Hello all,
I am happy to announce that I was able to release the latest update before Christmas. In the following, I'll first go into the changes of the update and its major innovations. I have already talked about some of the new features in some previous announcements. For the sake of completeness, these innovations appear here again. Afterwards a view on the development and a summarized overview of the patch notes.
[h2]The biggest changes:[/h2]
[h3]Armor and damage types[/h3]
GeneralThe complete spreadsheet of armor and damage types has been revised. Pictures speak louder than words ... here is the spreadsheet:

[h3]Randomly generated waves and endless mode in single player[/h3]
Each map in the standard single player can now be played in two other variants. Whereby the two variants are similar and the opponents are randomly created by a generator. In the first variant, a fixed difficulty level is chosen for the generator. The difficulty level is used to decide how many waves the level has and which units can appear. This variant is counted for the ranking. In the second variant, a difficulty level is also set, only this time the generator generates an infinite number of waves. This variant does not count for the ranking.
[h3]Localization[/h3]
The language German can now be selected.
[h3]The new talent tree[/h3]
GeneralThe new talent tree is now available. Currently there are two talent trees available. The mage tree and the engineer tree.
Unique pathsThere are also now unique paths in the talent tree. That is, there are enhancements that, when upgraded, interleave the path with other enhancements. This means that you have to choose one path and can no longer upgrade everything. Such enhancements have a great impact on the playstyle.
Ability enhancementsImprovements can now also influence the ability in its behavior. For example, in the mage tree, you can still upgrade the meteor. However, starting from the second level, you now have to decide on its further behavior. Either you can decide that the meteor now becomes a meteor shower and lets several small meteors fall from the sky or you can decide that the meteor now burns the enemies over time and thus causes additional damage over time.
Talents for itemsFurthermore, there are now talents that improve items. For example, the effect of potions is improved or there is a chance to not consume charges when using an item. Since there are currently no items in multiplayer (but already in the works), these talents so far only apply to single player.
[h3]Items[/h3]
new itemsA few new items have now been added to the latest update on the PTE. More details in the full patch notes.
New propertiesItems can now have many new properties. Which can also greatly influence the play style. For example, there is a mage set which gives you blue crystals when you use mana.
Equipment slotsEquipment slots have now become equipment slots. Each equipment slot has an equipment type ... For example, head, hand, ring and many more.
[h3]Skill strength[/h3]
New to the game ... there is now skill strength. Most will already know it from other games. With the ability strength abilities, as the name suggests, become stronger. So cause more damage, last longer and so on ... There are items as well as enhancements that would give you skill strength.
[h2]Roadmap:[/h2]
ChangesI have made a few changes to the roadmap. Since the single player enjoys more popularity than the multiplayer mode, I would like to expand the single player first. The first step will be more maps... it's time for new maps! This doesn't mean that the items that disappeared from the roadmap are off the table. It just means that they have been pushed to the back.
Now also with an outlook to Q1 2023.
DevelopmentMany core elements are now in a status I like. That means from now on I can focus mainly on more content. That is, as mentioned above maps, more items, new enemies and towers.
With the possibility to change the language, the basis was also created to bring more languages faster into the game. I'm now working on the languages with the highest user numbers one after the other.
NoteFeel free to leave comments on the Discord server or in the community. I am always open for new ideas and suggestions. Even if it sometimes takes a little longer until the content ends up in the game. I'm still developing the game as a hobby and that besides a full time job.
Roadmap December:

[h2]Summarized patch notes[/h2]
- 50 new items for standard single player and challenger mode
- new maps for the challenger mode
- new paths for the challenger mous
- completely new damage-armor table
- all units and towers adapted to the new damage and armor classes
- all maps, towers and units rebalanced
- Randomly generated waves and endless mode in standard single player
- New help function
- language German added
- new talent tree with now over 100 upgrade levels
- Bestarium revised
- tower settings revised
- trader for standard single player
- inventory + action bar revised
- new spells
- level cap increased to 50