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Reforged Tower Defense News

Major Update (v0.7.5.4c)*

[p]Hello dear Reforged Tower Defense community,[/p][p][/p][p]I’ve just released today’s latest update and wanted to give you a quick rundown of what’s new. In the current patch notes, you’ll find mainly bug fixes, performance optimizations, and balance adjustments that make the gameplay smoother and fairer overall.[/p][p]I’m also taking another big step: over the coming weeks I’ll be reaching out to influencers to arrange Let’s Plays, livestreams, and reviews. Maybe you’ll spot one of them in an intense multiplayer match soon. 😉[/p][p]You’ll find the full patch notes below—have fun trying out the changes, and as always I’m looking forward to your feedback![/p][hr][/hr][p][/p][h3]⚡ Highlights[/h3]
  • [p]Player Character – Every player now has a controllable character serving as an avatar, able to pick up items.[/p]
  • [p]New Map “Crystal Plateau” – Now the first solo mission, gently introducing all core mechanics.[/p]
  • [p]Challenger Mode 2.0 – Multiple save slots, freely selectable difficulty (Casual ↔ Ranked), and fully customizable custom runs.[/p]
  • [p]Profile Selection[/p]
  • [p]Multiplayer Quality Update – Enemy scouting unlocked, end-of-game placement display, host editability of teams, plus several bug fixes.[/p]
  • [p]Convenience Features – “Collect All Loot” (default F3) & “Destroy All Loot.”[/p]
  • [p]Singleplayer – Multiple save slots, new achievement.[/p]
  • [p]Save files are now per player: if you log in with different Steam accounts on the same PC, each has its own save.[/p]
  • [p]All existing saves have been reset.[/p]
[h3]✨ New[/h3]
  1. [p]Help System[/p]
    • [p]New help pages for Fungusa Brown and Fungee Brown.[/p]
    • [p]Overhauled help for Cat Bats Brown.[/p]
    • [p]Help overlays can now be dismissed directly.[/p]
  2. [p]Maps & Modes[/p]
    • [p]“Crystal Plateau” as a fresh solo beginner map.[/p]
    • [p]Line Tower Wars: added spawn & destination portals.[/p]
    • [p]Multiplayer: enemies can now be scouted.[/p]
    • [p]Challenger Mode:[/p]
      • [p]Multiple simultaneous save slots.[/p]
      • [p]Choice between Casual and Ranked.[/p]
      • [p]Custom settings for your own challenges.[/p]
  3. [p]Quality of Life[/p]
    • [p]Two new loot hotkeys (see Highlights).[/p]
    • [p]Buy-back slots now locked by default.[/p]
    • [p]Red indicator highlights other players’ tiles.[/p]
    • [p]Help popups dismissible.[/p]
    • [p]Bug Report, Feedback & YouTube buttons in the main menu.[/p]
[h3]🔄 Changes & Improvements[/h3]
  • [p]UI / UX[/p]
    • [p]Removed Player Level from the main menu.[/p]
    • [p]New pin-button icon.[/p]
    • [p]Info bar & color picker in Double Up revamped; selection now closes on game start.[/p]
    • [p]Slightly increased general scroll speed.[/p]
    • [p]Resolution dropdown scrolls faster.[/p]
    • [p]Camera control descriptions (mouse/arrow keys) clarified.[/p]
    • [p]Refined blur effects, transitions, and layout in the main menu.[/p]
    • [p]New animation & localization for the loot menu.[/p]
    • [p]Optimized default settings.[/p]
    • [p]Added help for “Fairy – Pink,” “Fungusa – Brown,” “Monster Hornet – Blue,” “Treasure Goblin – Green,” and first item.[/p]
