Update V2024.2.1.42 & Roadmap
Dear Community,
I am very happy to inform you that the next update is finally ready. This update has taken a lot of time and energy, especially the change from UNet to FishNet and the rebalancing. But now directly to the topics of the update. I'll start with the most important points, followed by the full patch notes and a preview of the next update.
[h3]The most important points:[/h3]
New game mode - Double Up:
With this update, you can play the challenge mode together with a friend. This means you build towers together on a map and the crystals for killing enemies are shared. All items are instanced, so everyone has their own loot.
UNet to FishNet:
One of the most significant points of this update is the change from UNet to FishNet. Anyone can now create a lobby without the need for port forwarding. In addition, the stability and performance of the network connection have been improved.
Balance:
As previously announced, the balance has been tweaked:
- Over 100 talents and improvements reworked
- Towers adjusted
- New tower variants
- Over 200 new items added
- Revised the wave settings on all maps
- Difficulty curve adjusted
- Difficulty levels adjusted
- Loot tables reworked
[h3]Complete patch notes for the update V2024.2.1.42[/h3]
New
- New game mode - Double Up
- The ability 'Quantum Overload' now has a sound effect.
- New upgrade for the crossbow turret, which increases damage and attack speed
- New upgrade for the ability "Frozen Swirl": The ability now heals its target by 20 or 40 health points
- Over 200 new items
- New units
- New talent for the mage: Increases the ability power for each active mana point
- You can now set whether the number of eliminated units is passed on when upgrading a tower
- All battle towers now have 4 upgrade levels
- New variant for the Tesla tower added
- New setting options for a lobby
- New map 'Emberwood Forest'
- Layout of map 'Spurce Valley' revised
- Layout of map 'The Wall' revised
UI
- Translation for the direct connection window
- Description for sniper adjusted
- Added missing translation for the interface settings
- Unit and turret properties fully translated
- The skill coefficient is now displayed separately in the skill tooltip
- Error message when there are not enough resources to build a turret
- Maximum shield and maximum health points are now displayed in the unit view
- Swapped order of energy and shield in the unit view
- Layout in the tower menu changed slightly
- Added help for chests in challenger mode
- Added a new tab in the settings to manage the hotkeys
- Window management for the left edge of the screen
- Eight more languages
Balance
Tower
- The bonus damage the Arcane Tower was dealing to shielded targets has been reduced
- The level 1 cannon tower now reduces the healing of its targets by 15% instead of 10%
- Level 2 Cannon Tower now reduces the healing of its targets by 25% instead of 20%
- The Level 2 Cannon Turret now reduces the healing of its targets by 40% instead of 30%
- The level 1 crossbow turret now deals 6 to 7 damage
- The level 2 crossbow turret now deals 23 to 24 damage
- The level 3 crossbow turret now deals 67 to 68 damage
- The level 2 Gatling Turret now deals 20 damage
- The level 3 Gatling turret now deals 46 damage
- The mechanics of the Gatling turret have been slightly adjusted: Its base attack speed at lower levels has been reduced, and the increase per energy point has been increased. This change makes items with base damage less effective for the Gatling Turret
Abilities
- The ability coefficient can now also affect buffs
- The ability coefficient of the "Ice Column" ability has been reduced from 0.4 to 0.35
- The ability coefficient of the "Lightning Bolt" ability has been increased from 0.45 to 0.5
- The "Meteor" ability now costs 25 instead of 30 mana The cooldown has been reduced from 15 to 12 seconds, the base damage has been reduced from 50 to 45
- The wave coefficient of "Dark Strike" has been weakened
- The wave coefficient of "Meteor" has been weakened
- The ability coefficient can now also affect healing abilities
Improvements / Talents
- The talent "Fill Your Pockets" is now available from level 5
- Only 4 improvement points must now be awarded to unlock the Mortar Turret
- Only 4 improvement points must now be awarded to unlock the Impulse turret
- All enhancements/talents that made modifications to turrets have been toned down
Maps
- The boss on "The Winds of Winter" has been weakened
General
- Towers now return a portion of their cost when destroyed, based on difficulty level
- Wave generator configuration adjusted on all maps
- Wave generator formula for calculating unit values adjusted
- Skipping waves early now grants bonus resources
- The maximum level in multiplayer mode is now also 50
- The XP rate on easy difficulty levels has been increased
Items
- Balance of items adjusted
- Prices of items adjusted
- Increased the chances of obtaining items in multiplayer
General
- Switch from UNet to FishNet
- Items now have no cooldown if no wave has been started yet.
