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A few more weeks before ACT III

Hello fellow players :D

I hope you were able to enjoy the past revamps and I thank you for accompanying me in the past two months of making those.
Work on them is now finished with a few last touches to be made.


I am also preparing a final Story Trailer, which you can take a small peek at below :)
[previewyoutube][/previewyoutube]

Just a little longer and you will be able to experience the full story. Though of course the game won't end after that. There are many side stories yet to be told. Like the illusive dude of the 50s, or vikings maybe?
There is a lot in store yet.

See you on ACT III's launch day :D

Cheers and God bless.
- Erathor

V0.46 Revamp V

Hello fellow players :D

You the next update includes the rest of the alternate future! You have to stop at the point, when you got to land on park hill after escaping. The next update will pick up from there :)

NOTE:
DO NOT continue after the sequence, where Edward cuts open the gate.

These phases are basically the revamps as they are being worked on. They will not include the reworked save files, meaning that you will have to replay ACT I and II once the release of ACT III happens.

DO NOT save if you want to keep your old save on the other branches. Only save if you want to start a new game on this branch.

The Legacy branch is for all who want to continue with their old save files even after ACT III released.




In this update, you will explore the secret inner workings of TOWER I, the residence of The Consul, also called Mr. C.

Changelog is below. Cheers and God bless :)


September 20th 2020 0.46 Revamp Part V

  • Revamped the story up to the part, where Edward tells you to land on Park Hill
  • Added corresponding labels/signs to all stages of the police department
  • Added new lightning effects to the surrounding clouds and ATMO Exchange smog
  • Added sounds to the metal bar doors.
  • Added more blueprints to be found throughout the story
  • Added sun rays to sun and moon
  • Revamped a few items visuals
  • Revamped the interior of Tower I
  • Revamped the Seeker Bots AI and visuals.
  • Lowered the jet approach for the sewer route
  • Fixed the Car Flipper
  • Made the Car Flipper a craft able item to be unlocked
  • Fixed the pizza bot from being pink
    p1
  • Fixed the item duplication upon drop
    p2
  • A few typo/spelling fixes
  • Some Performance Improvements
  • Fixed the the wrong buildings from appearing in the wrong time frames

V 0.45 Revamp Part IV | The revamped alternate future

Oh boogers! What happened to the future?
Something must have really gone wrong this time!


NOTE:
DO NOT continue after the sequence, where Edward cuts open the gate.

These phases are basically the revamps as they are being worked on. They will not include the reworked save files, meaning that you will have to replay ACT I and II once the release of ACT III happens.

DO NOT save if you want to keep your old save on the other branches. Only save if you want to start a new game on this branch.

The Legacy branch is for all who want to continue with their old save files even after ACT III released.



Below is the change log.

Cheers and God bless :)

September 14th 0.45 Revamp Part IV
  • Completed the ACT I story revamp (comics to be revamped at a later date)
  • Revamped the ACT II portion up to the point where you arrive at Tower I
  • Revamped the Jet visuals and AI
  • Revamped the landscape for the alternate reality of post 1990, more interesting levels to traverse and observe
  • Revamped the Smugglers Hideout and functionality
  • Added a suppression field to any hover vehicle below a certain altitude for post 1990s
  • Visual Revamps to the UI
  • Added the event, where fredich is the "first" human to climb the mountain Uroruh
  • Fixed the achievements from not triggering
  • Fixes for the facility and prologue quest
  • Fixed the the occasional blocked exit at the ACT II introduction

V 0.44 Revamp Part III | The Facility, Secret Quest and Missing Person!

Hello fellow players :D


This is the third in a series of updates for the "unstabletestbranch", which can be enabled under the betas section in the games steam settings.




NOTE:

These phases are basically the revamps as they are being worked on. They will not include the reworked save files, meaning that you will have to replay ACT I and II once the release of ACT III happens.

DO NOT save if you want to keep your old save on the other branches. Only save if you want to start a new game on this branch.

The Legacy branch is for all who want to continue with their old save files even after ACT III released.



This third phase includes the facility, the missing persons quest and a secret quest.
Can you unlock the secret quest?

DO NOT CONTINUE AFTER SAVING HENRY, IF YOU RETURN TO 2014 SIMPLY DON'T TALK TO EDWARD.

The next update might take a while. I am now going to head towards the act 2 revamp and I want to have a little progress done before you can try it :)




Below is the change log.

Cheers and God bless :)

August 25th 0.44 Revamp Part III


  • Added a gamma, contrast slider and a bloom toggle for the graphics menu

  • Revamped the 1920s Town Center, along with new music
  • Revamped the facility quest
  • Revamped the Missing Person Quest
  • Added a secret quest after the facility quest
  • Many of the quests have been made time tracked (For instance as long as you are in ACT I you can revisit the weather machine debacle on the hill)
  • Rotated the charger, so that you can see the Charge level of Sir Atom, when refueling
  • Exchanged the uranium voice line of the narrator, to mention the front of the car
  • Fixed hopefully the bug where you would stop randomly while flying


    p1
  • Fixed the gun from not dropping after receiving a new item. No more anti gravity coffee from Mr.

    Coffee
  • Fixed the bugged front doors of the facility
  • Fixed the street lamps in 1795
  • Fixed the spelling mistake "resque"
    p2
  • Fixed the wrong name of the agents orders
  • A few postprocessing fixes
    p3
  • Hopefully fixed the weird and random car stops

V 0.43 Revamp Part II | Mining, weapon handling and more!

Hello fellow players :D


This is the second in a series of updates for the "unstabletestbranch", which can be enabled under the betas section in the games steam settings.

NOTE:

These phases are basically the revamps as they are being worked on. They will not include the reworked save files, meaning that you will have to replay ACT I and II once the release of ACT III happens.

DO NOT save if you want to keep your old save on the other branches. Only save if you want to start a new game on this branch.

The Legacy branch is for all who want to continue with their old save files even after ACT III released.



This second phase includes the prologue up to the part, where Edward explains his plan while being at the school building. Make sure not to continue after that point :)



The weapon handling has been now made more user friendly. As well as some visual changes to the accelerator itself.



Mining is another of the latest additions. In case you are stranded in the wild west with empty uranium and a Mr. Crafty, you might have access to this mine to restock your fuel!

Shout-out to Sven and Lukec for the screens!

How to enter the mine you ask? Well you need to complete a quest a certain way to gain access to it.

Below is the change log.

Cheers and God bless :)

August 17th 0.43 Revamp Part II


  • Added ore mining
  • Added a fanfare when learning new craftable objects
  • Added more variety to the Yebay Station

  • Revamped the weapon handling
  • Revamped the Thunderous Matters quest
  • Revamped the Gun quest
  • Revamped the Enhancements Quest

  • A few color adjustments
  • A few additions to the prologue story
  • Performance boost for night time city lighting
  • Fixed the item dropping
  • Fixed the spamming of elevator buttons resulting in the disappearance of npc's
  • Fixed the ramp at the facilities tunnels
  • Fixed the camera inside the car from being stuck when switching from 3rd person to 1st during flight
  • Fixed the bug where the motor is still going after getting out of the car
  • Fixed Mr. Crafty from leaving items behind at times
  • Fixed the car from crashing into another self in the void