    • [p]Notification when using experience books at max level.[/p]
    • [p]UI item-slot tooltip tweaks.[/p]
    • [p]Added missing localization for some item descriptions.[/p]
    • [p]Added notes for items.[/p]
    • [p]“No Steam Lobby Found” message added.[/p]
    • [p]Adjusted localization for the Machine Gun Tower.[/p]
    • [p]Localized boss & elite descriptions in Challenger Mode.[/p]
    • [p]Updated Air Defense Tower descriptions.[/p]
  • [p]Gameplay Tweaks[/p]
    • [p]Game now checks if the player is still alive before building towers or triggering abilities.[/p]
    • [p]Item stack counts update immediately after selling.[/p]
    • [p]Buy-back items are correctly generated on drag-and-drop sales.[/p]
[h3]⚖️ Balance Changes[/h3]
  • [p]General[/p]
    • [p]Resource tick interval increased from 10 to 12 seconds (affects both talents and items).[/p]
    • [p]Since Challenger Mode can now be played in custom and ranked, Ranked difficulty has been bumped up.[/p]
  • [p]Abilities[/p]
    • [p]“Lightning Bolt” now deals +3 base damage.[/p]
    • [p]“Frozen Swirl” now grants 40% bonus damage instead of 30%.[/p]
  • [p]Towers[/p]
    • [p]Arcane Tower[/p]
      • [p]Tier 1: Damage 7 → 8[/p]
      • [p]Higher tiers: Increased range.[/p]
    • [p]Machine Gun[/p]
      • [p]Significantly increased damage, reduced range.[/p]
    • [p]Rocket Tower[/p]
      • [p]Noticeably stronger from Tier 2 onward.[/p]
      • [p]Gales Reach: Mechanic simplified.[/p]
      • [p]Autocast: Now targets the enemy with the best multiplier closest to the destination.[/p]
    • [p]Maps[/p]
      • [p]“Crossed Path” toned down.[/p]
      • [p]“Clearing in the Forest” made harder.[/p]
      • [p]“To the Village” wave generator adjusted.[/p]
      • [p]“Emberwood Forest” (Solo) now has 12 waves.[/p]
      • [p]Adjusted wave intervals for “Nimbus Reaches,” “Heavens Crest,” “Kings Dungeon,” and “Skyveil.”[/p]
  • [p]Talents[/p]
    • [p]Mage[/p]
      • [p]“Storm Warning” now unlocks at Level 35.[/p]
      • [p]“Quasar Intelligence” no longer repeatable, but now gives double effect.[/p]
      • [p]“Magic Strength” now gives +6% ability damage at the cost of +4% mana cost per point.[/p]
      • [p]“The True Magician” now grants only 0.25 mana per minion kill.[/p]
      • [p]“Eternal Wisdom” now grants 0.18 ability power per max mana point.[/p]
      • [p]“Eternal Wisdom 2” now grants 0.2 ability power per max mana point.[/p]
      • [p]“Tornado” now costs 80 mana.[/p]
      • [p]“High Charge” now gives +12% bonus damage.[/p]
      • [p]“Overload” now reduces Lightning Bolt damage by only 10%.[/p]
      • [p]“Spirit of Lightning” now gives +10% bonus damage per point and no longer reduces mana cost.[/p]
    • [p]Engineer[/p]
      • [p]“Money Rush” now only grants resources every 12 seconds instead of every 10.[/p]
    • [p]Minions[/p]
      • [p]“Spider Venoms” are now slower but hit harder.[/p]
      • [p]“Funga Brown” takes 15% more ability damage.[/p]
      • [p]“Forest Golems” now reduce ability damage by only 10%.[/p]
  • [p]Items[/p]
    • [p]Increased multiple-proc chance for health potions.[/p]
    • [p]“Phial of Power” can now drop from minions in Challenger Mode.[/p]
    • [p]“Lightning Brew” now grants +25% bonus damage.[/p]
