Greetings fellow players!
Well finally we are here. ACT III is planned to release on thursday this week.
November 12th to give you a number :)
The update will include a new save system which means, if you want to continue your old save game, you need to switch to the legacy branch. This version of the game will be the current default one before the release of ACT III.
A new save system also means that you need to restart your game. But trust me it will REALLY pay off.
While the default branch did not get any new updates for a while, this update will include big revamps to ACT I and II. A big overhaul to the visuals of the AI cars. and inner workings! More things to do, and explore!
Being able to experience the story leading up to ACT III in a new and revisioned way!
Here is the official and final trailer for No Time's Main Story:
https://youtu.be/Ce8cFBocvKc?list=PLViudMPECwSsA6hZj5NZ_5fZSGmctnX9e
I am also announcing a possible long play on saturday. You can find more info about it in our Discord Community :)
https://discord.gg/73S46Gs
Now here is a summary of the full changelog.
Cheers and God bless.-Lost in Days Studio
Full changelog including the revamps:
(a more detailed changelog as to the additions and revamps will be found in the local installation folder)
ROUGH OVERVIEW OF THE ADDITIONS
- Added ACT III, the last chapter of the NO TIME main story.
- Added Time Wipe Events
- Added more cars to the future
- Added reflection probes
- Added more achievements for ACT III
- Added ore mining
- Added a fanfare when learning new craftable objects
- Added more variety to the Yebay Station
- Added a gamma, contrast slider and a bloom toggle for the graphics menu
- Added the swamp monster to ACT III 300 BC
- Added more blueprints to be found throughout the story
- Added sounds to the metal bar doors.
- Added corresponding labels/signs to all stages of the police department
- Added new lightning effects to the surrounding clouds and ATMO Exchange smog, visual additions to alternate reality landscapes. New locations. More music. In part due to the revamps.
- Added sun rays to sun and moon
ROUGH OVERVIEW OF THE REVAMPS
- REVAMPED ACT I AND II (capital letters, because a lot has been added)
- Slight Revamps to the UI
- Revamped the weapon handling
- Revamped the Thunderous Matters quest
- Revamped the Gun quest
- Revamped the Enhancements Quest
- Revamped many items appearance
- Revamped most of the characters shading
- Revamped the cars interior (Also added floor windows for the hover conversion)
- Revamped the savesystem with the addition of multiple save files and auto saves
- Changes and additions to the mechanics menu (Exchanged the car shape option with a time machine positioning option)
- Many of the quests have been made time tracked (For instance as long as you are in ACT I you can revisit the weather machine debacle on the hill)
- Revamped a few items visuals
- Revamped the interior of Tower I
- Revamped the Seeker Bots AI and visuals.
FIXES
- A few more performance improvements/fixed
- A few typo/spelling fixes
- A few fixes for CITY I (Level Design, AI, ...)
- Fixed the stepping sounds when on the leviboard
- Fixed the Color Menu Handle being off
- Fixed Luke from not triggering the Elanor Quest in 2014
- Fixed the lamp from disappearing/reappearing upon toggling
- Fixed problem with sir atoms spawning with your items
- Finally Fixed the Sequence of Athor falling through a draining Pipe in ACT II
- Fixed the lamp from falling through the floor
- Fixed the flying fish
- Fixed the npc blinking
- Fixed a few spelling mistakes
- Fixed the jump trigger from being toggled upon space bar release
- Fixed the spamming of elevator buttons resulting in the disappearance of npc's
- Fixed the ramp at the facilities tunnels
- Fixed the camera inside the car from being stuck when switching from 3rd person to 1st during flight
- Fixed the bug where the motor is still going after getting out of the car
- Fixed Mr. Crafty from leaving items behind at times
- Fixed the car from crashing into another self in the void
- Fixed the gun from not dropping after receiving a new item. No more anti gravity coffee from Mr. Coffee
- Fixed the bugged front doors of the facility
- Fixed the street lamps in 1795
- Fixed the spelling mistake "resque"
- Fixed the car bugging out when pausing or at distance
- Fixed the the occasional blocked exit at the ACT II introduction
- Fixed the the wrong buildings from appearing in the wrong time frames
- Fixed the item duplication upon drop
- Fixed the Car Flipper
--other--
- A few postprocessing fixes
- A few color adjustments
- A few additions to the prologue story
- Performance boost for night time city lighting
- A few alterations to old edwards face
- Exchanged the uranium voice line of the narrator, to mention the front of the car
- Lowered the jet approach for the sewer route
- Revamped the Smugglers Hideout and functionality
- Added a supression field to any hover vehicle below a certain altitute for post 1990s
- Visual Revamps to the UI
- Added the event, where fredich is the "first" human to climb the mountain Uroruh
- Fixed the achievements from not triggering
- Fixes for the facility and prologue quest
- Made the Car Flipper a craft able item to be unlocked