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Patch Notes V2024.2.1.42c

[h3]Patch Notes V2024.2.1.42c[/h3]

Balance

General
- A static offset could previously be specified when calculating the time between waves. This has now been replaced by a procedural offset, which makes it possible to better adjust the difficulty curve in the lower levels.
- The time between waves on the start maps has been increased.

Skills
- The skill coefficient for Static Overload has been reduced from 2% to 1%.


General
- The default target selection for the following towers has been changed from "Random" to "First target changed"
- Crystal turret level 1-4
- Laser turret level 1-4
- Mortar turret level 1-4
- Impulse turret level 1-4
- Rocket turret level 1-4
- Tesla turret level 1-4 (has no direct influence, but target selection for the red Tesla turret is also applied if the setting Apply target selection is active)
- Tesla turret red level 1-4
- The standard tooltip size has been slightly increased.
- Roadmap corrected.

Fix
- Added some missing localisations
- Adjusted some translations
- Fixed a bug where the target selection was not always displayed correctly after a tower upgrade.
- The impulse turret level 4 is still displayed as such.
- The rocket turret level 4 is still displayed as such.
- Fixed a bug where the setting for the number of waves in multiplayer had no effect.