    • [p]Ability-power potions now have double effect but last only 35 seconds.[/p]
    • [p]Adjusted several mage-oriented items:[/p]
      • [p]“Ring of the Little Mana Tide” +0.1 base damage[/p]
      • [p]“Bone” +0.1 base damage[/p]
      • [p]“Voodoo Stick” +2 blue crystals per completed wave[/p]
      • [p]“Pirate Coin” +0.3 base damage[/p]
      • [p]“Ring of Influence” +0.1 base damage[/p]
      • [p]“Blue Crystal Ring” +0.1 base damage[/p]
      • [p]“Leather Gloves” +0.2 base damage[/p]
      • [p]“Hat of the Magician” +0.2 base damage[/p]
      • [p]“Chest of the Magician” +0.25 base damage[/p]
      • [p]“Belt of the Magician” +0.2 base damage[/p]
      • [p]“Shoes of the Magician” +0.1 base damage[/p]
      • [p]“Shoulders of the Magician” +0.1 base damage[/p]
      • [p]“Bracers of the Magician” +0.2 base damage[/p]
      • [p]“Pants of the Magician” +0.2 base damage[/p]
      • [p]“Ring of Spellpower” +0.1 base damage[/p]
      • [p]“Magic-Filled Jewellery” +0.1 base damage[/p]
      • [p]“Ring of Knowledge” +0.1 base damage[/p]
      • [p]“Ring of Fluent Experience” +0.2 base damage[/p]
      • [p]“Hematite Ring” +0.2 base damage[/p]
      • [p]“Belt of Influence” +0.2 base damage[/p]
      • [p]“Voodoo Stick” +0.1 mana/sec[/p]
      • [p]“Book of the Necromancer” +0.05 mana/sec[/p]
      • [p]“Hat of Wisdom” +0.1 mana/sec[/p]
      • [p]“Comet Wings” +4% bonus base damage[/p]
      • [p]“Amulet of the Blood Moon” now costs 5 health instead of 10; +0.25 mana/sec[/p]
      • [p]“Elven Backpack” +2 max HP; +0.2 base damage; –9 blue crystals at start (now 15).[/p]
[h3]🚀 Performance[/h3]
  • [p]Optimized occlusion culling for large maps.[/p]
  • [p]Adjusted clipping planes, texture, and mesh compression.[/p]
[h3]🛠️ Bug Fixes[/h3]
  • [p]Selection menu now closes automatically after a game ends.[/p]
  • [p]Post-processing settings apply immediately.[/p]
  • [p]Teams display correctly on new multiplayer clients.[/p]
  • [p]Items reappear after tower upgrades.[/p]
  • [p]Monitor selection persists on save (multi-monitor setups).[/p]
  • [p]Resources & items now save correctly when leveling up after a game ends.[/p]
  • [p]Fixed wrong localization keys on checkboxes.[/p]
  • [p]Removed map- and description-loading errors on clients.[/p]
  • [p]Prevented unintended UI hiding after a game ends.[/p]
  • [p]Fixed various crashes in the tower configuration menu.[/p]
  • [p]Inventory items can no longer be discarded without confirmation.[/p]
  • [p]Game speed no longer jumps to 3× after pausing.[/p]
  • [p]Y-axis offset of enemies after pausing corrected.[/p]
  • [p]Many other minor fixes (tooltip rounding, Challenger points display, off-hand quality effect, etc.).[/p]
  • [p]Multiplayer options now load with a slight delay to avoid initialization conflicts.[/p]
  • [p]Tower and ability slots now stay in place.[/p]
  • [p]Fixed a bug where units regenerated shields before shield cooldown had expired.[/p]
  • [p]Fixed a bug where a server remote-call error would kick the client (also affected singleplayer).[/p]
[p][/p][p]*The version designation has been adjusted.[/p][p][/p][p]Have fun playing and defending![/p][p]Cheers,
Sascha[/p][p]
Your Reforged Tower Defense developer[/p][p][dynamiclink][/dynamiclink][/p]

