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  3. Major Update (v0.7.5.4c)*

Major Update (v0.7.5.4c)*

[p]Hello dear Reforged Tower Defense community,[/p][p][/p][p]I’ve just released today’s latest update and wanted to give you a quick rundown of what’s new. In the current patch notes, you’ll find mainly bug fixes, performance optimizations, and balance adjustments that make the gameplay smoother and fairer overall.[/p][p]I’m also taking another big step: over the coming weeks I’ll be reaching out to influencers to arrange Let’s Plays, livestreams, and reviews. Maybe you’ll spot one of them in an intense multiplayer match soon. 😉[/p][p]You’ll find the full patch notes below—have fun trying out the changes, and as always I’m looking forward to your feedback![/p][hr][/hr][p][/p][h3]⚡ Highlights[/h3]
  • [p]Player Character – Every player now has a controllable character serving as an avatar, able to pick up items.[/p]
  • [p]New Map “Crystal Plateau” – Now the first solo mission, gently introducing all core mechanics.[/p]
  • [p]Challenger Mode 2.0 – Multiple save slots, freely selectable difficulty (Casual ↔ Ranked), and fully customizable custom runs.[/p]
  • [p]Profile Selection[/p]
  • [p]Multiplayer Quality Update – Enemy scouting unlocked, end-of-game placement display, host editability of teams, plus several bug fixes.[/p]
  • [p]Convenience Features – “Collect All Loot” (default F3) & “Destroy All Loot.”[/p]
  • [p]Singleplayer – Multiple save slots, new achievement.[/p]
  • [p]Save files are now per player: if you log in with different Steam accounts on the same PC, each has its own save.[/p]
  • [p]All existing saves have been reset.[/p]
[h3]✨ New[/h3]
  1. [p]Help System[/p]
    • [p]New help pages for Fungusa Brown and Fungee Brown.[/p]
    • [p]Overhauled help for Cat Bats Brown.[/p]
    • [p]Help overlays can now be dismissed directly.[/p]
  2. [p]Maps & Modes[/p]
    • [p]“Crystal Plateau” as a fresh solo beginner map.[/p]
    • [p]Line Tower Wars: added spawn & destination portals.[/p]
    • [p]Multiplayer: enemies can now be scouted.[/p]
    • [p]Challenger Mode:[/p]
      • [p]Multiple simultaneous save slots.[/p]
      • [p]Choice between Casual and Ranked.[/p]
      • [p]Custom settings for your own challenges.[/p]
  3. [p]Quality of Life[/p]
    • [p]Two new loot hotkeys (see Highlights).[/p]
    • [p]Buy-back slots now locked by default.[/p]
    • [p]Red indicator highlights other players’ tiles.[/p]
    • [p]Help popups dismissible.[/p]
    • [p]Bug Report, Feedback & YouTube buttons in the main menu.[/p]
[h3]🔄 Changes & Improvements[/h3]
  • [p]UI / UX[/p]
    • [p]Removed Player Level from the main menu.[/p]
    • [p]New pin-button icon.[/p]
    • [p]Info bar & color picker in Double Up revamped; selection now closes on game start.[/p]
    • [p]Slightly increased general scroll speed.[/p]
    • [p]Resolution dropdown scrolls faster.[/p]
    • [p]Camera control descriptions (mouse/arrow keys) clarified.[/p]
    • [p]Refined blur effects, transitions, and layout in the main menu.[/p]
    • [p]New animation & localization for the loot menu.[/p]
    • [p]Optimized default settings.[/p]
    • [p]Added help for “Fairy – Pink,” “Fungusa – Brown,” “Monster Hornet – Blue,” “Treasure Goblin – Green,” and first item.[/p]
    • [p]Notification when using experience books at max level.[/p]
    • [p]UI item-slot tooltip tweaks.[/p]
    • [p]Added missing localization for some item descriptions.[/p]
    • [p]Added notes for items.[/p]
    • [p]“No Steam Lobby Found” message added.[/p]
    • [p]Adjusted localization for the Machine Gun Tower.[/p]
    • [p]Localized boss & elite descriptions in Challenger Mode.[/p]
    • [p]Updated Air Defense Tower descriptions.[/p]
  • [p]Gameplay Tweaks[/p]
    • [p]Game now checks if the player is still alive before building towers or triggering abilities.[/p]
    • [p]Item stack counts update immediately after selling.[/p]
    • [p]Buy-back items are correctly generated on drag-and-drop sales.[/p]
[h3]⚖️ Balance Changes[/h3]
  • [p]General[/p]
    • [p]Resource tick interval increased from 10 to 12 seconds (affects both talents and items).[/p]
    • [p]Since Challenger Mode can now be played in custom and ranked, Ranked difficulty has been bumped up.[/p]
  • [p]Abilities[/p]
    • [p]“Lightning Bolt” now deals +3 base damage.[/p]
    • [p]“Frozen Swirl” now grants 40% bonus damage instead of 30%.[/p]
  • [p]Towers[/p]
    • [p]Arcane Tower[/p]
      • [p]Tier 1: Damage 7 → 8[/p]
      • [p]Higher tiers: Increased range.[/p]
    • [p]Machine Gun[/p]
      • [p]Significantly increased damage, reduced range.[/p]
    • [p]Rocket Tower[/p]
      • [p]Noticeably stronger from Tier 2 onward.[/p]
      • [p]Gales Reach: Mechanic simplified.[/p]
      • [p]Autocast: Now targets the enemy with the best multiplier closest to the destination.[/p]
    • [p]Maps[/p]
      • [p]“Crossed Path” toned down.[/p]
