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V 0.37 | Hunters | Wildlife | Pirates ?!

Hello fellow players :D

I am still working hard on act 3 but that did not stop me from giving you a nice content update to make the wait worth it.



The main goal of this update was about anything prior to 1850. There are two currencies now.

Shillings and Dollars. Shillings will be used prior to 1850 and after that time you will find a bank in Pine Lake to change your currency :)



Secondly there is a lot more variation in wild life now. Certain animals may flee from or hunt other species. Chasers run from wolves for example. Wolves hunt sheep and so on.

They warn you before you approach them.









You can hunt and sell their skins at the local hunter. Or buy some raw meat from him :D






This should be all for now. Let me know if you found the secret pirate base ^^


I will post the full changelog below as always.

Cheers and God bless.


March 11th 0.37

-Added the Shilling as Currency

-Added a pirate base

-Added shilling and dollar values into the map view and main UI (Additions and changes to the UI overall)

-Added a bank where in you can change currency

-Added a hunter to Cape Dun (You can buy and sell your goods there)

-Added wolves

-Added foxes

-Added spiders

-Added the discovery for certain smaller locations (some previously known locations are hidden at start)

-Added some more details to nature

-Added billboards for each settlement and a few more details to Cape Dun

-Reverted the toon edge back to off by default

-Slightly stretched the Bloom Radius.

-Improved animal ai systems (for example wolves hunt chasers, sheep ...they flee from them and so on)

-Fixed the Car Crashing sound

-Fixed the problem where buttons behind the speech box could not be clicked

-Fixed Fort Dun having collisions even before it exists

-Fixed a few more typos

-Fixed the gun impact force. It now is directional instead of upwards

-Fixed Map Markers for settlements disappearing on the map, when on distance

-Fixed the flying cars rotating controls getting stuck sometimes

-Fixed the light house spot light issue

v 0.36 | New car physics | Mr. Crafty revamp | new locations

Hello fellow players :D

I am back from vacation. I have been working a bit on the game anyway.

Mostly on the third act which is slowly progressing towards its end.







A few new locations like an unfinished honey farm and a lighthouse have been added. Check them out!



The ending will consist of 3 major segments which will take a lot of work.

I have not gotten into it yet, but I hope I will finish ACT 3 the latest by april.

After that will come the revamp and polishes for a month or two and it would be up for you to play! :D



The Mr. Crafty has received an overhaul, the items are now finally segmented into the 4 sub categories and a few smaller things like a crafting sound and new recipes for act 3 have been added (so not for you to try out yet ^^)

I included the prohibition lately after a player suggested it, talk to the citizens once there.

A major improvement for the car handling has arrived. Hope you will find it easier to drive now ^^ on as side node... i don't know how this happened xD



There have been a lot of smaller improvements or additions :))
I will list them below.

This is all for now but I hope to come back with more in store for you :D

Cheers and God bless.



February 27th 0.36

-Material Changes (Visual)

-Added the 1920 prohibition

-Added a Honey farm to the north-west (not finished yet)

-Changed the Toon Edges Option to be turned on by default (option in the graphics menu)

-Changed the Auto Num Lock Option to be turned off by default (option in the gameplay menu)

-A general Mr. Crafty overhaul

-Added a lighthouse to cape dun

-Added sub sections for the craft menu (tool, misc, gear, food)

-The craft menu will display now only a maximum of 4 items nearby (so it does not overflow)

-Made it easier to park inside the mechanics garage

-Typo fixes and rewriting of some dialogue

-Changed Client Westwood to Clint Westwood (Since one at least thought it was a typo so I decided to change it to avoid further confusion)

-Fixed the fusion cell from disappearing inside the inventory after taking it from the charger

-Fixed the snack box from respawning sometimes after opening

-Fixed the pizza job salami type giving minus points, even if done right

-Fixed the wrong era dialog options appearing for npc's at times

-A few fixed for levels in different times

-Fixed some npc's stuttering in animations at times (Luke & Michael)

-Fixed the money back in thunderous matters from disappearing after spawning (the same for a few other instances)

p1

-Fixed the framerate

-Added a few cars to the parking lot

-Fixed The car physics

-New car skid sound

-Added slight skidding effects

p2

-Fixed some velocity drag

V 0.349 | Hotkeys | Compass & MORE!

Hello fellow players :D

Another load of updates for you!


First and foremost, holding C or opening your quest log will view your direction via the compass mounted on top of the device!



Furthermore the map now also shows your direction, when outside the car :)



There are also hotkeys for some of the cars systems!

R - Reactor

T - Time Conduction

C - Reactor Cooler

L - Head Lights

Make sure to check out the new asian flying restaurant just west of Pine Island!

Right next by the sky lane :D


As always you will get the full changelog below!
Work on Act III is progressing well and is probably 68% done!
After that, there will be of course some side stories to keep you entertained.
Not to forget that there is going to be a span of a month or two of no content updates or fixes, since the major revamp for Act I & II will happen during that time.

If some of you would want to continue playing the old version after the revamp, I will create a Legacy Branch in the future for these players.