- Items are now automatically equipped if no item is equipped on the equipment slot
- The ranking list in challenge mode has been changed from stage to point system
- New setting for multiplayer mode: in-game store (test)
- Towers can now have more than one upgrade level
- Added death animation for all "TreantGuards"
- Added death animation for all "Fire Dragons"
- Added death animation for all "Ghosts"
- Added death animation for all "Spiderlings"
- Added death animation for all "Monster Hornets"
- Added death animation for all "Bear Warrior"
- Added death animation for all "Elemental Sorceress"
- Added death animation for all "Explosive Bug"
- Added death animation for all "Fire Demons"
- Added death animation for all "Forest Ogre"
- Added death animation for all "Goblins"
- Added death animation for all "Hell Creeper"
- Added death animation for all "Ice Guardians"
- Added death animation for all "Lichs"
- Added death animation for all "One Eyed Bats"
- Added death animation for all "Rock Hurlers"
- Added death animation for all "RScarecrows"
- Added death animation for all "Snow Monsters"
- Added death animation for all "Wraiths"
- Added death animation for all "Succubus"
- Items at the dealer are now grouped according to their ID
- Added TreantGuards death animation
- Changed default SFX for large tome of experience
- Changed default SFX for Meteor role
- Usable items from the chest are now automatically added to the quickbar
- The level required to equip items is now displayed on the item card
- Added translation for towers
- Added translation for items
- Added translation for enhancements and talents
- Added translation for skills
- Added new buttons to sell all consumables and equipment items
- Resuming the challenge mode now returns to the last status (map selection window & map selection is saved)
- The lobby list can now be updated every 2 seconds
- The player's level is now displayed in the loot window and in the map selection window
Fix
- Fixed a bug where the mortar turret was granting too much damage bonus
- Fixed a bug where the damage reduction of abilities did not take effect
- Talents that require items are now also available in multiplayer
- Fixed various setting errors
- Fixed a bug where the cooldown buffs on abilities improved the cooldown buff for towers
- Fixed a bug where the ability power was set to the value of the boost after using an ability potion
- Changing a screen now works correctly
- In full screen modes, the mouse now stays inside the window
- Fixed a bug where the animation of "Evil Mushrooms" would no longer go out of the "Idle State" after the unit was stunned
- Fixed a bug where the VFX of attackers was not displayed on clients
- Fixed a bug where resources were not saved when leveling up after a round was completed
- Fixed a bug where the wrong rank was displayed in challenge mode after completing the mode
- Fixed a bug where buffs from other towers were not calculated correctly
- Fixed a bug where canceling debuffs would buff the unit (creeps and tower)
[h3]Outlook[/h3]
Roadmap
I had hoped to be able to integrate the revised single player mode into this update. Unfortunately, that didn't work out. However, the revision will definitely be part of the next major update. Then it will also be possible to play the maps of the single player mode together with a friend. I will write a separate developer note on this topic.
Cheers,
Sascha
I am very happy to inform you that the next update is finally ready. This update has taken a lot of time and energy, especially the change from UNet to FishNet and the rebalancing. But now directly to the topics of the update. I'll start with the most important points, followed by the full patch notes and a preview of the next update.
[h3]The most important points:[/h3]
New game mode - Double Up:
With this update, you can play the challenge mode together with a friend. This means you build towers together on a map and the crystals for killing enemies are shared. All items are instanced, so everyone has their own loot.
UNet to FishNet:
One of the most significant points of this update is the change from UNet to FishNet. Anyone can now create a lobby without the need for port forwarding. In addition, the stability and performance of the network connection have been improved.
Balance:
As previously announced, the balance has been tweaked:
- Over 100 talents and improvements reworked
- Towers adjusted
- New tower variants
- Over 200 new items added
- Revised the wave settings on all maps
- Difficulty curve adjusted
- Difficulty levels adjusted
- Loot tables reworked
[h3]Complete patch notes for the update V2024.2.1.42[/h3]
New
- New game mode - Double Up
- The ability 'Quantum Overload' now has a sound effect.
