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The State of Early Access - Update #05

It is time for another State of Early Access! Last time, we announced multiple upcoming features and outlined our plans for the game up to v1.0. Today, we would like to give you an update on where we are and how things are going!



2023 was a very productive year for Farthest Frontier. The game received 5 major updates (not including smaller hotfixes):
  • We took our first major stab at optimization in v0.8.1, improving performance across the board.
  • V0.8.2 added numerous highly requested qualify of life features, including building counters, Arborist automation, Graveyard and Town Center relocation, automatic compost, cloud saving, and more.
  • V0.8.3 introduced infinite endgame resources with deep mines, quarries, and forestry. V0.9.0 was our anniversary update, and we made sure to celebrate with a bang.
  • With v0.9.0, we added the Spirituality system, which not only allows you to create your own custom faith for your people but also made exploring the map more fun with ancient ruins. We also added the paper industry, guilds, and the removal of the population cap.
  • Finally v0.9.1, which released last month, laid the foundation for of our upcoming combat improvements with the addition of raider encampments, which again made exploring the map more compelling (and dangerous), but also more rewarding as bringing the fight to the raiders not only earned you loot but delayed future raids. But as we are always committed to MOAR, v0.9.1 also added crypts, droughts, map-based weather and storage limits.


Note: everything you read here is a preview and is subject to change before release. This is not an all-encompassing list of every feature in the works. Nothing is set in stone, until it is!

See our latest preview for Farthest Frontier on the official forums!