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New Year's Update | 0.346 | Bug fixes



Hello fellow players :)

I wish you a good and blessed start into 2020! A new decade.
To fit the mood you can visit any December 31st to January 1st from 1800 on, and watch fireworks going off at 12 AM :D

Check out the new book in Jason's or Johannes's book store!

All of my best wishes and blessings to you again and I hope to come to you with further updates soon.
God bless.

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December 31st 0.346 (2020 around the corner!)
-The menu will display a happy "new year" on January first
-The citizen in pine lake now also celebrate new year's eve
-Automatic Numlock on start is now optional and can be disabled in (options/gameplay)
-Hopefully fixed the bug where items go beyond infinity (commonly spotted as missing reactors in some occasions)
-Added a book of archeological findings around Pine Lake

V 0.345 | Christmas Update | Sale Announcement


Hello there fellow players :D


First of all I wanted to let you know, that No Time is 25% off for the christmas season.
If you got any friends who thought about getting No Time, let them know!

A new update is public!
You can visit the Christmas Market in Pine Lake every december now :)
You can buy christmas cookies and more.



The post office now has mini job, which also changes for december so I suggest you to take a shoot :)



There has been also an update to the weather system, that I was planning to have done for a long time.
The sky now features volumetric clouds.
It is a nice addition and the weather changes happen now more smoothly, and does not impact the performance visibly :D

Now I hope you will have a good Christmas Season.
I will post the full change log below.

Cheers and God Bless.

December 18 0.345 Third Advent :D
-Improved the walking cycle for the npc's animations
-Added a christmas market for Pine Lake
-Added new ambient sounds to the early stages of Pine Lake
-Added new sounds for the Time Car
-Fixed the leviboard running away
-Changed the cars material to be more metallic
-Added volume clouds
-Weather patterns do switch more smoothly now
-Fixed the Bug, where sheep drop cooked steak
-Added a the mailing mini job.
-Revamped the Mr. Crimson intro dialogue into a comic
-Fixed the bug where the table would not appear near the end of ACT II in the cave base
-Fixed the bug where you could activate the robot near the end to ACT II prior to when it should.
-Fixed where Edward and company inside the cave would still be there in the future.
-Fixed the bug where citizen in the 2000s would be hindered by plants
-The mail carrier now has a christmas mini job for december
-Fixed the issue where in the brass clock would reappear after being deleted
-Fixed an issue with item detection sensors clearing
p1
-Moved the Ambient Color into the blue spectrum for midday
-Fixed overcrowding of Citizen at Mini Jobs
-Fixed the weather machine not exploding

Sneak Peek into ACT III, the final chapter.

Hello fellow players :D
Here is a really small teaser for ACT III.
[previewyoutube][/previewyoutube]
Once it releases in 2020, it will include a revamped first and second act plus multiple save files and other features :D

Act I will receive a proper intro and over all 1/2 more quest for the chapter.
Act II will be revamped in small over the next few months, it may also include more stuff once act III comes out.
Due to the multiple save files feature, a restart would be needed. But that would only mean that you could experience a more enhanced/polished version of the story :)

Gods blessings and a happy 2nd Advent!

Quick, Little Patch 0.344 p3

Hey there fellow players.

Some of you may have encountered some lag spikes when playing the game over some hours. I hopefully corrected it now. I accidentally did not initialize a thread (which was supposed to run in background) properly, resulting in a lag spike all 0.5 seconds.

Cheers and God bless :)

December V 0.344 1st Advent :D | Christmas



Hello there my fellow players. Since December started there have been some updates.
Christmas is around the corner and the first advent week has started!
I am planning on potentially making a special Christmas Mini Game for December 24th/25th.
I hope I will make it :)
Currently most of the work done is not seen directly, since it has to do with ACT III.

I hope you will have a wonderful Christmas Time :)

Here is the change log.

-The game has now an official main theme :D
-Fixed the issue where you could save during the sequence between jason and michael in the sewers.
-If an item gets detected by a trade sensor, it will be destroyed in the time record.
-Raw meat can now be converted with the sir atom
-Fixed cars spawning in prior to 1900
-Foxed where Luke would not talk to Sandy
-Changed the exterior looks of the mansion slightly
-Added Christmas Event to the menu
-Fixed the bug where you are still stunned after reloading from a Game Over Screen
-Switched some calculations on a secondary thread resulting in a performance increase
p1
-Removed Cinematic time travel due to a game breaking bug removing all items in the car.
-Fixed the window blinds name and typos
-You can cook on campfires now :D
-Fixed the saving of the flower book turning into the urban book
p2
-New engine sounds
-Fixed the bug where no bandits appear in the bandit cavern except the Quest boss

Cheers and God bless.