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  3. Current status of the development

Current status of the development

Hello dear Forsaken Realm Community,

In the last months, over the summer and autumn, we took a longer break.
During this break, there were some restructurings. These restructurings also affected the team.
We would like to thank Talor (Programming), Fiona (Community Management) and Ismartal (Artist) for their willingness and commitment to work on Forsaken Realm. We wish you all the best for your future!

In the same breath we would like to introduce Lizzy and Jan as our new artists! They will form the creative department and create textures, animations and models. This way they will put their visual stamp on the game.

Furthermore, with the restructuring of the team, we have also changed some points in the basic concept of Forsaken Realm in the last weeks. Due to our new reinforcement in the team and after several brainstorming sessions, we now want to take the step from sidescroller to isometric perspective and therefore intro the third dimension.

Apart from this, the rest remains the same. So nothing changes in the game principle, mechanics and features.

More information will follow in future updates.

Where do we go from here?

In principle, we now have to rework the framework of the game along with the graphic conversion. We have not set a time frame for the full version of the game to be released. However, we are very keen to release a playable Early Access version.