state is properly tracked and the UI can no-longer get out of sync across successive encounters in the same mission.
  3. Fixed Space Bar input activating highlighted buttons at incorrect times.
  4. Added Enter key as a keyboard command for activating highlighted buttons when using keyboard navigation of the UI.
  5. Properly hide info for the selected target for an ability in Mouse mode until the target is hovered by the mouse.
  6. Fixed bug where, after choosing to leave a field mission from the pause menu, the first mission of each Era would not return to the HQ and automatically restart the mission.
  7. Fixed bugs with the Turn-Order list in encounters. Character portraits can no longer be clicked when they are supposed to be hidden. Stun/Wounded status icons now hide properly with the UI.
  8. Additional fonts added that fixes some missing Japanese characters. There are still a few fixes required here before we'll mark Japanese language as being fully supported.
  9. Additional code cleanup and edge case fixes with controller support.


As always, you can share your feedback on this release in our Steam Forums and official Discord Server. Please consider dropping a positive review on our store page if you're enjoying the game!

Best,
Scott Brodie
Heart Shaped Games