Developer notes - July

[p]Hello dear Reforged Tower Defense community,[/p][p][/p][p]The release of Reforged Tower Defense is getting closer and closer! Over the past few months I’ve already been able to cross many items off the to-do list.[/p][p]With this post I not only want to inform you about the current state of the game, but also announce that—starting now—there will once again be regular news: once a month I’ll publish an update to keep you posted on development progress.[/p][p]
[/p][h3]Highlights of the upcoming update[/h3][p][/p][h3]Character[/h3][p]From now on every player has their own character that they control directly. This avatar mirrors the player’s actions in-game—for example when placing a tower or using an ability.[/p][p][/p][p]Using abilities:[/p][p][/p][p]Placing towers:[/p][h3][/h3][p][/p][h3]New map[/h3][p]A brand-new map is being added to the game and will replace “Mist” as the starting map.[/p][p]Don’t worry: “Mist” will remain available in Challenge Mode and can still be played there.[/p][p][/p][p]Crystal Palace:[/p][p][/p][p] [/p][h3]Save slots & modes[/h3][p]Save slots can now be selected in both Challenge Mode and Single-player Mode.[/p][p]In addition, Challenge Mode can now be started without a leaderboard. This lets you tweak the run’s parameters however you like—without the pressure of chasing a high score.[/p][p][/p][p]Select save slot:[/p][p][/p][p]Challenge Mode settings:[/p][p][/p][p]
[/p][h3]Additional content[/h3]
  • [p]Various quality-of-life features to enhance the player experience[/p]
  • [p]On-the-spot help for enemy types—accessible directly in-game[/p]
  • [p]More detailed enemy descriptions in the bestiary[/p]
  • [p]Feedback and bug-report buttons right in the main menu[/p]
  • [p]Look-and-feel improvements—including UI optimizations and visual polish[/p]
  • [p]Numerous bug fixes to further improve stability and gameplay flow[/p]
  • [p]And much more waiting for you in the next version![/p]
[p][/p][p]
[/p][h3]Roadmap[/h3]
  1. [p]The next update is already on the Public Test Environment (PTE) and will be released in the coming weeks.[/p]
  2. [p]There will also be a demo version of the game. It lets you play selected content together with friends—even if they don’t own the game.[/p]
  3. [p]Another important step: I’m starting to present Reforged Tower Defense to a wider audience. Until now the game has been listed on the Steam store, but I haven’t done any marketing beyond that. Looking back… let’s just say: not the best idea. 😉[/p]
  4. [p]In parallel I’m already working on the next update to tackle the remaining to-do items. More details will follow in the next post.[/p]
  5. [p]Preparations for the final release are slowly getting underway.[/p][p]And what comes after that?[/p]
  6. [p]We’ll see :)[/p][p][/p][p]But don’t worry:[/p][p]I’m nowhere near running out of ideas for new content![/p]
[p][/p][p]
💬 Your feedback is welcome!
Do you have wishes, ideas, or comments about the game or the update?
Feel free to share them in the Steam forum or on my Discord server!

🛠️ Found a bug?
Just use the new bug-report button in the main menu—or post it directly in the relevant channel.

📣 Stay up to date!
Follow the game on Steam and join the community so you don’t miss any updates!

[/p][p][/p][p]Have fun playing and defending![/p][p]
Cheers,
Sascha

Your developer of Reforged Tower Defense
[/p][p] [dynamiclink][/dynamiclink][/p]

Update V2025.1.3.46d

General:

  • The death animation for “Fire Dragons” has been added.


Balance changes

  • The maximum level in the challenge has been increased to 50.
  • “Mana Abundance” now grants 12 mana instead of 15.
  • “Inner Strength” now increases ability power by 12 instead of 15.
  • “Book of Wisdom” now only reduces cooldown by 5% instead of 6%.
  • Toxic Poison now only deals 25% damage over time instead of 50%.
  • The poison damage of crossbow towers with upgrade has been slightly reduced.


