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  3. Farthest Frontier v1.0.5 is now live

Farthest Frontier v1.0.5 is now live

[p]Since the v1.0 release, the team has been diligently addressing your reported issues. The latest in our series of hotfixes has just gone live. For details on all 5 hotfixes, the full changelog is available here.[/p][p][/p][p]For those in the US, we wish you all a pleasant Thanksgiving and a gentle food coma![/p][p][/p][p][/p][p][/p][p]v1.0.5 Hotfix 5[/p][p]\[Tech][/p]
  • [p]Fixed an issue where graphs would stop displaying in the Annual Report.[/p]
  • [p]Fixed an issue where disabling weather effects would also disable lightning strikes, which consequently reduced chance of fires.[/p]
  • [p]Fixed an issue where a combination of the Intensive Animal Farming policy and Artificial Selection tech could cause the two to not stack.[/p]
  • [p]Fixed an issue where reloading could cause Horsemen and Lancers to have reduced health.[/p]
  • [p]Fixed an issue where using the Select All Military function would ADD the military units to an active selection of villagers, instead of overriding it.[/p]
  • [p]Fixed an issue where building upgrades that require Bricks would not display the correct costs after unlocking the Masonry tech.[/p]
  • [p]Fixed an issue when taunting raiders using the Military Monument in Pacifist Mode that could cause raids to become stuck and the cooldown to not be respected.[/p]
  • [p]Fixed some edge cases when placing double-wide gates that could result gaps in the wall.[/p]
[p][/p][p]\[Game][/p]
  • [p]Child happiness no longer factors in shoes and beer availability. The Pub is checking IDs.[/p]
  • [p]Added new widgets for Barns and Chicken Coops to indicate when slaughtering of animals is paused by production limits on their products (ex. Tallow).[/p]
  • [p]Improved logistics for wagons servicing mines and pits, which will allow them to more effectively grab large quantities of heavy materials and reduce the frequency with which villagers will pick them up themselves (ex. villagers grabbing ore before a wagon can).[/p]
  • [p]Increased Immigration rates at lower populations.[/p]
  • [p]Raider attacks on Excavation Sites now have a different icon to differentiate them from regular raids.[/p]