      • [p]“Clearing in the Forest” made harder.[/p]
      • [p]“To the Village” wave generator adjusted.[/p]
      • [p]“Emberwood Forest” (Solo) now has 12 waves.[/p]
      • [p]Adjusted wave intervals for “Nimbus Reaches,” “Heavens Crest,” “Kings Dungeon,” and “Skyveil.”[/p]
  • [p]Talents[/p]
    • [p]Mage[/p]
      • [p]“Storm Warning” now unlocks at Level 35.[/p]
      • [p]“Quasar Intelligence” no longer repeatable, but now gives double effect.[/p]
      • [p]“Magic Strength” now gives +6% ability damage at the cost of +4% mana cost per point.[/p]
      • [p]“The True Magician” now grants only 0.25 mana per minion kill.[/p]
      • [p]“Eternal Wisdom” now grants 0.18 ability power per max mana point.[/p]
      • [p]“Eternal Wisdom 2” now grants 0.2 ability power per max mana point.[/p]
      • [p]“Tornado” now costs 80 mana.[/p]
      • [p]“High Charge” now gives +12% bonus damage.[/p]
      • [p]“Overload” now reduces Lightning Bolt damage by only 10%.[/p]
      • [p]“Spirit of Lightning” now gives +10% bonus damage per point and no longer reduces mana cost.[/p]
    • [p]Engineer[/p]
      • [p]“Money Rush” now only grants resources every 12 seconds instead of every 10.[/p]
    • [p]Minions[/p]
      • [p]“Spider Venoms” are now slower but hit harder.[/p]
      • [p]“Funga Brown” takes 15% more ability damage.[/p]
      • [p]“Forest Golems” now reduce ability damage by only 10%.[/p]
  • [p]Items[/p]
    • [p]Increased multiple-proc chance for health potions.[/p]
    • [p]“Phial of Power” can now drop from minions in Challenger Mode.[/p]
    • [p]“Lightning Brew” now grants +25% bonus damage.[/p]
    • [p]Ability-power potions now have double effect but last only 35 seconds.[/p]
    • [p]Adjusted several mage-oriented items:[/p]
      • [p]“Ring of the Little Mana Tide” +0.1 base damage[/p]
      • [p]“Bone” +0.1 base damage[/p]
      • [p]“Voodoo Stick” +2 blue crystals per completed wave[/p]
      • [p]“Pirate Coin” +0.3 base damage[/p]
      • [p]“Ring of Influence” +0.1 base damage[/p]
      • [p]“Blue Crystal Ring” +0.1 base damage[/p]
      • [p]“Leather Gloves” +0.2 base damage[/p]
      • [p]“Hat of the Magician” +0.2 base damage[/p]
      • [p]“Chest of the Magician” +0.25 base damage[/p]
      • [p]“Belt of the Magician” +0.2 base damage[/p]
      • [p]“Shoes of the Magician” +0.1 base damage[/p]
      • [p]“Shoulders of the Magician” +0.1 base damage[/p]
      • [p]“Bracers of the Magician” +0.2 base damage[/p]
      • [p]“Pants of the Magician” +0.2 base damage[/p]
      • [p]“Ring of Spellpower” +0.1 base damage[/p]
      • [p]“Magic-Filled Jewellery” +0.1 base damage[/p]
      • [p]“Ring of Knowledge” +0.1 base damage[/p]
      • [p]“Ring of Fluent Experience” +0.2 base damage[/p]
      • [p]“Hematite Ring” +0.2 base damage[/p]
      • [p]“Belt of Influence” +0.2 base damage[/p]
      • [p]“Voodoo Stick” +0.1 mana/sec[/p]
      • [p]“Book of the Necromancer” +0.05 mana/sec[/p]
      • [p]“Hat of Wisdom” +0.1 mana/sec[/p]
      • [p]“Comet Wings” +4% bonus base damage[/p]
      • [p]“Amulet of the Blood Moon” now costs 5 health instead of 10; +0.25 mana/sec[/p]
      • [p]“Elven Backpack” +2 max HP; +0.2 base damage; –9 blue crystals at start (now 15).[/p]
[h3]🚀 Performance[/h3]
  • [p]Optimized occlusion culling for large maps.[/p]
  • [p]Adjusted clipping planes, texture, and mesh compression.[/p]
[h3]🛠️ Bug Fixes[/h3]
  • [p]Selection menu now closes automatically after a game ends.[/p]
  • [p]Post-processing settings apply immediately.[/p]
  • [p]Teams display correctly on new multiplayer clients.[/p]
  • [p]Items reappear after tower upgrades.[/p]
  • [p]Monitor selection persists on save (multi-monitor setups).[/p]
  • [p]Resources & items now save correctly when leveling up after a game ends.[/p]
  • [p]Fixed wrong localization keys on checkboxes.[/p]
  • [p]Removed map- and description-loading errors on clients.[/p]
  • [p]Prevented unintended UI hiding after a game ends.[/p]
  • [p]Fixed various crashes in the tower configuration menu.[/p]
  • [p]Inventory items can no longer be discarded without confirmation.[/p]
  • [p]Game speed no longer jumps to 3× after pausing.[/p]
  • [p]Y-axis offset of enemies after pausing corrected.[/p]
  • [p]Many other minor fixes (tooltip rounding, Challenger points display, off-hand quality effect, etc.).[/p]
  • [p]Multiplayer options now load with a slight delay to avoid initialization conflicts.[/p]
  • [p]Tower and ability slots now stay in place.[/p]
  • [p]Fixed a bug where units regenerated shields before shield cooldown had expired.[/p]
  • [p]Fixed a bug where a server remote-call error would kick the client (also affected singleplayer).[/p]
[p][/p][p]*The version designation has been adjusted.[/p][p][/p][p]Have fun playing and defending![/p][p]Cheers,
Sascha[/p][p]
Your Reforged Tower Defense developer[/p][p][dynamiclink][/dynamiclink][/p]