Bug fixes:

  • In multiplayer mode, sold, usable items could still be used at the merchant - this bug has been fixed.
  • Fixed a bug where points were calculated incorrectly in challenger mode.
  • The “Barrel” ability could collide multiple times - this issue has been fixed.
  • Enemies intended for higher levels appeared on the “Mist” map - this has been fixed.

Update V2025.1.3.46b

Bug fixes:
  • Fixed a bug where stats and achievements were not initialized correctly. This resulted in leaderboards not being updated.
  • Fixed a bug where the talent “Meteor Shower” made the ability “Meteor” unusable.
  • Fixed a display error of points in challenger mode.
Adjustments to spells:
  • Healing spells on towers are now only activated when auto-casting if the tower has already lost enough health.
Changes to leaderboards:
  • Your own rank is now highlighted in orange in the rankings.
  • The first 50 ranks are now displayed in the challenger rankings.
  • The own rank (if available) is always displayed in the challenger ranking list.
  • The labeling in the ranking list has been changed from “Level” to “Points”.

Update V2025.1.3.46

Hello dear Reforged TD community,

I’m very pleased to finally present you with the new update—even though I managed to finish it later than originally planned. This update will be the last major one before the official release, and it’s also the most extensive in the entire Early Access phase. I hope you’ll enjoy all the new content, and I’m excited to hear your feedback!

Patchnotes


[h2]Main New Features[/h2]
  • Automatic Casting: Can now be activated via the UI, either globally (for all abilities) or individually. This strengthens the Tower Defense aspect. Players who don’t want to intervene actively (e.g. Mage) can now play more passively.

  • Singleplayer Overhaul The singleplayer mode has been completely revamped. See the Singleplayer section for details.

  • Skirmish Settings In Skirmish mode, extensive settings can now be configured.

  • New Maps:
    • Nimbus Reaches
    • Heavens Crest
    • Skyveil
    • Gales Reach
    • Thunderpeak
    • Forsaken Fields
    • Crossed Paths
    • Floating Citadel
    • Cloudkeep


  • Over 150 New Items:
    • Many new potions
    • Mostly in the Level 15–30 range
    • Additional epic & legendary items


[h2]New Enemies & Enemy Properties[/h2]
  • Fiends: They can now have “Overflight” or “Phase Shift,” allowing them to ignore obstacles like towers while moving. Flying Fiends generally have a positive Y-axis offset; with “Overflight,” this offset is even more pronounced.

  • New Trigger “Waypoint Effect”:
    • Activated when reaching a new waypoint (waypoints include nodes on platforms).
    • Can include conditions, e.g. “only trigger if the unit is not looking toward the next waypoint.”
    • Increases the significance of labyrinth building.


  • Reworked Enemies:
    • Bunny Rat Monster: Accelerates as soon as it reaches a waypoint and is not facing the next one (thus speeding up with each “zigzag”).
    • Succubus: Moves faster when she’s already facing the next waypoint upon arrival.
    • Fungusa: Heals if it is not facing the next waypoint.


  • Resistances & Vulnerabilities: Units can be resistant or vulnerable to various effects (slowing, stun, critical hits, silence, DoTs, etc.). This expands the old immunity system and allows for a more balanced difficulty progression.

  • Group Units: It is now possible for multiple enemies (e.g. four) to count as a single unit.

  • Additional Changes:
    • Forest Golem – Green: Has a “Death Rattle” effect that reduces the attack speed of nearby towers upon dying.
    • Various balance changes to certain units.
    • Channels (channeled abilities) are canceled when stunned.


[h2]Reworked Talent Tree[/h2]
  • Tower upgrades now only cost 1 point each.
  • You also receive only 1 point per level-up.
  • Values have been scaled accordingly, making point distribution clearer.


