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V0.4 | Major Bugs fixed | Storage Revamp | New Water Shader!

Hello fellow players :D


The annual update is here!

Some major fixes upfront. The major problems of clipping items have been fixed.

The issue of Edward being stuck in the sewers for example has also been straightened out.
With the update come a few new funny issues like being able to push cars like toys. Enjoy while it lasts because it won't be long ^^

ACT III is now in its end stages and roughly 95-97% Done :D

Remember that afterwards will come the revamp period, where in I will not make a public update for 2 months.







This will also be the time when I will move the last public version to the so called LEGACY BRANCH.

That will be done because of the save system revamps. Anyone after the ACT III release will not be able to play any old saves. To be able to continue them still, players will be able to play it on this legacy branch.



With the update comes a new water shader :D





It includes nice caustic effects as well! Some of the water colors will be fixed in the next weeks to look more fitting.



Now as it has been suggested in the past, boxes can be named now :D



And I revamped the box menu as well so it is actually visible ^^...



There are several other additions or changes and fixes, I will leave them as always down below.

Have a great day/night and God bless you :)





June 12th 0.4

-Added a new water shader
-Added footsteps to a few npc's

-Added a craftable tracker for Time Fragments

-Moved the time fragment counter into the fragment tracker

-Revamped the Box UI

-Added box naming

-Exchanged the Bill I & II mechanics with custom models

-Items close enough are now locked to your hands and don't fly around weirdly

-Changed the Components Crafty Entry to be unlocked from the start when starting a new game

-Fixed the combat AI so that for example Edward does not get stuck in the sewers

-Fixed the time display in town from always showing monday

-Fixed the car from falling underground

-Fixed the items falling through the floor at times

-Fixed the swimming for ponds

-Fixed hats from turning into sophisticated dinosaurs after load

-Fixed a few spelling mistakes

-Fixed the discovery of markers in the wrong time period (Where they should not be triggered)

-Fixed the height for sitting npcs in the car, so they don't go through the roof

-Fixed the lightning on the hover wheels from being stuck at times

-Fixed from throwing items when crouching

-Fixed that npc's that go into combat mode won't close their open dialog

Small patch | V 0.395

I already went into adding new side content for you players when I noticed a few bugs. Some being reported to me, thank you guys.
This means I have to push a premature mini update/fix.

Here is the change log:

May 18th 0.395
-Revamped the Church
-Added a priest who prays at the altar
-Fixed a few spelling mistakes
-Fixed the double boxing
-Fixed the Thunderous Matters Clock not fitting into the weather machine
-Fixed the Burger Lord kitchen door being to small for the player
p1
-Fixed the priest from existing, before the church was
-Fixed the item scrolling from getting locked at times

Have a truly good day guys :)
God bless.

V 0.39 | NPC Revamps | About time | AND MORE!

Hello fellow players.

A new update has been released :D

First and foremost. I am working on the last and major quest for ACT III and afterwards will come the epilogue.

Following that will be the revamp for ACT I and II and the save system, which will take hopefully till end of June. Do not take my word for it as I have a few ideas for these acts which will likely need a lot of testing. None the less I want the wait to be worth while.



The NPCs have received a major face lift :D

Gone are the pixellated faces even for higher quality settings.

While potato has still a bit of a lower quality I hope the result shows on higher levels.




BUY NOW OFFICIAL THE CAPTAIN PEN ACTION FIGURINE!

PACKED WITH ITS 15 CLASSY AND ORIGINAL VOICE LINES LIKE:

"WEEEE!",

"GET TO THE CAR, RAAWLL!"

and of course: "I AM A PENCIL, PUT ME DOWN I HAVE RIGHTS!"



There has been a change to the item handling. Gone are the days of wall clipping items :D

For the most part, unless the engine skips a frame again. Then you may or may not lose your item for ever ^^'

Try out the new item throwing feature! By holding down your right mouse button and releasing it.



Some new visual effects for the flying car have been added. Thrusters and statically charged hover engines.



Below is the full changelog. Hope this will ease your wait for ACT III as I am putting most of my time into it.

