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V0.696 | Storm&Radios Update! | Edward's Sewer Adventure around the corner!

Hello fellow players!


Version 0.696 has made it into the public, here's what's new!

[h2]Radios and Stations.[/h2]
Listen to any of presently three radio stations.
  • Radio Andrey: The station of the mega city to the west. Moody synth music, 12AM, 1PM, 16PM and 19 PM you got a local news cycle with police reports or local news.
  • Pine Radio: Always playing the newest jams, though it gets into weird taste during the 2000s. 1-2PM is News Time.
  • Fred Radio: The best classics aged well... like m a n u r e. You got callers talking and asking about mysteries, theories and all that good stuff at 7AM, 12PM and 8PM along with a interview segment running at 5PM.

[h2]
You can drop in your own music as well!
[/h2]
Just go to your local installation folder and navigate to "_music". Inside you will find folders according to each radio station and time period. The presently accepted file types are .wav and .ogg files.
Enjoy that feature!

[h2]Weather Revamp[/h2]
The weather and corresponding weather effects have received a major revamp!

First and foremost a custom written volumetric cloud renderer :D

During storms the clouds sink, covering the sky lane so fly safely!

Rain drops are now visible on the floor, and I am planning on giving the cars windshields some appropriate rain effects in the future as well.

Thunder strikes are now local. That means, there could be a chance of you getting struck by lightning.

But that wouldn't happen likely unless you had some kind of lightning rod ^^

Patch Notes 0.695

Hello fellow players.
Here are the notes for the latest patches.
Enjoy :)

p1
-Fixed The Pirate Bay Map Marker from displaying "Ranger Tower"
-Fixed the missing white tunnel exits during the time travel sequence
p2
-Fixed the bug where in you could not travel/save or use leviboards after finishing the Vikings quest
-Fixed the bug with the door riddles not updating their names when triggering the locks
-Fixed the Accordion Man from not approaching
-Fixed the Rhogur from not moving at all during the cave sequence
-Fixed the player from not getting up from a crouch when wearing a costume
-Fixed your inventory from not updating when putting one of your items into the sir atom
-Fixed your box from duplicating items when inserting either a cowboy or vintage costume
-Fixed the issue where you would not undress your costume if being put into a box
p3
-Fixed it so you cannot see your hat sticking through the roof when going into third person mode whilst inside the car
-Fixed the slot iteration in the save system.
-Fixed the issue with floating chips when picking them up from outside the car
-Fixed the issue where the shoot out between westwood and the agent would not continue
-Fixed the issue where in the costume would not be worn after loading the game
p4
-Fixed the Snack Cake from not being loaded into a game from a save file
-Fixed the white screen from not appearing during an explosion
-Fixed the crabs from dealing damage after being killed
-Fixed the possibility of shooting the epa through the glass window in the lab in 1989
-Adjusted the interior window material to be better visible

V 0.695 || Costumes || Sandbox Mode || MORE

Hello fellow players!

A new update is about to be released today onto the public branch.
As last time I am going to release the announcement before the update.

Attention I reverted the inventory control scheme back to its old setup.
You use numbers [1] - [7] to iterate through the inventory.


Use the scroll wheel to hold your item farther or closer to you.


The Sandbox Mode has been added into the game!
You play it by starting a new game and choosing a mode from the select menu!


Buy costumes at your local 6/12! See how people react, or how you look in it by spying out yourself.



Hmm... weird I don't remember this blueprint from the epilogue quest. Most have added and forgot about it...





Work on Edward's sewer adventure goes into the post production phase and voice recordings.
It will tell the story of Edward's venture into the sewers as a youngling.

Click here to follow the game before it comes out on GameJolt :D


Here is the full changelog.
Enjoy the update :)

