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0.33.7 Imposter-LOD and Items in Time Travel



Hey there one of the latest additions is the imposter system.
I hope it will get out a bit more frames for the general performance.
It is still a bit buggy so I will have to make it a smooth transition. I hope you don't mind for the time being.


This is the actual model



This is an imposter billboard, activated on Distance.

The other noteworthy thing is that items are now tracked through time.
So don't worry about forgetting an item (That you must have handled before) in the past or future.

Except boxes.. ye well they will be empty if you forget them (Just a little heads-up)



Here is the full log :)

October 23th v0.33.5
-Items are now trackable through time (Warning Boxes will be empty when left behind)
-Fixed the Camera Dialogue Problem
-Revamped a part of the Accordion Man Quest and fixed a few bugs
-Disabled crosshair during 3rd persion driving
-Fixed the dropping through the floor on World-Load

October 24th v0.33.7
-Added a billboard imposter system
(basically 2d sprites to look as the real 3d objects at distance)
-Fixed the time tracked items Destroy Call

V 0.33 (Luke needs your help!)

Hey there :D

New update and a new side quest!
Luke needs your help. You can find him at the town center.



Here is the changelog:


  • Added the Flowerbook to the book store

  • Solved the issue with NPCs walking against an invisible wall at the townsquare

  • Added the Elanor Quest

  • A few additions/changes to the visuals of the car (also a visual addition to the hover upgrade: Hover gear for the wheels)

  • Changed the time story save location and data type into the no time installation foler, as a .csv file.

  • Increased the brightness for the potato graphical settings

  • Fixed the bug where the replica time cars would hit the breaks when you would.

  • Made some visual changes to the sky-high way



Hope you like these additions. There will be more coming soon :D

Have fun!

V 0.31 (Npc Update and first Side Quest)

The first side quest ist public!
Talk to NPCs in the future or the 70s, in order to trigger it.



Here is are the major additions/changes:

-Added slight camera animations
-Added facial improvements for NPCs
-Added footstep sounds
-Fixed the freelook-option (for flying car) to Tab
-Added the Accordion Man Side Quest

Have fun on your time travel adventures :D

-Erathor

ACT II RELEASE!

It is finally here!

The swashbuckling, sci-fi, time-travel-adventure with Edward (inventor) and You (The player),
continues!



Travel through time to save the timeline from the dystopian future of the illusive time agents.

Here is a little game teaser:
[previewyoutube][/previewyoutube]
Here is the teaser to ACT II:
[previewyoutube][/previewyoutube]

Here is the changelog:


    August 13th v0.29.9

  • Revamped flight controls
  • Revamped The Tutorial UI
  • The questlog now displays the current time as well as the specific quest time
  • Added ability to push lampposts/fences out of your way with the car.
  • Added scaling for the game map

    Setpember 27th v0.3

  • Added the second act to the story-arc
  • A number of billboards have been added for different timeperiods
  • Added custom quality settings
  • Made an altitute limit for flying
  • Added rain collision (Particle Raycasting)
  • The hover train is now ridable and stops between stations
  • Implemented Occlusion Culling
  • Added monitor stripe effects
  • Removed the constant beeping from the time conduction


Now Good Luck on your time travel adventures!

- Erathor

Little Apology

Hey guys. I announced that the release of ACT II was only weeks away.
That was more than a month ago.

I am terribly sorry since I am still waiting for the comics to be finished I hope you can bear with me a little longer :)

Yours truly

Erathor