V0.965 | ACT IV Launch | Multiplayer Passenger | New Time Tunnel
[h2]Hello fellow players.[/h2]
[h3]
I wanted to make you a nice late advent gift ahead of Christmas.[/h3]
[h2]ACT IV[/h2]

[h3]Find out about Mîm and his meddling with time and space, meeting old and new faces, in this newest entry of NO TIME, a lost in days studio experience. If you encounter bugs during the playthrough, feel free to report them :)[/h3]
[h3]

Return to your safe house where you left of with the epilogue quest part 2. There you will need to find a cartography tower in the ape head cluster![/h3]
[h2]MULTIPLAYER PASSENGER[/h2]

[h3]Want to travel alongside your friends? Enter their passenger seat and go!

Just make sure you trust them enough so they won't leave you without a time machine out there somewhere in the past.[/h3]
[h2]
NEW TIME TRAVEL WORMHOLE[/h2]

[h3]I wanted something to visualize travel through the fourth spacial dimension, I settled for some nice blending between destination and departure as well as space warping past you.
I may add some redshifting or blueshifting based on you going to the past or forward in some future update.[/h3]
[h2]CITIZEN GO CRAZY[/h2]

[h3]If you time travel, or shoot around, or bring big beasts like mammoths into the modern age, Citizen will react appropriately.
[/h3]

[h3]Now I wish you a good rest of the advent time, and a beautiful Christmas as well as a good start into the new year! I wish you a truly good, a quiet and reflective time as we celebrate and commemorate the light of the world becoming man to dwell among us.[/h3]
[h3]God bless[/h3]
[h3]-Erathor[/h3]
December 20th V0.965
[h3]
I wanted to make you a nice late advent gift ahead of Christmas.[/h3]
[h2]ACT IV[/h2]

[h3]Find out about Mîm and his meddling with time and space, meeting old and new faces, in this newest entry of NO TIME, a lost in days studio experience. If you encounter bugs during the playthrough, feel free to report them :)[/h3]
[h3]

Return to your safe house where you left of with the epilogue quest part 2. There you will need to find a cartography tower in the ape head cluster![/h3]
[h2]MULTIPLAYER PASSENGER[/h2]

[h3]Want to travel alongside your friends? Enter their passenger seat and go!

Just make sure you trust them enough so they won't leave you without a time machine out there somewhere in the past.[/h3]
[h2]
NEW TIME TRAVEL WORMHOLE[/h2]

[h3]I wanted something to visualize travel through the fourth spacial dimension, I settled for some nice blending between destination and departure as well as space warping past you.
I may add some redshifting or blueshifting based on you going to the past or forward in some future update.[/h3]
[h2]CITIZEN GO CRAZY[/h2]

[h3]If you time travel, or shoot around, or bring big beasts like mammoths into the modern age, Citizen will react appropriately.
[/h3]

[h3]Now I wish you a good rest of the advent time, and a beautiful Christmas as well as a good start into the new year! I wish you a truly good, a quiet and reflective time as we celebrate and commemorate the light of the world becoming man to dwell among us.[/h3]
[h3]God bless[/h3]
[h3]-Erathor[/h3]
December 20th V0.965
- Added ACT IV
- Added the checkkey intrinsic to the athor code function set (a readkey check which does not make the routine stop)
- Added remote mini messages on your plc from edward and co.
- Added go crazy mode for normal Citizen when they see time travel stuff happen or when bullets are being shot or having big predators around
- Added the ability to ride in your other friends cars as passengers in multiplayer
- Flipped the y coordinate for the plc code program to make things easier (From positive y being down to being up)
- Added new themes to prelude the main theme, Paul Clearman Theme in many variations
- Revamped the safe houses default look
- Revamped the cars time travel sequence whilst traveling through the worm hole
- Revamped the pistol aim animation for npc's
- Revamped the time travel effects of agents since they use the Pyradome Time Machine as source
- Lowered the punch physics strength of things flying away
- Fixed the weapon rack from being able to be used remotely as gun turret
- Fixed floating items or duplicates in inventory from switching quickly with full inventory
p1 - Various fixes to act 4 and remote controlling your car whilst in your passenger seat
- Fixed a cause of items disappearing at random (caused by the animal script somehow taking your items even if not in range)
I am in the midst of writing and coding the last quest and if I manage, I want to release ACT 4 for Christmas 2024.
The smithing mini job was removed completely and in its stead, new crafting mechanics have been added!
First you will learn how to smelt ingots and smelt sword blanks!
Then you craft a plan from that blank, heat up the blade and hit it with the hammer.
]
You can sell your creations for good money!
Weapon racks can be unlocked for the safe house!
Sharpen your weapons to increase their damage! Self made swords also give you bonus damage.
The smithies now are also physical stores, just like the 6/12.
Similar to smithing, you gain the ability to learn recipes from around the map.
Want your pets to stay at your safe house, but have to freedom to roam around?
Npcs have now a more natural way of turning towards you.
Once you gain a formidable sword, you will also have to be strong enough to wield it! Your strength adds also positive boni to overall damage with swords.
Your mouse movement decides your angle of attack or block. Hold and release to deal your blow!
The direction of blocking is not so much important as the ability to have your sword covering you from the direction as the enemy attacks!
Every costume now has a visible armor rating. Whilst there was a percentage based damage modifier before, this time around it is more thought out. (I've revamped the UI looks a bit to make it a bit more appealing to the eye)
If a saber deals 60 points of damage, and your armor has a rating of 50, it will deal a base set of 1-3 points + 10 extra points and so on. (And yes you can block shots with your sword) 
IYou have to equip a pickaxe and hit the ore to get something out of it, or use Edwards laser.
I also revamped their looks to make them look a bit more interesting.
Dark Mages are seeking retribution for your help in the Hillmen Quest!
A new district exists now in the northern part of Pine Lake. A tourist spot with a beach & hotel, Pine Radio, and other points of interest.

These glasses will aid you in flight with additional aviation data.
The nose glasses disguise you from your past selves!
The wings are now moved to a separate flight mode system, which can be activated by pressing 'G'.
Use a runway to land your car smoothly. 
Around Pine Island you may encounter Greg the hot dog dealer, or one of the ice cream sellers. Every day they spawn somewhere else on the island.
You can now control your hover car via remote!
These guys are wanted during the wild west era all over the Acoria Island Chain, they are very good in acting from the shadows, so you won't be able to find them. That is because they ignore unimportant do-gooders. That was the fact with you until you helped Westwood.