August 21st 2021 0.695
  • Reverted the inventory control scheme to the old layout by pressing the numbers on the keyboard. Scroll Wheel is back to being the farther/ closer item control.
  • Added costumes for the player to wear, people react accordingly sometimes. You can see your full costume when looking at your past self.
  • Added free mode (Basically sandbox, no quests or story, more to be added soon)
  • Added a secret chip during the epilogue quest, which will lead you to a save house (Don't tell Erathor -Mim)
  • Added three time line chips to be unlocked (Blueprints hidden inside the save house)
  • Added auto save and time wipe sliders to control how often they trigger in the gameplay options
  • Increased the inventory cap and the save slot cap by 2 more slots
  • Fixed the agents in the Escape Quest in the sewers from popping up in front of you
  • Fixed some typos for the ACT III "Back to the Past" Quest Description
  • Fixed rockets shot by turrets in ACT III from following you through time travel
  • Fixed the suppression field, which block hover cars in the alt future, to function properly
  • Fixed the bug of dropping an item and scrolling at the same time, causing the inventory from not removing the item from the ui
  • Fixed the bug where in the player could glitch himself into the car while at the end of ACT I
  • Removed Mim

V 0.69 P9 Patch Notes

Hello fellow players!

Thanks to the help of XylanXS & DeloreanDMC_88 and Averie, who have aided me in testing thoroughly, I have spent the last few weeks trying to repair the save system bug, which sometimes overrides your save to auto save

I really hope that we finally solved this problem. In case it does persist, please comment immediately and I will try to get in contact with you as soon as I can.

Again I apologize to anyone who did encounter this bug. It is something that I really try my best to be resolved. And I hope that is :)

This is a list of the last few patches, which have been made public.
Enjoy the new updates and stay also tuned for Edward's Sewer Adventure!
Wanna find out more about ESA? Follow this link, to the games page on Gamejolt!
https://gamejolt.com/games/EdwieSewie/624613

Make sure to always press the red bug button in the pause menu, in case any other bug needs to be resolved. This way you help me the developer in making the game more and more a finished product!

Cheers and God bless
-Erathor

    p6
  • Fixed the massive overhead for future players during the CORE section in ACT III. For current players, delete your time story. That will fix it also for you :)
  • Fixed the floating item issue at the diverting actions quest and during the last stage with the virus chip (Credit goes to Tristan for his reports)
    p7
  • Fixed some of the glitches when giving items to npcs during ACT III
  • Added a 300BC craftable chip after you acquired the chip in ACT III
  • Fixed the floating items on the table at the beginning of ACT II
  • Fixed the loss of any item you held before ending ACT I
  • Fixed the slot from automatically switching to the next item instead of having a free hand after dropping an item
    p8
  • Fixed an issue at the last stage quest which would get you booted up in the accelerator tunnel sequence
  • Increased overall performance due to a change of settings
    p9
  • Fixed the bug where the important files would still be displayed in your inventory slot after you gave them to Edward
  • An adjustment to when Edward tells you to take a step back in the Escape Quest (changed it to "stay behind me")
  • At last the Save System issue has been rooted out (Credit goes to XylanXS & DeloreanDMC_88 on Discord for aiding me in extensive bug testing and debugging)
  • Minor Fixes to the Aurora Quest, credit goes to Mattomo for testing

Patch Notes || Attention regarding saving

Hello fellow players.

Here is the patch list from the past few days.

There have been many reports about the save system glitching out every now and again. I am currently figuring out, what the cause of it might be.

Todays patch is going to revolve about this issue, so if the problem persists (the save system being stuck or always saving in auto save) please let me know.

If you lost your save file I am very sorry. If you want I can personally try to reproduce your save file just lemme know in the comments.


    p1
  • Fixed the geography from being replaced by the comic book
  • Fixed the remote controller from not functioning properly due to the new auto brake feature
  • Fixed the car from activating hover mode if pressing space when holding the remote controller
    p2
  • Increased Mr. Crafties detection range of your items
  • Fixed the ranger from switching random faces
  • Fixed a possible out of bounds exception for the inventory (if by a glitch you happen to have more than six items in your inventory at start)
    p3
  • Fixed the bug where in you would be able to drop items when entering a password into a computer
  • Fixed the 3rd person cam for the car, which most often glitches like in the instance of parking the car inside the mechanics shop
  • Fixed The shilling bag from not transferring your money once used
  • Money bags now display the (Use Info Tag)
    p4
  • Added another condition so that the auto save, so that it cannot save while another save is currently processing
  • Added a cooldown to the trigger of the Time Events at start, so that everything can load in properly
  • Fixed some digestible items from displaying a fully green circle even if consumed partially
  • Fixed the pack of eggs lying on the ground in the store
    p5
  • Changes to the workflow of the save system to see if it fixed the present saving problem