1. Gladiator Guild Manager
  2. News

Gladiator Guild Manager News

Reverted Nerf, Buffed Fence Wielder, Fixed a few Boss Quest Rewards v0.937.8

We got feedback about the recent Drummer and Rhino nerf. Some players liked to build their damage as well and did not like losing that option. This makes sense to us, those gladiators are not the best damage dealers but it’s nice to have an option to play with increasing their damage as well. So we revert the previous nerf of those two units and they are the same as before now.

Fence Wielder is buffed. You can see my thoughts on it in this video:
https://www.loom.com/share/b33e59fa4c7a44989304004748d01007

Necromancer's main quest had an issue with a new quest reward that is now fixed. Also few main quests were not giving boss type rewards and now that is fixed as well.

We started working on a system that will allow enemies to have items as well. On last update I did not disable this work-in-progress feature and some enemies were appearing with very basic low level items making first fights a bit harder than they should be. Now this system is disabled and enemies do not appear with any items.

Thank you for all the reports and feedback!

Balancing Tanks, Ring of Death Difficulty, And Some Ideas To Talk About v0.937.7

Drummer and Rhino gladiators are nerfed to deal minimum damage. Compared to other tanks like Knight or Marauder, Drummer and Rhino are so much superior because of their Taunt ability that it made no sense to ever play with other tanks. But now those two gladiators are nerfed and deal barely any damage, making other tanks a good option as well. But even with small damage those two are extremely powerful units because of taunts. In future we’re planning to add additional ability to one of those units to differentiate them from each other. All suggestions about their new abilities are welcome.

Enemy teams have certain randomization in the way they are made. So any fighter in enemy team can be replaced by another random fighter. Using Drummer and Rhino in these randomizations was already bad idea because sometimes there will be a team with 6 Drummers which is a terrible team. Now with low damage it is even worst having a lot of them in team. So they are not going to be randomized in those situations unless the team is specifically made for one of those units to be in there.

Difficulty of Ring of Death is increased by 10-15%. It can feel grindy as those fights are easier than Quest or Championships. So they offer a bit higher challenge now.

We’re thinking of new modes for Ring of Death to keep it fresh as you progress through the game. One idea we're considering is a battle where you need to select X gladiators to fight X enemy gladiators, but they will fight 1vs1 one by one.
To further explain, let’s say it’s 3vs3. Enemies have Knight, Berserker and Hunter. So you need to select 3 units and each of them will be faced against each of the enemy units. Your first unit will fight Knight. Second unit will fight Berserker and the third unit will fight Hunter. So you need to find a counter for each, but won’t be able to use only your most powerful gladiator for all of them but will have to utilize more of your team. Then some of those battles will be 5vs5, so you’ll need to have 5 gladiators that are up for the challenge. I’m still thinking about what it will take to win those. Maybe we allow 1 defeat.
I’d love to hear if you have any feedback on this, or if you have ideas for what other battle types you’d like to see in the Ring of Death arena.

Thanks you!

Boss battle rewards, more gladiators in shop, balancing v0.937.6

Quest battles with bosses are now giving one Universal Item as reward. Rarity has some randomization, but it mainly depends on how many arenas you’ve finished. Reason being is that we felt like boss fights could use better rewards. Synergetic universal items are excluded because they might not be useful for every situation.

There are now more gladiators and items appearing in the shop as you complete more arenas.

Several universal items are buffed to be more useful. And several units are nerfed or buffed after playtesting as well as players feedback.

Update 0.937.5

-Fixed a few unit issues for Priestess and Shaman.
-Priority points improvements where support units will not target totems and similar units over the more important gladiators.

Fixes v0.937.4

We got reports that the game got very difficult at some points. The issue was actually that few new bugs appeared as we are building systems that track everything that happens in battle for the new After Battle Stats feature. So several units throw bugs around shield abilities and those shields would stay on units indefinitely. As well as a few other minor issues. But now we tracked them down, and auto tested all units to make sure this is no longer happening.

Also there was an issue with the Mac version that is now fixed.

We apologize for the inconvenience.