- New upgrade for the crossbow turret, which increases damage and attack speed
- New upgrade for the ability "Frozen Swirl": The ability now heals its target by 20 or 40 health points
- Over 200 new items
- New units
- New talent for the mage: Increases the ability power for each active mana point
- You can now set whether the number of eliminated units is passed on when upgrading a tower
- All battle towers now have 4 upgrade levels
- New variant for the Tesla tower added
- New setting options for a lobby
- New map 'Emberwood Forest'
- Layout of map 'Spurce Valley' revised
- Layout of map 'The Wall' revised
UI
- Translation for the direct connection window
- Description for sniper adjusted
- Added missing translation for the interface settings
- Unit and turret properties fully translated
- The skill coefficient is now displayed separately in the skill tooltip
- Error message when there are not enough resources to build a turret
- Maximum shield and maximum health points are now displayed in the unit view
- Swapped order of energy and shield in the unit view
- Layout in the tower menu changed slightly
- Added help for chests in challenger mode
- Added a new tab in the settings to manage the hotkeys
- Window management for the left edge of the screen
- Eight more languages
- French
- Spanish
- Italian
- Chinese (simplified)
- Portuguese (Brazilian)
- Japanese
- Russian
- Polish
- Turkish
Balance
Tower
- The bonus damage the Arcane Tower was dealing to shielded targets has been reduced
- The level 1 cannon tower now reduces the healing of its targets by 15% instead of 10%
- Level 2 Cannon Tower now reduces the healing of its targets by 25% instead of 20%
- The Level 2 Cannon Turret now reduces the healing of its targets by 40% instead of 30%
- The level 1 crossbow turret now deals 6 to 7 damage
- The level 2 crossbow turret now deals 23 to 24 damage
- The level 3 crossbow turret now deals 67 to 68 damage
- The level 2 Gatling Turret now deals 20 damage
- The level 3 Gatling turret now deals 46 damage
- The mechanics of the Gatling turret have been slightly adjusted: Its base attack speed at lower levels has been reduced, and the increase per energy point has been increased. This change makes items with base damage less effective for the Gatling Turret
Abilities
- The ability coefficient can now also affect buffs
- The ability coefficient of the "Ice Column" ability has been reduced from 0.4 to 0.35
- The ability coefficient of the "Lightning Bolt" ability has been increased from 0.45 to 0.5
- The "Meteor" ability now costs 25 instead of 30 mana The cooldown has been reduced from 15 to 12 seconds, the base damage has been reduced from 50 to 45
- The wave coefficient of "Dark Strike" has been weakened
- The wave coefficient of "Meteor" has been weakened
- The ability coefficient can now also affect healing abilities
Improvements / Talents
- The talent "Fill Your Pockets" is now available from level 5
- Only 4 improvement points must now be awarded to unlock the Mortar Turret
- Only 4 improvement points must now be awarded to unlock the Impulse turret
- All enhancements/talents that made modifications to turrets have been toned down
Maps
- The boss on "The Winds of Winter" has been weakened
General
- Towers now return a portion of their cost when destroyed, based on difficulty level
- Wave generator configuration adjusted on all maps
- Wave generator formula for calculating unit values adjusted
- Skipping waves early now grants bonus resources
- The maximum level in multiplayer mode is now also 50
- The XP rate on easy difficulty levels has been increased
Items
- Balance of items adjusted
- Prices of items adjusted
- Increased the chances of obtaining items in multiplayer
General
- Switch from UNet to FishNet
- Items now have no cooldown if no wave has been started yet.
- Items are now automatically equipped if no item is equipped on the equipment slot
- The ranking list in challenge mode has been changed from stage to point system
- New setting for multiplayer mode: in-game store (test)
- Towers can now have more than one upgrade level
- Added death animation for all "TreantGuards"
- Added death animation for all "Fire Dragons"
- Added death animation for all "Ghosts"
- Added death animation for all "Spiderlings"
- Added death animation for all "Monster Hornets"
- Added death animation for all "Bear Warrior"
- Added death animation for all "Elemental Sorceress"
- Added death animation for all "Explosive Bug"
- Added death animation for all "Fire Demons"
- Added death animation for all "Forest Ogre"
- Added death animation for all "Goblins"
- Added death animation for all "Hell Creeper"
- Added death animation for all "Ice Guardians"
- Added death animation for all "Lichs"
- Added death animation for all "One Eyed Bats"
- Added death animation for all "Rock Hurlers"
- Added death animation for all "RScarecrows"
- Added death animation for all "Snow Monsters"
- Added death animation for all "Wraiths"
- Added death animation for all "Succubus"
- Items at the dealer are now grouped according to their ID
- Added TreantGuards death animation
- Changed default SFX for large tome of experience
- Changed default SFX for Meteor role
- Usable items from the chest are now automatically added to the quickbar
- The level required to equip items is now displayed on the item card
- Added translation for towers
- Added translation for items
- Added translation for enhancements and talents
- Added translation for skills
- Added new buttons to sell all consumables and equipment items
- Resuming the challenge mode now returns to the last status (map selection window & map selection is saved)
- The lobby list can now be updated every 2 seconds
- The player's level is now displayed in the loot window and in the map selection window
Fix
- Fixed a bug where the mortar turret was granting too much damage bonus
- Fixed a bug where the damage reduction of abilities did not take effect
- Talents that require items are now also available in multiplayer
- Fixed various setting errors
- Fixed a bug where the cooldown buffs on abilities improved the cooldown buff for towers
- Fixed a bug where the ability power was set to the value of the boost after using an ability potion
- Changing a screen now works correctly
- In full screen modes, the mouse now stays inside the window
- Fixed a bug where the animation of "Evil Mushrooms" would no longer go out of the "Idle State" after the unit was stunned
- Fixed a bug where the VFX of attackers was not displayed on clients
- Fixed a bug where resources were not saved when leveling up after a round was completed
- Fixed a bug where the wrong rank was displayed in challenge mode after completing the mode
- Fixed a bug where buffs from other towers were not calculated correctly
- Fixed a bug where canceling debuffs would buff the unit (creeps and tower)
[h3]Outlook[/h3]
Roadmap

I had hoped to be able to integrate the revised single player mode into this update. Unfortunately, that didn't work out. However, the revision will definitely be part of the next major update. Then it will also be possible to play the maps of the single player mode together with a friend. I will write a separate developer note on this topic.
Cheers,
Sascha