Cheers and God bless you all :)



May 15th 0.39
-The monthly day count (for each month and the corresponding year) is now corrected.
-Wastebins in the future now also have physics
-Added a new clock display to the town center
-Added electromagnetic visual and sound effects to the hover wheels for the car
-Added the asian restaurant trader to bernd, in order to sell you also other goods.
-Added thruster effects to the car
-Added item throwing
-Added the Captain Pencil Action Figurine with 5 of his classic voice lines BUY NOW!
-Added the Captain Pencil Achievement
-Added a hat to the store
-Made Health/Hunger calculation easier to predict, rather than being random.
-Altered the fission reactor crafting recipe
-Revamped the character models, made a few texture upscales
-Revamped the highway bridge
-Added more future misc to the town
-A few visual and sound alterations to the plasma gun
-Tweaked the Camera Shaking for a few situations
-Fixed some physics clipping (Changed the time step)
-Fixed clipping of held items through objects, for the most part
-Fixed the usage of held items while walking.
-Fixed the double jump issue when hitting space in the air.
-Fixed the weird scaling of the info board holographic display, in the town center
-Fixed Sandies dialogue box from being stuck after leaving the conversation
-Fixed Npc's from going through the blast door (other than through the opening) in the ACT II sewer base
-Fixed the player on the map view
-Fixed the wastebin in the future
-Fixed the bandit boss not spawning the clock

p1
-Fixed the missing atmospheric haze
-Fixed the talking pen from not talking
-Fixed the reactor from not fitting into the slot
-Fixed sir atom from not taking any fuel

p2
-Fixed The Francisco's face from looking to blurry
-Fixed some of the old physics errors due to changing the fixed time step

p3
-Fixed Tom's Burger Place from freaking out when approaching
-Some Performance and Material Fixes
-Fixed the leviboard again...
-Fixed the Accordion Man
-Fixed the selection of the reactor or the energy cells

V 0.38 | Easter Update! | 2CAN cans! | ACT III news

Hey there fellow players :D

Happy Easter everyone!

30% Discount from now on and for the next 8 days!

I wanted to let you know that ACT III should be about 85% done. There are major segments to be added and I want the ending to be worth the wait.
Here is another image from ACT III to keep you guessing:


The 2CAN soft drink has been added to every 6/12 store! Buy it now!



The rest of the update just contains major fixes, because I mainly focused on ACT III these past days. I so that I can progress afterwards into the revamp phase and then into the final release some time around June hopefully.

I hope you will bare with me and there will be news and updates along the line, until the revamp phase comes in. The next update should be of more substance :)

Here are the update logs as always. Cheers and God bless.

April 12th 0.38
-Added an easter event to the menu screen
-Added 2Can drinks
-Added Usable Computers (only for ACT III currently)
-Held items will now be always on focus, for interaction
-A few AI tweaks
-Fixed the oversight where dollars were payed by Fredich in the Lost Clock quest instead of shillings
-Fixed Athor waiting to react to the Jet in ACT 2 for too long. There is a fail-safe an the trigger time for it has been halved now.
-Fixed the bug where the shillings in the bank menu would always display the default 10000 display value
-Fixed the Ice Cream Shop not showing correctly in the ACT II future
-Fixed the arrow for the car in the map view
-Fixed Henry from floating in air inside the bandit cavern base
-Fixed The Crab Meat spawning Cooked Steak instead of Cooked Crab
-Fixed some shops at the christmas market for wanting shillings in the current age
-Fixed the bug hopefully where in the car would not appear in the ACT II tower
-Fixed the sting at the start of ACT II from being so loud
-Fixed a few typos
-Fixed the leviboard from sinking in the ocean
-Fixed a few visual things in the map
-Suppodsely fixed the steering of the leviboard

Quick Mini Update with some fixes


March 14th 0.375
-Added diving/swimming into the game (DO NOT DROP YOUR CAR INTO THE WATER)
-Modified the water appearance
-Fixed the displaced Shillings Icon
-Fixed Npc's from halting at occasions inside the story