Anyway Cheers and God bless :D

February 2nd 0.349

-Added a direction arrow for the player in the map view
-Added a compass to the Quest Log
-Added a mechanic, where on holding 'C' it will show the compass
-Added more interesting stuff to the mechanics store environment
-Added a restaurant to the flying asian building
-Added hotkeys for interior car systems. Look into the controls for further information.
(Reactor, Reactor Cooling, Headlights, Time Conduction)
-The sky has been made infinite, so it won't clip into objects on distance to them anymore
-The sky colors (especially during the evening) have been made more vibrant
-Fixed the trader bug for Tom in the sewers
-Fixed the render errors for bernd's smuggler sky lane light
-Fixed Edward not taking the Magnetometer for the Escape Quest in Act II
-Fixed Edward from spawning inside the Elevator after loading the game
-Fixed the Accordion Man Case spawning in the 50's inside the Town Archives
-Fixed the Native at the end of ACT II from running away from you
-Fixed past saves versions of the car appearing/exploding when you launch a new game

V0.348 | Bug Fixes and New Stuff :D | Pipeline

Hello fellow players :D

New update, new additions and fixes.



I am mostly working on ACT III right now... I wonder what this image may be about.

Well you will find out once it is released.



Given that it may take some time, till you will see Act III, I thought I would give you a general timeline. So you know roughly when to expect what.

Take it with a grain of salt since certain tasks could also take more or less time.



January - March (Work on Act III till completion - NOT PUBLIC)

----------------- (Add 1-2 new Side Stories - PUBLIC)

----------------- (Minor feature request to be accomplished - PUBLIC)

----------------- (ACT II revamp - PUBLIC)

after this stage there will be a period of no further updates

April (ACT I revamp - NOT PUBLIC)

May (A complete Save System & Time Story Revamp - NOT PUBLIC)

June (Beta Testing Stage - PUBLIC for those who sign up on our Discord)

June - July (Release version will likely be 0.7 or 0.8)

The story will end with ACT III - after that will come the content/polishing phase

July onwards till 1.0

----------------- (Controller Support - PUBLIC)

----------------- (Custom Key Binding- PUBLIC)

----------------- (Localization Support - PUBLIC)

...english, german, polish, french, so on

----------------- (LINUX Support and possibly MAC - PUBLIC)

----------------- (More Quests and Side Stories )

----------------- (Additions to Lore and History of the Island,

new locations on the island )

Past 1.0

-Polishing


This is the pipeline. I hope it gives you an insight into what is planned and how long it could take. Cheers and God bless :)



Here is the changelog for to this version:



January 19th 0.348

-If a bullet his an item you are holding, there is a 50/50 chance you could drop it now.

-Quest items, that get removed by completing the quest, will be also completely removed with any entries in the time story

-Added visual thrusters for hover conversion

-Added building for floating asian restaurant (does not have functionality yet)

-Revamped the Sky Lane visually

-Slight visual improvements for the Pizza Place

-Disabled being able to save during the laser cutting sequence in the sewers

-Added a line to the flower book, describing the Redwood tree

-Added a new chapter to the urban book

-Fixed where after saving in "A Base of Actions" (when Edward gets out of the car on the park hill) will not not disappear on load

-Fixed the player from flying into the sky, if being shoot after a game over

-Fixed Luke not being stuck inside the church

-Fixed being able to leave with the trade menu opened, when pressing F

-Fixed the players location showing up inside the map at the wrong position, while the player is inside the car

-Fixes for the pizza and burger job

-Fixed the nice family from being glowing in white

-Fixed Edward not answering in the Accordion Man quest on some occasions

-Fixed minor issues on the map

p1

-Fixed Edward from going through the side entrance floor

V 0.347 | IMPORTANT! Controls have changed!



Hello fellow players :D
Important updates ahead! I am publishing this announcement ahead for anyone to read. So you don't wonder why the quest log will not trigger by pressing Q ^^'

The QUESTLOG is now available for usage inside the car! Awesome! About time ...I know.
This means though that a few controls had to change, as Q and E is used by the Car Control as well. First and Foremost the log does now trigger by hitting TAB



Secondly, switching between Steering and Free Look Mode in Hover mode, is now toggled via Shift.



One more noteworthy addition is interior baked lighting. This is for most interior settings now.




Hope you have a good start into the new decade. The update will follow a few hours for now.
I will post the change log below :)

Cheers and God bless.

January 7th 0.347
-Added Inverted Y-Axis for both flight and mouse look
-Added proper interior baked lighting (for better performance and looks)
-Enabled Questlog for the Car
-Changed the Questlog to TAB
-Changed the cars engine startup Sound
-Changed Free-Fly/Steering Switch to Left Shift
-Slight visual changes to the Town Center
-Fixed the Redwood trees flickering on distance
-Fixed the Leviboard's hover height
-Fixed the slow third person flying
-Fixed a few more typos and grammar issues (shoutout to Twiigss)
-Fixed the bug where Edward would go back to the sewers in ACT II whilst talking whith Michael
-Fixed some ambient sounds not playing.
-Fixed the issue where running ahead in the direction of the leading Npc would cause him/her to stop
-Fixed some of the texture/mesh clipping spots in the sewers.
-Hopefully Fixed Edward not being visible, whilst falling through the pipe in ACT II