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Gladiator Guild Manager News

Quirks, Consumable Items, Real Time Ability Stats And More In Update 0.425

Quirks

Gladiators can now have a few random quirks assigned to them. Positive, negative or dependent on situation.
Thing to keep in mind about quirks is that art is still under development. So right now we have random sketches that don’t even match what quirks are (since they are barely visible as sketches). But soon we’ll replace them with actual icons that are on their way.

We currently have 16 quirks and more are on their way.

Consumable Items

Consumable items are consumed after the battle is finished. They are much cheaper and more frequent then ordinary items. Goal of this feature is to give more options for preparation before the battle starts.


Real Time Ability Stats

Now by clicking or rolling over gladiator we’ll be able to see what ability gladiator is using, what ability is on cooldown, and if some ability is lacking stamina to be used.

Also by opening gladiator panel we can see their stats in real time.

This was important because Quirks are now changing stats and affecting gladiators in crucial ways.


Other

-Gladiators in shop that are much higher level than predicted for that stage of your progress are way more expensive. Before, it was very easy to win the first arena by buying level 3 gladiators while enemy teams expect you to have level 1 gladiators. Now if you want to buy a really strong gladiator it will cost much more.
On the other hand, game is a bit easier because there are now affordable consumable items that you can use to your advantage.
-We risen number of item slots from 4 to 6.
-They do not unlock automatically anymore. Now they cost a small amount of gold.



What is Next?

-First we want to polish up the current quirk system (make them unlock with new arenas, balance positive and negative ones so there is not much unfair situations)
-Add new quirks.
-In shop we want to make gladiators price depend on quality of quirks and add discounts feature.
-Show quirks on unit roll over.
-Show gladiators target on unit roll over.
-Item rarity feature (Each item will have 4 different rarity versions, making it stronger or weaker version of itself)
-Fix few known and probably more unknown bugs.
-Polish and balance game some more.

Updates will be more frequent in next several weeks. But after all that is done we are moving towards next big update that will include:
-Real time passing
-New gladiator stats like Morale, Fame and Monthly Wages.
-Guild with fixed building locations, options to train gladiators to learn new abilities, resurrect them, heal injuries, regain morale, and more.
-Quests and Events that will occur between championships which will be available every 15 days.


Thanks you all for huge support! Join our Discord Community if you already haven't where we talk about the game and brainstorm all kinds of ideas.

Real Time Info For Abilities and Stats In Battle, Consumable Items (Only Info)

Game is broken apart because of the new updates so we can not update beta on steam right away. Although we are planing to do so by end of the month. But here are the current updates to keep you guys in loop:

-Gladiators now have 6 inventory slots instead of 4.
-After every 5 levels, slots do not unlock automatically but you need to purchase them (For a pretty small cost. Mostly to add feeling of satisfaction while unlocking them)
-Now we have consumable items as well. They can be placed in any empty slot. And after the battle is over, the consumable item will disappear (it will be consumed during the battle).

- Damage and Stamina combat text problem with moving camera is solved.

[h2]Real Time Info [/h2]

-Gladiator stats are now shown in real time during battle. For example if health is lost and you click on unit it will show 150/200 health. Same for other stats like 120/100 Strength after the gladiator gained +20 Strength buff.
-When you hover gladiators, their abilities will now show cooldowns or be greyed out if there is not enough stamina. If you open Unit Info Panel and roll over ability it will tell you exact information why ability is unavailable.
-When you roll over gladiators you will see their ability cooldowns, as well as the abilities that are currently used.
-There is a checkmark that activates all the gladiator ability info pop ups at all times.

Quirks (buffs and debuffs) are next on the list. So it was important to implement this feature first, in order to see the buffs and debuffs in the game as well once they are finished.



Video of how this looks currently (still with placeholder art): https://imgur.com/gallery/XVLonIo

Bug Fixes - v0.408

-Collider for Hollow Mountain was smaller than it should be. Now fixed.
-Bug to buy buildings for free with right click in guild building scene is fixed.
-Several other smaller things fixed

New Enemy Units Ability Icons And Text Fix (v0.406

-New enemy units were missing ability icons and now are added.

-Horn Beast was missing an ability name

Btw a balance update is coming in few days as well. For both Beta and Prologue versions.

Beta Is Ready For KS Backers! Also Let's Talk About The Design of The Full Game!

Huge thanks to everybody who backed us on Kickstarter!
Everyone who got Beserker pledge or higher is soon going to be contacted with beta key.



As we said, Beta will be very similar to Prologue at start. But the point is to see the game grow and develop. But we felt bad, releasing it exactly like Prologue so we added two new arenas and three simple enemies. Just so you guys have a little bit more to play with. It's not much since enemies are simple and they will need additional abilities in future.

But here is the thing. Our goal right now is not to add new content but new features like we talked in this: Design Document For Full Game

So join us in discussion. Either here in comments, or in this Community Hub post, or in our Discord.

Right now we will be focusing on two things. We'll be brainstorming ideas with you guys until we decide on all the details for design of the Full Game. And at the same time we'll be tweaking/fixing/polishing gladiators AI and fixings other issues and bugs in the game.


Beta Version Updates:
  • Iron Town Arena is added
  • Hollow Mountain Arena is added
  • Claw Imp and Rock Imp are added as enemies in Iron Town Arena (They will eventually be moved to Temple arena. And they will get additional abilities. Right now they are pretty basic)
  • Horn Beast is added as enemy to Hollow Mountain arena (Eventually the damage and force of it's "Knock Away" ability will depend on how quickly the Horn Beast is running as it hits the enemy)




One more thing. People who missed Kickstarter have been asking how can they buy the beta access now. We are considering adding a donation button on our website. But it's still something we're thinking about and figuring out. We'll keep you guys updated.

Thanks!
-Entertainment Forge Team