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Farthest Frontier News

V1.0 is less than 2 months away!

[p]The v1.0 release is less than 2 months away! The Tech Tree has evolved with your feedback, and settlements are flourishing (and getting crushed!) in the public playtest![/p][p][/p][p]The team is working their way through last minute features and bug fixes, with new playtest builds every 1-2 weeks. If you have been participating in the v1.0 playtest (or earlier ones), be sure to vote for the final decoration we'll be adding in honor of your diligent reporting:[/p][p]Playtest Decoration Vote[/p][p][/p][p][/p]

V1.0 Playtest Begin July 16th!

[p]The v1.0 playtest will be our largest test to date, and it begins July 16th (at or before 5PM EDT / 9PM GMT)![/p][p][/p][p][/p][p]V1.0 brings the most comprehensive changes the game has seen in Early Access. We expect to run the playtest all the way through October, when Farthest Frontier officially leaves Early Access.[/p][p][/p][p]Participating in the public playtest requires registering on our forum and entering the beta code once the playtest becomes active. For more information (note: viewing the link requires an account):[/p][p]https://forums.crateentertainment.com/t/frontier-playtester-faq/112441[/p]

The State of Early Access - Update #08

[p]As we are sure everyone is well aware, we are approaching the end of Spring. So we are going to get straight to the point: Farthest Frontier will not be hitting v1.0 in Spring 2025 after all (classic Crate, amirite?).[/p][p][/p][p][/p][p]The reason why is perhaps overused, but in this case it is very valid: the team needs more time to polish the massive changes they have been cooking up over the past 6 months. We know we said the team needed more time before when we pushed the release back to this year, and for that we do apologize, but once we get into the details, you will (hopefully) agree that the extra months will be worth it.[/p][p][/p][p]V1.0 is bringing massive changes not just to the endgame, but how you get there. So let us dive into it![/p]

V0.9.7 Hotfixes

Over the past week, we have pushed a series of hotfixes to address critical issues. The latest, v0.9.7d, has just gone live.

We will keep monitoring the forums for critical issues, but otherwise the team is going to focus on bringing you v1.0!

With a 100+ node tech tree that will massively shake up the way you play Frontier, end-game monuments, bridges, and more, v1.0 is going to be a crowning update that truly marks the end of one era, and the beginning of the next.

We are nearly ready to officially launch Farthest Frontier with a very strong foundation!

Farthest Frontier v0.9.7 is Now Live!

We are excited to bring you Farthest Frontier's latest major update, v0.9.7!

This is a major milestone for the game that bring us closer to our vision for v1.0 later this year. You can enjoy diagonal walls, villager idle behaviors, achievements, new buildings, Steam Workshop and mono mod support, and much much more!



For the full list of changes, stop by the forum.

Thanks to your continued support and feedback during Early Access, we have made a bigger and better game than we initially dreamed of. We hope you enjoy while the team is hammering away at v1.0. The full release will fundamentally shake the game up, with a 100+ node tech tree, end-game monuments, bridges, and more!