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V 0.42 Revamp Part I | Testbranch Update

Hello fellow players :D

This is the first in a series of updates for the "unstabletestbranch", which can be enabled under the betas section in the games steam settings.

NOTE:

These phases are basically the revamps as they are being worked on. They will not include the reworked save files, meaning that you will have to replay ACT I and II once the release of ACT III happens.

Mind you this is nothing that you have to play in case you want to experience the complete revamped story as a full release. I planned these phases in order to ease the wait for ACT III in the coming weeks :)

DO NOT save if you want to keep your old save on the other branches. Only save if you want to start a new game on this branch.


The Legacy branch is for all who want to continue with their old save files even after ACT III released.



This first phase is a small starter, including the prologue, explaining how everything got started!
If you want to continue on this branch save only after the prologue ends, and the old game originally starts. Once Phase II is released, you will be able to play the next few quests.

Below is the change log.

Cheers and God bless :)

August 10th 0.42 Revamp Part I

-Revamped the tutorial and added a prologue
-Revamped the car looks (The time machine part was moved to the front, the luggage space is now in the back)
-A few alterations to old Edwards face
-Fixed the lamp from falling through the floor
-Fixed the flying fish
-Fixed the npc blinking
p1
-Fixed a few spelling mistakes
p2
-Fixed the jump trigger from being toggled upon space bar release

V 0.415 | UI Revamps | Revamp Phase Started | Bug fixes

Hello fellow players :D

I am back from my short summer break! Secondly I am happy announce that the revamp phase has begun. A last minor update with a few quality of life improvements has been published.



Consumable items now show a consumption level! This new addition is presently only viewable in the inventory, but will be added to the box menu as well in the future.

Now, as you can probably spot on the screen, there is another feature! If you have a lamp, previously toggled/ activated, in your inventory, it will be used as a lightsource and wielded in the left hand. Being able to handle still other items or objects at the same time.

Shout Out to DigitalRoc for the suggestion.


There have been minor and major fixes to present issues in the game.
Below is the full the changelog.

Cheers and God bless.

August 6th 0.415
-Revamped some of the UI and Item handling
*Consumables show now how much is left of the item in the inventory (not including boxes yes)
*Lamps show now a lightbulb if active in the inventory
-If a lamp in your inventory is active it will be carried around
-Fixed the Accordion Man Quest
-Fixed Npc's from being stuck at the yebay station
-Fixed the water levels from bugging out

Little Patch 0.41 | For players with missing items after the update!

Sorry for the slight delay, I have been trying to figure out the specific save file bug.
Shout-out to ZacShell for aiding in it :)

I am sorry that this even happened because it went right through pre publish testing somehow and it only occured for some players.
God bless.

p1
-Fixed Edwards Pathfinding for the Tower in ACT II
p2
-Fixed Sandy from selling soup
-Fixed the missing redwood trees in the past
-Fixed the problem with the save files from older versions not loading properly

V 0.41 | New Mini Job! | Revamp phase! | ACT III News

Hello fellow players!

Great news!

ACT III has been finished and is now going into the closed testing phase.



I am happy to announce that the revamp phase is now starting and will end in at least 2 months.
There is still so much work left to do, but I can slowly & finally see the update release date approaching.

This also means that this is the last update before ACT III releases, due to the revamps.

You can actively follow the ACT I and II revamp phase in the "Unstable Test Branch" (you can change it in the steam settings).
Be cautious though, because playing this branch would be at your own risk, since it will be the branch, where the save revamps will also happen.

For all who want to continue to play the old save files after act 3 releases, I have also created the "LEGACY" branch, which will continue after the release of act 3. Meant for the old save games to persist.

--Note: A guide will likely be created in the steam forums (in the future) on how to switch branches--

Now to the immediate content for you guys.

The Meadery has been expanded upon!



You can buy honey and bee related products!





A new mini job has been added, will you handle the task? Watch out for the vicious bees!



A few smaller additions and changes have been made.



The train is now more stable and looks better!



And less important dialogue is now minimized to local speech bubbles!

As previously mentioned there is a lot of work to be done, but it is now very close to being finished.
Stay tuned :)



Here is a little ACT III screenshot to tease you with!


As always, below is the full changelog. God bless.


July 20th 0.41
-Added local speech bubbles (If citizen speak outside of dialogue, a speech bubble appears above their head instead of the global message box)
-Added a meadery salesman to the honey fields
-Added the mead making job
-Tweaked the message dequeue process (Now fixed to the left hand side of the text box)
-Changed the camera shake to also jitter for rotation in half of the instances
-Revamped the hover train visually
-A few color corrections
-A few more level fixes and appearance tweaks
-Fixed the npc's from ignoring enemies
-Fixed the player from falling of the train
-Fixed the camera whilst inside the car
-Fixed the possibility of Sir Atom getting negative values
-Fixed the delayed movement
-Fixed the problem if the player is trying off a ledge, the code would miss on it and would let the player plummet down.
-Fixed another load of spelling mistakes
-Fixed some textures for a few characters
-Fixed the ability to push cars with ease
-Fixed it so you cannot talk to Athor during the explosion of the weather machine
-Fixed the act 2 elevator


Little Patch 0.4

Hey there guys :)

I had to do a few fixes for you, now the game should run again at near optimal (early access) levels. Have fun!

p1
-Fixed the item handling for the mini jobs
-Fixed the items from flying outside the car trunk
-Fixed a few visual bugs in the worlds
-Adjusted the water colors a bit
-Rescaled the fragment checker
p2
-Fixed some frame drops especially in the town center