[h2]Items[/h2]
  • Over 150 new items (potions, scrolls, tower gear, player gear).
  • New item effects added.
  • Items that increase maximum health now grant that health immediately.
  • Items that provide experience cannot be used at maximum level.
  • New items that improve specific abilities.


[h2]Towers & Tower Improvements[/h2]
  • New Towers:
    • Poison Tower: Poisons enemies, causing damage over time.
    • Minigun: High attack speed; uses stored energy per shot.
    • Gauss Tower: Very long range and high damage, but slow firing rate and a minimum range.


  • Special Adjustments & Balancing:
    • Towers can now have damage amplifications or reductions against flying enemies.
    • Rocket Towers deal 120% damage to flying enemies.
    • Towers can reduce a Fiend’s energy with their attacks.
    • Increased damage for Mortar, Rocket, Gatling, Laser, and Arcane Towers.
    • Reduced stun duration of Tesla Towers.
    • Adjusted costs for Crystal, Crossbow, and Laser Towers.
    • Laser Tower: Silence removed, replaced by new upgrades for the Wound effect.
    • The DoT effect on Crossbow Towers has been weakened.


  • Reworked Tower Inventory:
    • Regular inventory slots reduced from 6 to 4.
    • Two additional Persistent Tower Equipment Slots, which remain across rounds and provide permanent bonuses to all towers of that type (e.g. all level 1 Crossbow Towers).


[h2]Abilities[/h2]
  • Improved scaling for Explosive Barrel, Meteor, and Ice Column.
  • Lightning Bolt: Better scaling with ability power, but weaker wave effectiveness. Mana cost increased to 15.
  • Abilities now have a death counter.
  • The damage calculation is now shown in the tooltip.
  • DoTs now scale with wave and ability power.
  • Eternal Wisdom 2: New Mage talent.
  • Abilities no longer deal damage to the enemy path itself.
  • Areas for autocasts added.
  • Shower of Arrows is available earlier.


[h2]Challenger Mode[/h2]
  • Before each map selection, an equipment menu is displayed (including an extra slot for the last selected item).
  • Revamped merchant menu with a buyback tab for accidentally sold items.
  • The merchant appears more frequently as you progress through higher floors.
  • The number of available maps increases with progression. Elites can appear from floor 5 onward; bosses from floor 12 onward.
  • The reward menu, merchant, and loot tables have been updated with the new items.
  • All new maps are also playable in Challenger Mode.
  • Random wave parameters have been adjusted on all maps.
  • Difficulty adjustments from singleplayer to Double Up (including color selection).
  • Adjusted XP rate and progressive wave count.
  • “Nights Secrets” has been removed from the map pool.
  • Towers can optionally be highlighted with a colored outline in multiplayer.
  • Items are now adapted to the respective stage.
  • The number of coins is displayed in intermediate menus.
  • Added boss and elite info.
  • Loot is now distributed randomly among all players (no longer just to whoever last-hit the enemy).


[h2]Singleplayer[/h2]
  • Removed old maps, added new ones.
  • Rift and Endless now count towards the leaderboard.
  • After each successful round, a loot menu and a merchant are shown.
  • The in-menu shop and map unlock costs have been removed.
  • New singleplayer rewards.
  • Reduced XP for very high waves in Rift and Endless modes.
  • The star awarding system has been updated.
  • Stage selection is now based on levels you’ve cleared.
  • Progress has been completely reset.


[h2]Multiplayer[/h2]
  • Extensive settings can be made in Skirmish mode (e.g. enable/disable bosses/elites, wave generator).
  • Wave generator tweaks for Arctic Fields, A Dream of Spring, Burbenog Homage, and Line Tower Wars.
  • New items in the multiplayer merchant.
  • Experience on Dornheim Village is now shared between both players.


