Update v2022.4.12.33
Hey,
it's time for an update again. After the last update was a while ago. With this update you will get much more content.
[h2]New maps[/h2]
Five new maps will find their way into the game. These are five maps where the path is open, so the path for the units can change. The terrain has a greater influence on the new maps. Because some of the nodes are blocked with stones or trees and can not be built on.
[h3]Lake Tower[/h3] 3 paths

[h3]Blazing Meadows[/h3] 3 paths

[h3]Ice Crown[/h3] 4 paths

[h3]The Kings Dungeon[/h3] (now also available in single player) 1 path

[h3]Hidden Caves[/h3] 3 paths

[h2]New Tower[/h2]
[h3]Impulse Tower[/h3]
The Impulse Tower has a very slow rate of fire. However, its attacks significantly reduce the movement speed of enemies. In addition, the attacks have a small splash radius.
Preview of the upgrade levels

[h2]Patch-Notizen[/h2]
Upgrades
- Impulse 1: Increases the damage of the Impulse Tower by (3%/6%/9%/12%/15%).
- Impulse 2: Increases the damage of the Impulse Tower by (12%/24%/36%) but increases the cooldown by (10%/20%/30%)
- Impulse 3: Reduces the cooldown of the Impulse Tower by (6%/12%/18%) but the damage is reduced by (5%/10%/15%)
- Impulse 4: Increases the damage and range of the Impulse Tower by (2%/4%/6%/8%/10%)
- Impulse 5: Increases the damage of the Impulse Tower by (3%/6%/9%/12%/15%)
- Impulse 6: Reduces the upgrade cost of the Impulse Tower by (5%/10%)
- Impulse 7: Level 3 Impulse Towers gain (10/20/30) base damage, (15%/30%/45%) chance to silence the target for (1/2/3) seconds.
New.
- The quick select menu for upgrades can now optionally always be displayed
- The current level is now displayed in the inventory as well
- New background music
- When moving items, there is now an acoustic feedback
- All items and equipment can now be sold at the merchant with one click
- Items moved from action bar slots to other action bar slots are no longer duplicated.
- Four more talents have been unlocked in the engineer tree
- New background images for the loading screens
- Over 50 new items
- New item effects
- New enemies
Balance
- Some upgrades to the Arcane Tower have been weakened
- In multiplayer modes where you play against each other, the host can no longer start the waves early
- Some items have been adjusted
- The Tesla Tower now has a chance to stun enemies
Fixes
- A bug with the animation of mushroom units was fixed
- A bug with the speed of the camera was fixed
- Added one to all units without collider
- Fixed a bug where you could not fully upgrade the Gatling Tower talent tree
- Fixed a bug where the multiplier for increased resources was not reset after killing a unit
- Fixed a bug where the cooldown for a costless item update was not reset
- Fixed a bug where the angle when panning the camera was not set correctly
- Fixed a bug where the exit button was covered in challenge mode
it's time for an update again. After the last update was a while ago. With this update you will get much more content.
The bigger innovations
[h2]New maps[/h2]
Five new maps will find their way into the game. These are five maps where the path is open, so the path for the units can change. The terrain has a greater influence on the new maps. Because some of the nodes are blocked with stones or trees and can not be built on.
[h3]Lake Tower[/h3] 3 paths

[h3]Blazing Meadows[/h3] 3 paths

[h3]Ice Crown[/h3] 4 paths

[h3]The Kings Dungeon[/h3] (now also available in single player) 1 path

[h3]Hidden Caves[/h3] 3 paths

[h2]New Tower[/h2]
[h3]Impulse Tower[/h3]
The Impulse Tower has a very slow rate of fire. However, its attacks significantly reduce the movement speed of enemies. In addition, the attacks have a small splash radius.
Preview of the upgrade levels

[h2]Patch-Notizen[/h2]
Upgrades
- Impulse 1: Increases the damage of the Impulse Tower by (3%/6%/9%/12%/15%).
- Impulse 2: Increases the damage of the Impulse Tower by (12%/24%/36%) but increases the cooldown by (10%/20%/30%)
- Impulse 3: Reduces the cooldown of the Impulse Tower by (6%/12%/18%) but the damage is reduced by (5%/10%/15%)
- Impulse 4: Increases the damage and range of the Impulse Tower by (2%/4%/6%/8%/10%)
- Impulse 5: Increases the damage of the Impulse Tower by (3%/6%/9%/12%/15%)
- Impulse 6: Reduces the upgrade cost of the Impulse Tower by (5%/10%)
- Impulse 7: Level 3 Impulse Towers gain (10/20/30) base damage, (15%/30%/45%) chance to silence the target for (1/2/3) seconds.
New.
- The quick select menu for upgrades can now optionally always be displayed
- The current level is now displayed in the inventory as well
- New background music
- When moving items, there is now an acoustic feedback
- All items and equipment can now be sold at the merchant with one click
- Items moved from action bar slots to other action bar slots are no longer duplicated.
- Four more talents have been unlocked in the engineer tree
- New background images for the loading screens
- Over 50 new items
- New item effects
- New enemies
Balance
- Some upgrades to the Arcane Tower have been weakened
- In multiplayer modes where you play against each other, the host can no longer start the waves early
- Some items have been adjusted
- The Tesla Tower now has a chance to stun enemies
Fixes
- A bug with the animation of mushroom units was fixed
- A bug with the speed of the camera was fixed
- Added one to all units without collider
- Fixed a bug where you could not fully upgrade the Gatling Tower talent tree
- Fixed a bug where the multiplier for increased resources was not reset after killing a unit
- Fixed a bug where the cooldown for a costless item update was not reset
- Fixed a bug where the angle when panning the camera was not set correctly
- Fixed a bug where the exit button was covered in challenge mode