[h2]UI, QoL, and Other Changes[/h2]
  • The path system has been optimized and expanded with sub-paths.
  • Platforms can now include areas where towers can’t be built but units can still move through.
  • Nodes are shown individually and hidden if towers can’t be built there.
  • Improved chat UI; added chat for Double Up lobbies.
  • New Game Over UI for classic multiplayer.
  • Start in classic multiplayer is slightly delayed (no immediate start).
  • Clients can pause and start new waves if the host allows it.
  • New area effects triggered upon unit passage (e.g. slowing or healing).
  • Raycast for messages and player frames disabled.
  • On easier difficulties, there is bonus time between waves, which is no longer reduced by bonus crystals for early wave starts.
  • Standard UI scaling set to 80%.
  • Towers now show damage type instead of armor type in the unit overlay.
  • New spawn mode PathCleared, which automatically starts a new wave once a path is cleared.
  • Extensive changes to the wave generator.
  • Loot is randomly shared within a team (still instanced).
  • Improved target search/calculation.
  • Host settings are shown in Skirmish.
  • Create Lobby Timeout added.
  • Graphics settings adjusted.
  • Expanded benchmark (FPS, memory allocation, etc.) via Ctrl + G.
  • Holding left Ctrl temporarily disables standard hotkeys.
  • Bosses and elites now have a colored frame.
  • The XP bar is hidden upon reaching max level.
  • Tower range is now shown in the tooltip.
  • Dragging equipment highlights the matching target slot.
  • Items at rarity “Rare” and above have a special inventory effect.
  • Rich Presence for Steam added.
  • The maximum amount of resources for early wave spawning has been increased.
  • The game now stores how many times each map has been played.
  • Pause menu adjusted.
  • The Build Indicator turns red when you try to build on a platform you can’t build on.
  • Player frames adjusted.
  • Stun description updated.
  • Selling items via drag & drop added.
  • Tooltip delay for the sell button adjusted.
  • Attack speed calculation improved.
  • New enemy scanning interval of 100 ms.
  • Direct Connect adjusted.


[h2]Bug Fixes[/h2]
  • The “Snowflake” upgrade previously had incorrect requirements.
  • Hotkeys were triggered while typing in chat.
  • The loot menu scaling on widescreen monitors was off.
  • Game speed changes are now properly reflected in the menu.
  • Items that reduce build time previously had no effect.
  • Fixed a display error in the Cannon Tower upgrade tree.
  • Fixed stack counts being shown incorrectly in the quick slots.
  • Fixed the display of ability cooldowns in the quick slots.
  • Fixed duplicate chat messages.
  • The overlay no longer remains active after disconnecting from the server.
  • The effect duration of “Eagle Eye” didn’t match its visual effect.
  • Hotkey naming errors were corrected.
  • The Skirmish shop now works properly for clients.
  • Increased the death animation duration for “Monster Hornets.”
  • Critical hit calculation corrected.
  • Fixed Golem animations when stunned.
  • Tower items can now only be equipped by right-clicking if a tower is selected.
  • The boss UI is now displayed for clients as well.
  • Fixed overly high mana regeneration on certain maps.
  • Set the start position for Dornheim Village.
  • The Barrel ability now triggers only once per collision.
  • Tesla Tower localization updated.
  • Localization for the upgrade and sell buttons corrected.
  • Poison Tower spatial blend fixed.
  • Blue Gem bug corrected.
  • No longer necessary to restart the game after creating a lobby.
  • Fixed a ColorProvider issue in multiplayer.
  • Clients now get the correct settings from the host.
  • Load screen adjusted.
  • Lobby creation localization fixed.
  • Poison Tower description updated.
  • Fixed path display issues for clients after tower upgrades.
  • “Point Accuracy” was incorrectly listed in the Mage tree.
  • “Dark Strike” had the wrong prerequisites.
  • Fixed projectile Rigidbody conflicts at high game speeds.


Have fun defending!

Cheers,
Sascha

Your Reforged Tower Defense Developer

https://store.steampowered.com/app/1044110/Reforged_TD__Tower_Defense/